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  1. #381
    Stalker Audrey Cheerful's Avatar
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    Quote Originally Posted by ~ Cirrus ~ View Post
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    Farewell to all good rewards I planned to get..
    Are we even sure yet the mission structures and rewards are going to (drastically) change? In the orginally post they make it sound very similar (Atrox stages and whatnot).

    Give a man a PED and he plays for a day. Teach a man to deposit and he pays your loot for a lifetime! -- Uber proverb
    Common sense died and never showed up at the revive terminal.
    The only thing we have to fear is fear itself. And Araneatrox.
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  2. #382
    Dominant
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    Quote Originally Posted by John B Knight View Post
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    @Dennis: When setting the mission rewards for space creatures, please keep in mind that the only attribute used in space professions is Intelligence. So space skills and intelligence tokens are the only usefull rewards from space creature iron missions. Especially if there is repeatable missions.


    Furthermore please keep in mind the gunner profession lvls still do not impact gun turrets (even a lvl0 gunner shoots for full damage) , this has been broken for many years now and it would be nice if you could fix it alongside of introducing irons for space creatures. Make hunting in space actually USE the professions that were created for it. Thank you for your consideration.
    @ Dennis
    As the new missions are contributions based, will pilot be included in a space kill as well as gunner(s)?
    Pilot contribution would be very difficult to assess, a pilot that moves the stable gun platform during the shooting can in fact be having a negative impact every bit as much as a positive contribution, but getting the gunners to the target, then waiting for them to execute the kill, would likely be seen by the system as not contributing.
    Also what about repair crew that are assisting in keeping a ship afloat during a hunt ?
    Will crew need to team ?
    Teaming to include pilot/gunners and repairers would not be possible under current system as on an MS could easily exceed 12 people
    or will space be treated as 'shared loot' and how would this sit alongside the new non-lootable space including most of the training/hunting grounds ?
    This could lead to problems with ships interfering with other hunts. Spacewars ?? PK'ing.. wow we could even see a pirate or 2

  3. #383
    Quote Originally Posted by Audrey Cheerful View Post
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    Are we even sure yet the mission structures and rewards are going to (drastically) change? In the orginally post they make it sound very similar (Atrox stages and whatnot).

    It depends on what you mean by "drastic".
    Everything is relative.
    Something "drastic" for you, may seem only "necessary" for others.

    Anyway, what's for sure is that they're going to change.

  4. #384
    Quote Originally Posted by Granny Rowan View Post
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    @ Dennis
    As the new missions are contributions based, will pilot be included in a space kill as well as gunner(s)?
    Pilot contribution would be very difficult to assess, a pilot that moves the stable gun platform during the shooting can in fact be having a negative impact every bit as much as a positive contribution, but getting the gunners to the target, then waiting for them to execute the kill, would likely be seen by the system as not contributing.
    Also what about repair crew that are assisting in keeping a ship afloat during a hunt ?
    Will crew need to team ?
    Teaming to include pilot/gunners and repairers would not be possible under current system as on an MS could easily exceed 12 people
    or will space be treated as 'shared loot' and how would this sit alongside the new non-lootable space including most of the training/hunting grounds ?
    This could lead to problems with ships interfering with other hunts. Spacewars ?? PK'ing.. wow we could even see a pirate or 2
    These are interesting points with immediate relevance to MA's intentions for the new mission system regarding any kind of group effort. I am tempted to think that the dev team has not given space mob issues much consideration, but given that healing and scanning appear to be a part of your new system, repairers and pilots could theoretically be there too.
    A lot depends on how you build your affect tree for mobs which are killed (who has had an affect on the kill) and whether only real decays can be considered in your new system. There may easily be more than twelve people more or less involved in the killing of a space mob, especially if you introduce higher hp mobs as many of us hope.
    As I see it, both repairers and pilots could find it difficult to find developer consideration, repairers because the repairs may be at any time and people on board ships are not even considered to be present in space; pilots because it is hard to know how they have helped with any kills.
    Please pass this on, Dennis or others, and give us some feedback when the time comes. I appreciate this is a tricky one and I do not intend to be critical here if you share information with us. At other times I know I can be critical, but I repeat that I consider this one to be tricky for devs and balancing teams.

  5. #385
    Stalker Audrey Cheerful's Avatar
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    Quote Originally Posted by ~ Cirrus ~ View Post
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    It depends on what you mean by "drastic".
    Everything is relative.
    Something "drastic" for you, may seem only "necessary" for others.

