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Thread: Codex concerns

  1. #21
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    Quote Originally Posted by ShiityLiLMongo View Post
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    agree codex not good for LA owners with rare skill gain chips for missions....but on the other hand the other 95% of LA owners me included might see some action and actually see some returns for their $10k-$20k US investments
    MA has made it very clear they don't give a rip about LA owners. They don't see LA owners as partners in promoting their product, but rather as customers who have already paid a one time fee. MA isn't interested in helping LA owners be successful, but rather promoting their next deposit.

  2. #22
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    Quote Originally Posted by mspatterson View Post
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    Id have to agree with you and granny. I cant stand the solo grind so I never really bothered much with it. For those that have done the 5k aurli or other ridiculous missions I can see kewl factor for having completed it and in my experience that matters a lot to the person that's done it. To take that away is taking away theyre retention big time.

    But.. Ma also stated they plan to expand on the codex further so it may be just to replace the iron missions themselves but they have more exciting things planned as well.
    I am a solo player all the time, I do not enjoy team hunts.
    And yes, I finished a few 10k Irons and a silver and a gold. Not for bragging rights, but for the archievement in my mission log.
    And I expected way more of the "codex", some more information about the creature, some buffs as you go higher up the ranks....but being right now at rank 16 in Ambus, I must say it is bland. Even the trouble of going to the mission giver and have a talk with him and having a medicore chat was better.
    When They said, we wer able to finish out Iron missions till summer next year, I supposed it would mean the the whole chain and not just the lag you are on. Only thing I am happy about is that I got my Wurmsteiger cup before the chang and I must admit, that some mobs I havent't done in some time are interesting again.
    ...still...I do not know who decides those things at MA but the communication is really bad and the way it was presented during the SUMMER was even worse.
    EU is no place for drastic changes, pisses off too many paying players and does not bring in fresh blood.
    I mean, I had a few disciples, but as soon as I told them that it would cost them a few K USD to get to level 50 they quit.Most do not have the patience to trade, they want to pew pew.

    So..all in all....the updates this year do not please me. The codex takes away the last "kind of stories" EU had to offer, I could only play with the view of sourroundings I like if I played at 4k (you do not want to see waht the inventory looks at that resolution) and ironically....my choice of "what the hell, deposit 2k PEDS via Paypal" has been taken away...
    Not gonna quit, but I think I must re-adjust myself to something cheaper and more pleasuring for my free time.
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  3. #23
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    Quote Originally Posted by LavaSparks View Post
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    3. LA owners got partly shafted - why bother to hunt atrox, scipu etc. for dodge/evade when any mob gives plenty of it? TLA owners need to change mob types to survive - I imagine it's costly. (but I haven't seen any complaints yet, so I dunno?)
    Landareas with exotic mobs, like mourner, equus, , phasm, mushrooms will benefit from the new system + it makes sense to max the maturity now. A big win for those landarea holders+ the players.

    From a society point of view it's great as well, large teamhunts on random mobs are cool now, you get points for anything now, and it's also shared among the team. Let the old times of great fun roll (after I finish all my old irons)

  4. #24
    Guardian ShiityLiLMongo's Avatar
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    I have finished a lot of mission chains on caly and since finished have not hunted them mobs again ...it is refreshing to hunt these mobs again for the 1st time in what 5yrs or more?....bet some LA owners happy bout that.

    Finished chains include spiders falx feff LT 5+ times levi mulman plongu prot rex scip sumina and about the same amount of other mobs almost finished....the new codex opens up a whole lotta fun for me

    I don't think Im alone in saying I would like to see every mob that is on a player owned LA removed from MA free to hunt areas

    MA should be less greedy and let their biggest investors have some fair play ….its just so wrong of MA to sabotage people who spend 10s of thousands US dollars forcing LAs prices and income down ...I don't think I need to give examples coz us the players know already wat MA have done and continue to do.

