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Thread: Heat bar / pvp

  1. #11
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    Quote Originally Posted by Darth Revan View Post
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    You do realise that MA would implentent the idea this way:

    For every mob you killl you will get 5/10/20%/(insert some number here) etc less loot return. They would then put that loss onto your avatar as a sort of mob loot (you would not get this ever). When someone kills you, they will get the tally of your mob loot less some %. So essentially, you the player become a mob but instead of people getting a return of the cost they spend, they would get a return of the cost you spend killing mobs. You would be giving your ped away.They would most likely put some sort of time delay or logout loss as well. Now they would also have to take into consideration that this could be exploited as a way to "transfer" peds from one avatar to another....which would make it hard to stop.

    They might have to implement some sort of loot pool from every mob shot in this area instead of per avatar to make it more like just another mob but with worse returns.

    When coming up with ideas you really should think of how MA would implement the idea, not just say they will pull the peds out of thin air. They are not a charity, they are a business and will look at how they can take the peds from the customers, not themselves.
    People would just hunt in 2 person teams and kill each other once the 10ped loot is available

    IMO it doesnt need those 10ped, it could be an additinal challenge to hunting certain mobs that you would receive the consequences of your actions. This might still be worthwhile depending on mob loot and if there is a way to reverse faction decisions.

  2. #12
    Also bounty can be something else dont have to be peds maybe bounty strongboxes something of value but point it to have pvp aspect on the go .
    I rarely go to rig and there oil is picked regular . So what is that for MA and for players ? I mean no one can take tt finder and find oil ?

  3. #13
    Quote Originally Posted by Darth Revan View Post
    This quote is hidden because you are ignoring this member. Show Quote
    You do realise that MA would implentent the idea this way:

    For every mob you killl you will get 5/10/20%/(insert some number here) etc less loot return. They would then put that loss onto your avatar as a sort of mob loot (you would not get this ever). When someone kills you, they will get the tally of your mob loot less some %. So essentially, you the player become a mob but instead of people getting a return of the cost they spend, they would get a return of the cost you spend killing mobs. You would be giving your ped away.They would most likely put some sort of time delay or logout loss as well. Now they would also have to take into consideration that this could be exploited as a way to "transfer" peds from one avatar to another....which would make it hard to stop.

    They might have to implement some sort of loot pool from every mob shot in this area instead of per avatar to make it more like just another mob but with worse returns.

    When coming up with ideas you really should think of how MA would implement the idea, not just say they will pull the peds out of thin air. They are not a charity, they are a business and will look at how they can take the peds from the customers, not themselves.
    Many areas are taxed by 5% so using same method for awarding bounty i see nothing against it and i consider it apropriate, for those that dont like idea can always do mob kinds that dont raise heat.

  4. #14
    System would partialy fund it self through cost of killing player under bounty.

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