PlanetCalypsoForum.com :: Entropia Universe Discussion and Resources
Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 22
  1. #1

    doubt with efficiency...

    I have a doubt: we already know that the efficiency of a weapon is obtained through a formula that relates the DPS and the DPP (I do not know what the formula is, I can not relate them correctly) ...

    And the fact of placing amplifiers / laser / etc? these additions also have efficiency, sometimes greater than the weapon where they are placed, but sometimes the overall performance is lower than that of the weapon ...

    Two questions:

    1) Does anyone have the real formula to calculate the efficiency of a weapon?

    2) Does anyone know how to calculate the overall efficiency of the weapon / laser / amplifier / etc set? If there is a formula about it, what is it?

  2. #2
    Stalker Xavier_Jr's Avatar
    Joined
    Jul 2009
    Gender | Ingame
    Male | Male
    Avatar
    Xavier Jr Riquelme
    Society
    Guess Who
    Posts
    2,543
    Blog Entries
    4
    Images
    16
    I have doubts that such a formula exists. The MA people said they made the efficiency to have more design freedom. And only at the beginning it would be equal to the DPP.

  3. #3
    Marauder Angel O2 Mercer's Avatar
    Joined
    Mar 2010
    Location
    Spain
    Avatar
    Angel O2 Mercer
    Society
    Rangers
    Posts
    5,696
    Images
    304
    Quote Originally Posted by Dante Inferno View Post
    This quote is hidden because you are ignoring this member. Show Quote
    1) Does anyone have the real formula to calculate the efficiency of a weapon?
    There is no formula, efficiency is a parameter. [ source ]

    Quote Originally Posted by Dante Inferno View Post
    This quote is hidden because you are ignoring this member. Show Quote
    2) Does anyone know how to calculate the overall efficiency of the weapon / laser / amplifier / etc set? If there is a formula about it, what is it?
    I don't think so, looks like some sort of averaging. I could be wrong.

  4. #4
    Stalker Xavier_Jr's Avatar
    Joined
    Jul 2009
    Gender | Ingame
    Male | Male
    Avatar
    Xavier Jr Riquelme
    Society
    Guess Who
    Posts
    2,543
    Blog Entries
    4
    Images
    16
    Quote Originally Posted by Angel O2 Mercer View Post
    This quote is hidden because you are ignoring this member. Show Quote
    I don't think so, looks like some sort of averaging. I could be wrong.
    About second question, i think the same that you.

  5. #5
    I remember coming across some thread in the forum discussing about this efficiency formula thingy....ah yes...here's the link.

    http://www.planetcalypsoforum.com/fo...Economy-Rating

    But not sure if its what your looking for though.

  6. #6
    Elite Kerham's Avatar
    Joined
    Sep 2006
    Gender | Ingame
    Male | Male
    Location
    to the moon and back
    Avatar
    Kerawan Kerham Maddahy
    Society
    Project Y
    Posts
    4,648
    Images
    59
    Quote Originally Posted by Dante Inferno View Post
    This quote is hidden because you are ignoring this member. Show Quote
    we already know that the efficiency of a weapon is obtained through a formula that relates the DPS and the DPP
    We don't, somebody told you wrong.

    DPS, DPP and efficiency have zero determination one to another.

    Efficiency is an absolutely arbitrary parameter of the weapon, handpicked by MA. At the initial installment, efficiency was chosen to be in a direct proportion with DPP, but that doesn't mean they are related. If you read the thread linked by sawachika you will see that the initial scaling used by MA DPP to eff is no longer respected. They used it as a guideline to keep the place in the weapon ecosystem of various already existant weapons.

    One vital difference between them is that efficiency can ONLY be increased by attachements, while DPP can be increased by buffs such as +critdmg and +critchance.

    The other vital difference is that efficiency affects directly the TT ROI over a sufficiently high enough number of events. And ONLY that. While DPP affects directly the loot composition (what that total TT loot is actually made of).