    How about for every free MA mob they delete replace that mob with a brand new free mob until DNA is discovered and so on ...its a win for all not just MA then

    MA want peeps to deposit and I don't think there is a better way to get investors involved with large sums on cash

    Im posting here but also gonna start a new thread with this I think
    Last edited by ShiityLiLMongo; 10-06-2019 at 02:58.

  5. #25
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    Quote Originally Posted by ShiityLiLMongo View Post
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    How about for every free MA mob they delete replace that mob with a brand new free mob until DNA is discovered and so on ...its a win for all not just NA then
    well, uh...

    Honestly though, I get what you are saying... What they should do is DO AWAY with every non-player owned portion of every planet, or expand borders of all LAS so that the existing LAs take up 100% of the planet, not just little squares.... but resolve all the old court cases, etc. that may be still lingering first...

    and uh, maybe release every dang deed estate brokers hold on every planet once and for all... tired of seeing the ghost towns that estate brokers still hold deeds on for half or 3/4 of everything...

    Along similar lines should remove all non stackable stuff from loot pool of hunting or mining and make it all crafted to increase demand for crafting...

    should along the way also increase usefulness of pets and crafted stuff... give ability to craft buffs in to items, upgrade stuff via crafting, etc.

    And while we are at it put in a new continent with old school Landgrabs, etc.

    As for codex... well, what about doing something interesting... like perhaps a multi-story driven type mission, etc. For example, you get to top of each repeat mission and you get some item for each time you go through it, and it's a unique item for each mission... so each mob is a different item, etc. You can then use said item to do something similar to the galactica mission or maybe it lets you jump in to that at higher levels than doing it the traditional way, but you'd hvae to turn in x, y, z mission complete jewel or whatever... the enigma thing and cyrene maze are interesting for the first 3 times you do it then it gets old fast... something complex like that that was constantly being updated and created on the fly every quarter would make things interesting... more stuff like old school Marika things to make the community work together in ways, and think about things, etc.

    The system that Rocktropia used to do the clock tower christmas gift missions, and povr stuff is something that would be interesting to do on every planet in some way... sort of a way to combine mystery of the loot box idea with something else that can be kind of fun...
    Last edited by mastermesh; 10-06-2019 at 03:26.

  6. #26
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    my message will be short..

    as a mission gridner i like completing missions and i really hate repeatable ones (that's the reason i left ark i never returned in the last many years)

    also i mentioned to my friends, that after i'll complete the remaining old missions i have, i'll probably stop hunting and i'll stay as only miner/crafter since i don't see any reason to keep hunting if i don't have a goal/motivation since the missions never ends..

    the game is not only pvp and not all ppl care about how to become higher skilled players fast, some ppl also like to just completing missions too

    here's my thread with all the final stage missions i have complete and i'll be sad that i couldn't improve this list in the future..

  7. #27
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    Codex is a great addition to the game. It will inflate skills and now anyone can reach the highest skill levels relatively fast and cheap.
    This is a good thing for the game and bad for myself, because I have a ton of skills that are worth nothing at this point.

    The fact that the codex is implemented could result in problems down the road, but those can be solved. Is obvious that there will be people who will reach huge skill levels. Level 300 or even 400 will become in reach for some players. This begs for items suited for those skill levels. WE need items for level 120, 130, 140... 200 ...250 and so on.
    When you're dead, you don't know you're dead. Is just hard on the others.
    Same when you're stupid.

  8. #28
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    Quote Originally Posted by BlackHawk View Post
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    Codex is a great addition to the game. It will inflate skills and now anyone can reach the highest skill levels relatively fast and cheap.
    This is a good thing for the game and bad for myself, because I have a ton of skills that are worth nothing at this point.

