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  1. #51
    Marauder Manique's Avatar
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    Quote Originally Posted by Kerham View Post
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    I honestly don't understand what you are saying. 50x + multipliers only, maybe. Lvl13 would give significant/plentiful at each find indoor, that's not a "swirl", even if graphically is.
    that and also would hurt the economy, most ppl just do their gambling for the swirlie rush and nothing else
    Even if they get screwed its not what matters
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  2. #52
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    Quote Originally Posted by Manique View Post
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    that and also would hurt the economy, most ppl just do their gambling for the swirlie rush and nothing else
    Even if they get screwed its not what matters
    YES YES YES

    We share the same opinion.

    Swirls / Hoflist/ Attention

    and screwing MU's cause they just sell at whatever, to buy more probes to loose more = gambling
    Last edited by LeelooM; 10-17-2019 at 12:11.
    MINER'S DREAM
    TICity - Platinum - Block C - Shop 5

    Mining Amps lvl 2 light
    Weapon Eco / Damage / Depth Enhancers
    Ores - Enmatters - Treasures

  3. #53
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    Quote Originally Posted by LeelooM View Post
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    YES YES YES

    We share the same opinion.

    Swirls / Hoflist/ Attention

    and screwing MU's cause they just sell at whatever, to buy more probes to loose more = gambling
    They need to do some adjusting of the way the flow of ore on big amps and such goes.
    In my opinion, they need to make the TT returns more stable to reward people using them, but adjust the way more rare ores and less common ones drop in return so that if the person is in the correct small sub-area to find a material, they can hit a nice pocket of it, while the mass majority won't pay attention and will miss.
    In effect, increasing the 'skill factor' in coming out ahead after MU.
    This is just my opinion though....thoughts?

    Gamblers would be less punished, and more inclined to keep going, but wouldn't flood market as much. Pick one resource, like oil, to dump on and take to no markup, along with one or two other ores in cycle from the ultra-commons.

  4. #54
    Dominant Vadio's Avatar
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    In this way you not punish gamblers
    you punish players like me heavly grinder

    I realy upset i cant hit zanderium with all my skills , all my expensive tools because this kind cap
    imagine you start cap others stuffs?

    Yes minning need whole rebalance and overhaull , yes grind my gear F106 hit redu , gold , vesperdite without enhancer
    but this its not rigth way to do

    Useless miner who want new high end minning tools

    RIP multis : 26.08.19

  5. #55
    Stalker TheRock's Avatar
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    Quote Originally Posted by Vadio View Post
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    In this way you not punish gamblers
    you punish players like me heavly grinder

    I realy upset i cant hit zanderium with all my skills , all my expensive tools because this kind cap
    imagine you start cap others stuffs?

    Yes minning need whole rebalance and overhaull , yes grind my gear F106 hit redu , gold , vesperdite without enhancer
    but this its not rigth way to do
    Long time ago, an old friend of me who were a "miner", used to chip in huge amount of mining skills thinking it will help him. I was in shock that he was thinking this way... You are now saying the same. I think mining skills should be valued that you may instead get x% higher TT return. X% higher SOOTO, X% higher multi chanse or x% higher rare hit if you are using the correct tool. Something in this regard
    But removing all the skill based finders, enhacners etc to get back to a plain F106 to hit all rares.. That would kill lots of enhancer business and other crafting ones.

    You don't hit zand simply because you are grinding with medium amps. Those amps will never or rarly hit zand. You are seeking skill/higher multipliers over MU and profit. Its a way of play. Not saying you are loosing the way you do, but sometimes playing the game the way it is (even if it is not balanced), is better than playing the way you want it to be.

    With respect to u, i think u are the only lvl100 i know of or heard of as mining is extremely slow in skilling. Not that i care much of skill as a lvl30 miner can actually compete with lvl 200 miner since this lvl200 sadly wont have much advantage over a lower lvl. Im sure MA are thinking of something here and all those changes we see or saw on mining are a part of their testing. So keep it up
    Last edited by TheRock; 10-17-2019 at 20:19.

