Suggestion: Make last repeatable missions loot the reward as a skill implant instead of just avatar skills...

mastermesh

Mutated
Joined
Apr 21, 2007
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Auction room somewhere...
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Freelancer
Avatar Name
Maria Mesh
With the new mission system people are going to want to loot that last reward and possibly trade off the skill they get there, why not make it a bit easier for them by allowing the last mission's reward for the repeatable final rank reward out the skill as a a tradeable implant with the chosen skill on it instead of just the regular ol skill up for your own avatar the lower ranks give out?

Maybe even go an extra step and make it so that every 5th or 10th time you repeat you get an esi as the final reward as well or something?
 
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The last stage is supposed to be repeatable isn't it, so no, do not make them given on a chip, considering you get a choice of many skills to claim. Its not like the old system where you had from 1-3 options. Pick the skill you want and if you don't want any, then buy an ESI from another player and chip it out.

Also you want MA to give out ESI as rewards, and flood the market with those ESI's due to the fact that there will be a lot of people grinding the new mission levels. Good way to make ESI's worthless and take away one of the best MU items for hunters.

Please think things through before posting an idea.
 
Good way to make ESI's worthless and take away one of the best MU items for hunters.

For a game which has the premise of being able to cash out, having cheap ESIs is the way of the future if they wish to get new blood in the game that routinely keeps coming in... As things are now many old and ancient avatars are 'stuck' in the game so grumble, complain, and go over to entropiaplanets and similar places to hurt the game's reputation.... If ESI were removed from the loot pool and put in to the TT or similar places, etc. it would allow 'real loot' to be out there.
 
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