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Thread: Codex concerns

  1. #1
    Elite forgo's Avatar
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    Codex concerns

    It seems most people are generally happy with the new system. I have some concerns though and am not so hopeful.

    I have a really hard time understanding where MA is coming from on this, I am certain the new management really has no comprehensive knowledge or play time in this game, and the people they rely on for suggestions, use bots.


    Missions are a core part of the Entropia Experience, and so far missions have had a massive variety in what they offer the player. The variety has forced me to branch out and seek mobs, and importantly Land Areas I would never have considered otherwise. (which other customers have invested largely in mobs based on specific mob mission rewards, another major concern...those investors will vacate in short order with their money if the investment goes to shit)

    As it stands, In the end people will be hunting 3-4 mobs only for the best cost on the repeatable, since skills are all the same, it would only matter which is cheapest.

    This new system is lazy and bland, and offers no excitement to me the player. MA is lazy, the coding is lazy and I despise it as a customer to get such a downgrade in the mission system overall without any feedback from the people who actually play the game. Sure you might ask messi what he thinks but you are incredibly stupid to think that is an actual representative of the player base, in many cases its questionable he is even playing, only a fool would ignore the evidence that a single human being cannot possibly play that many hours in a week, let alone a year without major health problems or circumventing your own system. Also kind of interesting that messi was able to complete most of these repeatable attribute missions many many times, while 90% of the game has no idea they exist. You will end up forever locking the rest of the game from ever catching him, but perhaps that is ultimately the idea anyhow, lock in the players you want at the top.

    My concerns dip into the other planets and plans from MA to change those rewards and progress. We have not seen any attributes so far. Does this mean that new players get the joy of realizing they will never ever have a chance to get caught up with stats one day? What possible motivation do they have to invest if they will forever be low stat/low skill gain players? Does this mean that specific repeatable missions which took a very long time to achieve will now disappear in favor of the same reward choices a new player has?

    I have very little faith that MA is considering everything properly. I also have a high concern that these changes will drastically and negatively affect the game and its future.

    I would have left long ago if not for the mission system that was in place. That is the way I climbed past most of the player base in a few short years, and all without a bot. Without that ability to overcome the rest with time and dedication, this game is pointless and has no future.

    So, I am one of the people who is highly skeptical and quite concerned about the future of the game with this lazy codex in place of the very well thought out and balanced reward system we had. Same rewards is shitty, and lazy, no attributes is a concern for all. Hope they offer more improvements, but I am far from impressed, and quite upset they have to mess with it at all in all honesty. I feel bad for new players who will have a harder time getting the important attributes, and also for the land owners who invested in mobs with certain rewards, only to get 1 of 130 options for the same reward.

    The ideas MA has coming out are neat in concept, but hurting the game. You guys are and have been wasting valuable time remodeling the look and feel of the game while focusing very little on the structure and mechanics of the game. Codex is a good example, you probably spend 1/10th the development time on the critical mission system than you did on the pointless camera system. These changes to look and feel are alienating more players than you seem to think it will attract.

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  2. #2
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    True story! Very well said!

  3. #3
    I share OPs concerns. I love the new Codex interface, and not having to find mission brokers - big improvement. But the release was - surprise - premature. My main concerns:

    1. If the Codex isn't improved on rapidly, a lot of players will not bother to play the game anymore I think. The game has always been a grind fest, but at least we had to change mob + planet/area to get different rewards, planning our gear a bit etc. Now, as OP says, the rational thing will be to stick to a few mobs that give good loot and skills. Requires no brain work at all. Gets boring pretty soon, after the excitement about those 5 extra HP the first week has gone.

    2. Flooding the market with skills. Have they considered this at all? Skill gain/influx must be 10x of what it was before. MU will plummet on hunting skills to ~ESI MU within a year (no big deal for many of us perhaps, but takes away the margins). No more hard work to gain tons of skills. The next big VU update will be a button that says "Level up to L105 hit/dmg)" so everyone can run around cycling 1500 ped/hour. or what

    3. LA owners got partly shafted - why bother to hunt atrox, scipu etc. for dodge/evade when any mob gives plenty of it? TLA owners need to change mob types to survive - I imagine it's costly. (but I haven't seen any complaints yet, so I dunno?)

    I am really hoping MA read these posts and start to make updates, i.e. adding variety to the missions before it's too late.

  4. #4
    Quote Originally Posted by forgo View Post
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    As it stands, In the end people will be hunting 3-4 mobs only for the best cost on the repeatable, since skills are all the same, it would only matter which is cheapest.
    If this happens the loot from the other mobs will go up in mark-up due to scarcity which will make players hunt them, it is economic theory and MA knows it very well...after all they are for 17 years in the business and counting.