    Quote Originally Posted by Dante Inferno View Post
    This quote is hidden because you are ignoring this member. Show Quote
    1) Does anyone have the real formula to calculate the efficiency of a weapon?
    There is no such thing, is an entirely arbitrary parameter set by MA. If so they wish, they could release tomorrow a weapon with amazing DPP but 0 efficiency or a weapon with awful DPP but 100 efficiency.

    Quote Originally Posted by Dante Inferno View Post
    This quote is hidden because you are ignoring this member. Show Quote
    2) Does anyone know how to calculate the overall efficiency of the weapon / laser / amplifier / etc set? If there is a formula about it, what is it?
    EFF (set A+B) = ((EffA*CostA)+(EffB*CostB))/(CostA+CostB)

    where "Cost" is in the entropiawiki sense, decay+ammo, whatever is spent per shot/swing etc. Obiously in tt terms only. If the decay is L and costs MU, is your place to do the math if is worthy.

    Example:

    Armatrix LP-55 eff 66 cost 17.2 pec
    A 104 eff 82.3 cost 3.039

    Eff LP-55+A104= ((66*17.2) + (82.3*3.039))/(17.2+3.039)

    = (1135.2+250.1)/20.23= 1385,3/20,23= 68.5 (for actual exact result you need to do the math with 5 decimals and apply the rounding to first decimal)

    The explanation of this formula is that:

    - each part of the set contributes efficiency adjusted per its impact into the total cost
    - because total turnover is made of the total cost and efficiency is strictly related to tt ROI of total turnover

    That is why lasers with very high efficiency improve the efficiency with 0.1 or maybe nothing at all, because their actual cost (decay only usually) is extremely low.
    Last edited by Kerham; 07-11-2019 at 16:16.

  7. #7
    Prowler
    Become a premium member today and enjoy enhanced PlanetCalypsoForum features!
    Jhereg's Avatar
    Joined
    Dec 2005
    Gender | Ingame
    Male | Male
    Avatar
    Feng Huan SecretAznMan Zho
    Society
    Rangers
    Posts
    1,259
    Images
    17
    To the second part, it is called a weighted average, the weight being the cost
    IGN: Feng Huan SecretAznMan Zho

    Check out my stream! https://www.twitch.tv/lootdemon

  8. #8
    Guardian allarom's Avatar
    Joined
    Jul 2006
    Gender | Ingame
    Male | Male
    Location
    Estonia
    Avatar
    Allar allarom Mark
    Posts
    349
    Images
    59
    1) why?
    2) why???

    i need formula for the range parameter
    take my advice, i dont`t use it anyway!

  9. #9
    Dominant mspatterson's Avatar
    Joined
    Sep 2015
    Gender | Ingame
    Male | Male
    Location
    XXX ViPô₩₳₹₱
    Avatar
    Count Sinner Gism
    Society
    The Ministry
    Posts
    394
    Images
    8
    efficiency is an inherrant property of a weapon like a loot bonus added. completely unrelated and not connected to any other stats.

    there is a reason it was added and that reason I suspect is to compensate for low dpp performance with loot2.
    ✘✘✘ ViPô₩₳₹₱ - 24/7 Mobile Offline Messaging - https://discord.gg/EA2gkVh

  10. #10
    Old Alpha Darth Revan's Avatar
    Joined
    May 2016
    Gender | Ingame
    Male | Male
    Location
    Canada
    Avatar
    Darth Reven Reborn
    Society
    Love Craft Academy
    Posts
    834
    Images
    9
    Quote Originally Posted by mspatterson View Post
    This quote is hidden because you are ignoring this member. Show Quote
    there is a reason it was added and that reason I suspect is to compensate for low dpp performance with loot2.
    Please elaborate on this theory?

Page 1 of 3 1 2 3 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Follow Planet Calypso on Twitter  Follow Planet Calypso on Facebook