Xen
Mutated
- Joined
- Sep 10, 2005
- Posts
- 10,410
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- AO
- Avatar Name
- Xendar Xen Xal
Run 2:
~5248 ped spent gun/amp/ammo
~5261 ped spent if you include armor/healing
I started at 27.6% of x7 repeatable and ended at 69.7% of x7.
So slightly more spent and slightly less progress. I'll let the math wizards figure this out. I'll probably do another run.
Run 3:
~5131 ped spent gun/amp/ammo
~5153 ped spent if you include armor/healing
I started at 69.7% of x7 repeatable and ended at 9.9% of x8 repeatable.
run 1: 8.30% per k spent
run 2: 8.00% per k spent
run 3: 7.80% per k spent
Looks like a pattern.
If the first repeatable was 5k spend (didn't track it) then that would have been 20% per k spent, for comparison. So it looks like there is disincentive to just stay on one mob, not to mention looter skills.