Like most people in game I was excited that we would now see rewards for ALL mobs. I was not however prepared for the frequency and tiny values of the rewards. At first these frequent skill gains seemed exciting but tbh I am no longer sure I like this, and am getting concerns for the future.
I know it is early days and I hope, that this is therefore just a starting point and that something will develop to give us things to strive for, give us that sense of achievement that large mission completion gave.
Plusses
I like that all mobs will now have missions
I like that we don't have to try and find terminals/NPCs etc to hand in the new missions
Hmmm...
I am not sure how we will feel about the game when we no longer have the old missions
When we no longer get that sense of achievement when we complete stages or the kudos among our friends
When we get tired of having to click to claim rewards several times a day, or stand there and click a load once a day. I am already finding it a distraction and getting bored of it.
a wider choice of skills would be nice as current lists seem limited especially for those hunters that are not gun users
Problems (things overlooked ?)
Seriously did no-one at MA consider/realise that other missions in game hang off some of the Iron Missions or their planet partner equivalents ?
Already it is impossible to complete missions to unlock cave on CP
On Ark there are concerns that players will be unable to complete smuggler missions to unlock warehouses as these are dependant on completion of stage 6 of IFN mission on relevant mobs.
I have heard a similar problem exists with 1 or more missions on RT also, but not sure of details
Attribute tokens, many players have small stacks they need to be able to add to in order to claim the skills. Are these to be converted somehow into an attribute gain, or are we to see them re-introduced, perhaps after completion of level 26 or a specified number of repeat missions
so my concerns long term are
what will be the reaction of players that have invested a lot of time, ped, effort to work towards these now broken / potentially broken missions and see it all wasted
will the constant repetition of the new mission rewards and frequency, just make this seem more like another boring shoot em up rather than have the challenges we are used to.
come on MA, you have made a great start
but you need to continue with communication and let us know how you intend to fix things and how it can be developed, and show us you can really make this game somewhere we want to be for another 15 years