    The fact that the codex is implemented could result in problems down the road, but those can be solved. Is obvious that there will be people who will reach huge skill levels. Level 300 or even 400 will become in reach for some players. This begs for items suited for those skill levels. WE need items for level 120, 130, 140... 200 ...250 and so on.
    Define "fast and cheap"
    I am not sure where those mission rewards come from and who pays for them...in the old system I had the feeling that the higher up I go, the worse my return rate got.
    Normal skill gains AFAIK are based on 1% of decay spent, where are those bonus mission/codex payouts coming from ? A gift from MA ? Highly doubt it that they would miss out on the auction fees you would normaly spent to get those skills.
    Best example for me were Atrox, Iron mission were mixeds bags of returns and with highly different hunting areas and maturities it was nothing I could put my finger on.
    Silver and Gold were done on the same LA with same setup and almost same guns. From the average return I could have easily bought that skills on a chip without having the losses I had.
    Not complaining, just stating that absolutely nothing is for free in EU.

    as for more items....we need way more of them at Levels below 100, after level 60 it really is a pain to even get a suitable SiB Gun and not have to use it for the next 6 levels after maxing it. Who in his right mind would use a level 60 gun when hitting level 60 ? Tried it and it did not give me proportional way more skills than using a lvel 55, or get me to level 66 in "no-time". Below level 65 there were at least some inbetween (I think Pirons have a level 62 or so), but above it, nothing. Don't even know how many guns of the same make I burned from level 66 till 74, but variety is surely lacking
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  9. #29
    Elite BlackHawk's Avatar
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    The codex missions give a lot of skill reward and are relatively cheap to finish. The TT loss these days is way lower than it used to be. I am not saying that it is free. I am saying that it is not as expensive to reach level 100 as it was back in the day.
    The result of having the codex as it is, will have some implications for the new players. They won't appreciate those advantages, because they don't know any better, but there are advantages none the less.

    One advantage is that you get the rewards and that makes you unlock skills a lot faster. You get to put skills in the unlocked ones and unlock all for less effort. It still takes a lot of time to reach level 100, but it will probably be 3-4 times less than it used to be.

    The impact in the economy is that more people will have the opportunity to use items of high level. Note that having a high level does not mean that it is a good idea to use items for that level. But people will, because if you can do something stupid, is likely that you will.

    Having a class of items every 5 levels is good enough. More diversity than that is detrimental to the game, because even as it is, there is no markup in the game anymore. The way to have markup is to have scarcity. If you are smart, you deal with that and take advantage of the way things are, instead of complaining that the things are that way.

    Having items at levels above 100 is needed, especially if items of level 150-160 will be way better than the ones at lower levels. That will encourage people to skill up to those levels and even chip up to those levels. The result will be that skills will begin to have a market value again. I expect them to implement that, but not in the near future, because I do not see this as a priority for MA. They just want the game to be playable for as many people as possible, and that means that the lower the overall markup in the game, the better it is for most people who are incapable to take advantage of the fact that there is markup in game. Basically, having less markup, makes the game a little cheaper for idiots.

    Another thing they could/should do is to add brackets in Mayhem for levels 110- 120 and above. Having people at level 100 competing against people at level 150 is not that fun.
    They could have a bracket for every 25-30 levels... That would result in less people willing to give away skills for free, just for the ESI cost.
    When you're dead, you don't know you're dead. Is just hard on the others.
    Same when you're stupid.

  10. #30
    Mutated mastermesh's Avatar
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    Quote Originally Posted by WoenK View Post
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    Define "fast and cheap"
    I am not sure where those mission rewards come from and who pays for them..., just stating that absolutely nothing is for free in EU.
    I suspect loot was adjusted just a tad to allow for the change. Just seems like getting from one global to next is a little harder now than before this system came in to place. I think they may have adjusted it so dropped the tt value of the reward from the average loot to flatten it out even more than Loot 2.0 did? If average used to be 90% now it's little less than it used to be... not a lot more, but just enough to notice if you grind for a long period of time. Over in the other thread someone figured out the algorithm and it's something like hp of mob/16 or something a little similar... for those tracking data very closely maybe they could do some math to see if that correlates to average loot return, etc.

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