    Anyway, what's for sure is that they're going to change.
    If they take away my attribute token rewards there will be HELL to pay!

    (Think chin quivering.)
    Give a man a PED and he plays for a day. Teach a man to deposit and he pays your loot for a lifetime! -- Uber proverb
    Common sense died and never showed up at the revive terminal.
    The only thing we have to fear is fear itself. And Araneatrox.
    Wealth is the product of man's capacity to think.

  6. #386
    To MA/Dennis:

    If I finish say stage 3 of atrox and start stage 4, but do not kill any atrox on stage 4 before the new mission system is implemented, will it then be locked? That is, do I need to have at least 1 kill in a stage to have it "unlocked" to be able to finish it during the grace period?

  7. #387
    Dominant
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    Quote Originally Posted by Audrey Cheerful View Post
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    If they take away my attribute token rewards there will be HELL to pay!

    (Think chin quivering.)

    This concerns me as well. I, and I'm sure many others, have attribute token rewards saved up over the years that we've strategically planned to turn in at a later date.

    This may be a dumb question with an obvious answer, but to Dennis/developers, will we be able to turn in attribute token rewards that we've earned/saved up from the old mission system even after the one year grace period has ended?

  8. #388
    Elite Kerham's Avatar
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    Quote Originally Posted by endermigne View Post
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    That can be abused for all missions that are repeatable: simply play for a while, say you want to quit mission, you get parts of the final reward and restart the mission.

    Example: Mission is to do 10k kill points on that one mob, reward is 5 PED of Evade. So you kill around to get the first 2k, quit the mission and get 1 PED of Evade.

    Seriously? Who'd ever attempt to finish missions then? That would take some of the fun away! I mean they could apply some function there, say you get 25% of the reward after half of the goal.

    At least until now the idea was to get the reward after you managed to do the entire thing. It's also a reward for persistence.
    Fractions of attributes, man. Right now I have in storage 55 agility tokens, 35 strength tokens, 16 (wtf) psyche tokens, 25 intelligence tokens. I can't use them because the attribute trader only takes 100 tokens, so I should look for missions giving 45 agi, 65 strength, 84 (lol) psyche and respectively 75 intelligence tokens. Which I decided I simply don't want to do, because if I do a mission I preffer fully skills rewards. In same time, I already did the missions for the tokens I have, it's not something undeserved.

    So, is something which should be resolved particularly if the new system will not have attrib tokens as rewards. Which we have no clue about as of yet.

  9. #389
    Stalker Raffaele Meiers's Avatar
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    Quote Originally Posted by Dennis|MindArk View Post
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    ........

    You really need to find a way to transfer progress from current missions to the new system. This is unacceptable.

    MA Answer:

    As the systems are not compatible this is not possible. They will also have more ranks/steps than the previous Iron Mission chain. As the rewards are different too, where you can choose from a larger selection of skills, we feel that it is better for everyone to start from first rank to gain the most benefit from it.
    Are you really saying this and believe in it?

    If you are at 50% in one Mission - Stage one to end of mission chain then you should be at the exact point in the new mission chain.

    This isn't Magic it is simple, easy and quickly done.

    PS: The amount of accounts does not matter as there is something called a computer who is very good at repeating the same task again and again and does this very fast. So convert one Mission chain from one account is the same as doing it on any other account. And if you have the formula to convert Atrox Mission from old to new chain it can be used for every Kill Mission too, same with Kill Point Mission, once you have the conversion working for one mob the others are using the same formula with maybe different values.
    Dont hunt/mine on taxed LA's it will hurt you in the long run.

  10. #390
    Elite wizz's Avatar
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    Quote Originally Posted by Raffaele Meiers View Post
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    PS: The amount of accounts does not matter as there is something called a computer who is very good at repeating the same task again and again and does this very fast. So convert one Mission chain from one account is the same as doing it on any other account. And if you have the formula to convert Atrox Mission from old to new chain it can be used for every Kill Mission too, same with Kill Point Mission, once you have the conversion working for one mob the others are using the same formula with maybe different values.
    This just proves MA is not automated and all is done by hand.
    As is loot distribution. All done by hand.

    Be nice and MA throws you a bone.
    Be a bitch and go bankrupt.
    All done by hand

    *puts back on his tinfoilhat*

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