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  1. #21
    Elite wizz's Avatar
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    Quote Originally Posted by Rock Stone View Post
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    Hmm..
    What is "tonnes UN-tt-able ammo" never seen it.
    One persons play style should not be better than someone else's for using an ammo type.
    This is the main reason I don't use any MF attack chips.
    Until I saw the Arsonistic chip I didn't care.
    I tried a few times and it pissed me off, it was sucking up my ammo.
    I want to use Essence not my UA.
    Rock
    Why should MF be treated differently then ANY other weapon?

  2. #22
    Ok..
    I hear you...
    I have a completely different play style.
    We should have a choice.
    I'm not gonna do MF attack chips.
    It all goes in the TT from here on out.
    I might do teleport chips.
    Rock

  3. #23
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    Amanda Mandy Swift
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    Option to use specific ammo/probes etc instead of universal ammo should apply to all items.

    Top two issues that really annoy me atm:

    The noise that some pets make. It's far too frequent, way too loud, and you can hear some from a long distance away. Mostly seems to apply to a certain non-Calypso pet, but the stupid things are allowed on Caly so it becomes a Caly issue.

    OLA42 events, teleport to event dumping you in the New Switzerland mountains. Considering the number of events and therefore revenue BIG Industries generate, it isn't asking much to fix this.

  4. #24
    Quote Originally Posted by Alainax View Post
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    I absolutely do want my chips to use the looted unttable UA before they start using my carried ttable SME.

    If you put the shoe on the other foot, it sounds daft. I would prefer that my guns dont use my UA, as I want to keep the UA for my chips.
    And I absolutely want the exact opposite.
    I'd like my MF Attack chips to use ME first. (I don't mind so much for Regen)

    Lot of players, lot of different playstyles..
    Then answer is always the same: OPTIONS.

    Why not add a checkbox on info windows of all weapons to choose if yes or no it should uses UA first, but it would maybe be complex and heavy for servers ?.. No idea.

    Or simply add some OPTIONS in gameplay options of the game:

    -Minforce uses UA first: Yes/No
    -Melee uses UA first: Yes/No
    -Range uses UA first: Yes/No
    -etc..?
    Last edited by ~ Cirrus ~; 09-20-2019 at 23:07.

  5. #25
    I TTd all of the attack and regen chips I collected from Globals since I started in January.
    600 Ped worth.
    I wrote a rant before I sold all my chips but decided not to post it.
    After seeing this
    'Mandy; Option to use specific ammo/probes etc instead of universal ammo should apply to all items."
    I see someone is in agreement here.

    I'm gonna post my original thoughts.
    Well?? to tell you the truth the whole way it's done is retarded.
    If there is X ammo type that is supposed to be used with X weapon type, then the weapon should use that type of ammo first.
    "That" in the real world would be the default ammo type used
    Why do I constantly have some half used BLP/Energy Pack/Mind essence in my inventory?
    I understand that part of not being able to sell UA because it's a deposit from the Store.
    In the case of me wanting to use Essence I'm screwed aren't I.
    Because I use my UA for my guns only.
    I went and I tried to use BLP packs and Essence instead of UA and what a cluster @%$.
    So hey whatever.. I will just not ever use Attack nano chips.
    It's a secondary thought to use these anyway so no big loss to me.
    They all go into the TT from here on out.
    If you want to have people use this stuff then maybe change the retarded way it uses ammo.
    And I'm not just talking about MF, Im talking about guns too.
    Why is the default UA? Answer me that, and maybe Ill agree with your answer but I still won't use/level these.
    Maybe there's other people out there that think it sucks too.
    Obviously there were a ton of miners who thought so.
    Rock

  6. #26
    There is many things that could be improved, but one always come in my mind first:

    The hard work it is to change plates on a set of armor..
    Why I have to do 21 cliks and 7 drags to do it ?

    (And this is whithout counting that you have to scroll down inventory to find plates, check this is the right plate you want to add, scrolling up again to find the armor part (while you hold left click to bring the plate up there (7 times)))

    It would be so nice to be able to create shortcuts for an Armor + Plates.
    For example a shortcut for Vigi+5b and another for the same Vigi+6a.
    Then 1 single click would do the job.

    PS: Add 3 click to the 21 I counted since you have to remove armor and then put it on again..
    Last edited by ~ Cirrus ~; 09-20-2019 at 23:02.

  7. #27
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    I have issues

    Please:

    Make pets and team member colors different on the radar. Make soc members and mob colors be more contrasting, it's hard to tell mobs from soc members most times on my display.

    Make a toggle to lock on closest target or a mob that is actively damaging you. Also make an option or toggle to turn the "move to" function on or off. Stop locking on mobs that are allready being damaged by non-team members. Make a way to lock to team target. Stop allowing lock on unreachable mobs.

    Stop changing my cursor mode for me. Eg. I toggle open my inventory and that changes to cursor mode, when i toggle back sometimes it goes to shooting mode sometimes it doesn't, also stop moving the cursor to center screen after changing modes.

    Make the death location function work every single time otherwise it's pretty worthless.

    Einar
    Last edited by Adjusted Einar; 09-21-2019 at 01:19.

  8. #28
    Stalker San's Avatar
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    Quote Originally Posted by Rock Stone View Post
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    Well?? to tell you the truth the whole way it's done is retarded.
    If there is X ammo type that is supposed to be used with X weapon type, then the weapon should use that type of ammo first.
    ...
    How long have you been playing? (I didn't read the entire thread.) Have you really thought this through and observed how cycling works and how to optimize the amount of PED you hold after each round? I don't understand what is bothering you about the leftover ammo stacks you can just dump back into the TT.

    It is much better that it uses UA first. There is a little bug or oversight though, when you run out of UA in the middle of shooting and convert shrapnel expecting your equipped weapon to automatically use UA again, this doesn't work. You have to unequip and re-equip first or just change to another weapon.
    1. I NEVER post off-topic.
    2. If you disagree, go to 1.

  9. #29
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    If you combine 2 stacks of the currently shooting ammo type it will switch to UA if you have it. That way there is no slow down while shooting.
    It's Tiffin Time!
    Level 57 Captain, 67 Gunner Hit, 75 VSE


  10. #30
    Option to chose what ammo (UA vs ordinary) you want to use first would be nice,
    so you don't have to controll it manually as we do today.

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