  5. #5
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    Quote Originally Posted by forgo View Post
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    Also kind of interesting that messi was able to complete most of these repeatable attribute missions many many times, while 90% of the game has no idea they exist.
    Those were shut down a while back, soon after Messi hit 200 agility. Now I recently discovered you can't even get to stage 5 (that was repeatable), it doesn't exist anymore. 4 stages and done. There were players who chased attribute gains, MA should add them back in somehow, and also make them do more. Last I checked there was no increase in run speed after 100 agility which is unfair for those who grinded tons of missions (not just one over and over).
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    those who hunt a mobs for the skill reward give those who hunt for markup a better edge (mu%)

  7. #7
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    agree codex not good for LA owners with rare skill gain chips for missions....but on the other hand the other 95% of LA owners me included might see some action and actually see some returns for their $10k-$20k US investments

  8. #8
    Quote Originally Posted by WildD3mon View Post
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    those who hunt a mobs for the skill reward give those who hunt for markup a better edge (mu%)
    That is just the thing - since you will get the skill reward regardless of mob, there's no reason not to hunt for MU anymore.

    On the other hand, it's a null sum game, so if some mobs are hunted more, some must be hunted less and therefore MU will shift.

  9. #9
    Old Alpha Detritus's Avatar
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    Not detracting from your concerns - and I do hope MA pays attention to them - but you are assuming everyone cares about chasing skill gains, which is certainly false.
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  10. #10
    Elite Kerham's Avatar
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    Quote Originally Posted by forgo View Post
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    As it stands, In the end people will be hunting 3-4 mobs only for the best cost on the repeatable, since skills are all the same, it would only matter which is cheapest.
    Can you clarify the "cheapest" consideration? All skill rewards are based on turnover, so I honestly don't understand how can it be "cheap" or "expensive".

    On some of the points, I hold opinions exactly opposite.

    1. Skill inflation

    It didn't started now, it started in SGA, 10 years ago, with 3 months with 100% (or what it was) skillgain bonus.

    Then it was increased with the very missions you seem to have appreciated (and I despised for this very reason).
    Then it was increased with introduction of skill pills.
    Then it was increased with introduction of random skillgain bonuses.

    If you talk about skill inflation you are very very very extremely late to the party.

    Skillgain inflation transformed Entropia from a competition to survive to a grindfest of sheeps who throw their money to vanity points. Which then very fast open abhoring turnover levels. With stupid-hp size mobs, with stupid regen. To which you, as an individual player, are forced, because that's where MA hid decent MU opportunities. Since two years, you are also forced with the efficiency cage, which is a torture as %roi on low mobs and a torture as absolute value costs on high mobs. Pleasure everywhere, plenty of choices :wank:

    In theory, this inflation helps them to lower their rake %, in fact what it does is that it pushes random joe to hunt way above his wallet because his "skill level" only has monstruos guns which can chew up easily 1-2-3-400$ per evening and monstruous mobs which quickly escalate to 1-1,5$ per attempt.

    While it would have been great to have alternatives, MA quashed them, both on their own intent and tools and using the aforementioned sheeps. Any available MU on lower mobs is destroyed by players desperate to shoot again whatever maximum dps they can reach.

    2. Excitement

    I don't see anything exciting in shooting atrox. It was a fantastic mob. Atrox young had, iirc, 400ish hp. The hitrate of mobs was comparable (higher, even) to that of Cyrene mobs nowadays. Mobs were always hitting for maximum damage, before the introduction of "critical hit" (which is kind of a scam in Entropia). Decay on armour was costing an arm and a leg. With agility growing, you could measure your progression with outrunning merps and atroxes. It was an achievement and progression was *there*, visible, palpable, with genuine direct effect. As such, hunting atrox dominants and higher really was something and really opened opportunities to profit. You could genuinely brag with your evader level, because everyone could measure it at the repair terminal. Now it's only a number. It's hard to evocate what atrox meant, with that thumping sound of their steps and the suffocating hits. Now it's.. lol... a sponge whose only threat it that it costs alot per kill.

    MA slowly quashed all this in their quest to make Entropia a game for idiots. Armour up as much as you can, don't care about skill effect itself, just about the number and possibility to use this and this gun and throw your wallet in the screen with no meaning of evolution.

    In this bland and boring context, Codex introduction is actually an improvement. It spares me and others with tastes alike the effort of shooting those absurdly high hp and high regen stupidities atrox and ambu have become. At least I have the liberty of choosing my mobs, whereas before we were all caged and herded toward certain high gambling mobs, at the cost of falling behind (which I did). I simply refused to do iron missions for skills themselves, it is a system I despise. I "managed" to complete a whooping, what, 4 of them. At the cost of falling out of the tier of players who can loot, for example, esi's.

    But within this stupid system within which I have no actual freedom of choice, the bad Codex alternative is alot better than the big-brother-ish system, sometimes even punitive, the iron missions were. You were struggling to get to, say, stage 4 for some random skill you wanted, but you were forced in the process to pick who knows what stupidity like vechicle repair at stage 3 because yay reasons.

    Again, if excitement is what you miss, being nostalgic about iron missions is lolable. In terms of excitement, them were as interesting as diluted coffee without coffeine.

    Where I do agree, is two points: what they will do with attributes (hopefully will somehow improve) and how Codex will synergize with the genuinely exciting chain missions from Arkadia, Cyrene and Monria.

    God, it's been a long time since I ranted.
    Last edited by Kerham; 10-04-2019 at 14:28.

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