  6. #56
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    Quote Originally Posted by Vadio View Post
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    Yes minning need whole rebalance and overhaull , yes grind my gear F106 hit redu , gold , vesperdite without enhancer
    but this its not rigth way to do
    You can get those with the F-106 without amp/enhancers

    But ofc you will get not much at all cause you only get the top layers + if not using amps you get even again less cause of the TT value. (+ More time consuming)

    Up to you now if you want to use basic amps (around 80-90% TT return) that will give you almost no lyst and some amounts of those rare ores , this way MU will make up nicely and you make profit. (+ Less market flooding so higher MU's)

    Up to you now if you want to risk high/pro amps (around 60-70% TT return) that will give you heeps of lyst and small amount of those rare ores, making you loose cause you cannot make up the losses with MU.

    So many way's to play this game

    And as Rocky said before, I also regret skills have nothing to do with mining once over lvl 20-30 now cause then you can find anything, but we did get a new nice patch so I'm sure there will be more changes overtime
    Last edited by LeelooM; 10-18-2019 at 07:12.
    MINER'S DREAM
    TICity - Platinum - Block C - Shop 5

    Mining Amps lvl 2 light
    Weapon Eco / Damage / Depth Enhancers
    Ores - Enmatters - Treasures

  7. #57
    Provider MikeH's Avatar
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    Finally got my highest multiplier today after September 1st,
    F 106 + level 2 amp treasure only costs 1.5ped probe + 0.5ped amp decay = 2 ped
    global i got 292 ped so 146x multiplier ?

  8. #58
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    Quote Originally Posted by MikeH View Post
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    Finally got my highest multiplier today after September 1st,
    F 106 + level 2 amp treasure only costs 1.5ped probe + 0.5ped amp decay = 2 ped
    global i got 292 ped so 146x multiplier ?
    Woohoo nice 1 Mike glad for you but I see you amped down also?

    Been doing lots of testing and it really depends depth + what amp = loss/win on each zone.

    EDIT : + the fact that high amp users (read gamblers) need to sell big stacks fast to go mining again (read loose more) and drag MU down. So stocking up some resources till MU goes up helps a lot now.
    Last edited by LeelooM; 11-05-2019 at 04:55.
    MINER'S DREAM
    TICity - Platinum - Block C - Shop 5

    Mining Amps lvl 2 light
    Weapon Eco / Damage / Depth Enhancers
    Ores - Enmatters - Treasures

  9. #59
    Prowler
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    Quote Originally Posted by MikeH View Post
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    Finally got my highest multiplier today after September 1st,
    F 106 + level 2 amp treasure only costs 1.5ped probe + 0.5ped amp decay = 2 ped
    global i got 292 ped so 146x multiplier ?
    The xxx multiplier doesn't mean anything.

    Without or with any amp, you mostly will get a claim 13-14-15 and much more rare a 16.

    You might get a 16+ with or without amp but those are becoming very very very rare.

    Why amp users loose a lot more is just because the dropcost is a lot higher (every NRF hurts more) so you are having a very hard time making that up + selling with to low % on resources and you will loose big time.
    It's just the first thing you learn in economy lessons.
    Last edited by LeelooM; 11-05-2019 at 07:39.
    MINER'S DREAM
    TICity - Platinum - Block C - Shop 5

    Mining Amps lvl 2 light
    Weapon Eco / Damage / Depth Enhancers
    Ores - Enmatters - Treasures

  10. #60
    Dominant BackBone's Avatar
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    BackBone Angelina Praias
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    My latest tower, 5264 PED Melchi, was with level 5 amp, so a little over 2000 multiplier.

    My previous tower, 4509 PED Magerian, was with level 8 amp, so around 1000 multiplier.

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