WoenK
Elite
- Joined
- Feb 26, 2008
- Posts
- 4,091
- Location
- Munich
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- Riverboat Gamblers
- Avatar Name
- Irdeta WoenK Hocren
The codex missions give a lot of skill reward and are relatively cheap to finish. The TT loss these days is way lower than it used to be. I am not saying that it is free. I am saying that it is not as expensive to reach level 100 as it was back in the day.
The result of having the codex as it is, will have some implications for the new players. They won't appreciate those advantages, because they don't know any better, but there are advantages none the less.
My highest Codex Rank is 16 on Ambus, I think I killed roughly 1500 to get there. If I remember correctly I got 5 PED in skills for the last reward. All in all I probably got around 20PED in skills on Ambus, which would be roughly the same as with the old So far it does not look to me that I get just get a smaller payout more frequently
Dont know when you hit 100, but I would assume it was way before Loot2.0, probably before the attack rebalancing and maybe even before the high health regain was even introduced but more likely before the skill nerf around 2009.One advantage is that you get the rewards and that makes you unlock skills a lot faster. You get to put skills in the unlocked ones and unlock all for less effort. It still takes a lot of time to reach level 100, but it will probably be 3-4 times less than it used to be.
There was a time when one got a killb bonus in skills, which I have not seen in years.
There was a time when suitable guns were dropping left and right in loot and we also had a high diversity in crafted guns (the latter can not be crafted anymore, because the components stopped dropping).
There was a time when you could really hunt Aurlis and Kreltins in Gremlin at low levels, survive and get a shitload of evade (with low levels I mean Evader around 20 and Hunting around 40).
I think you may have forgotten how much easier it was in "the good old days" to level.
I have been playing the last two years way more regularly than the years before, but even with an average of 30 hours per week I only got from Level 60 to almost 75...and unlocking Commando helped a lot in that.The mission rewards from the irons, bronze and silver and gold helped maybe 10%.
To get to level 100 I would need around 7000 PED in skills or from the progress of the last two years another 5-6 years. So unless rank 26 does offer a few K Peds in Skills for killing 10k mobs (lets say Atrox), I do not see myself at level 100 in the next 1-2 years.
The impact in the economy is that more people will have the opportunity to use items of high level. Note that having a high level does not mean that it is a good idea to use items for that level. But people will, because if you can do something stupid, is likely that you will.
Having a class of items every 5 levels is good enough. More diversity than that is detrimental to the game, because even as it is, there is no markup in the game anymore. The way to have markup is to have scarcity. If you are smart, you deal with that and take advantage of the way things are, instead of complaining that the things are that way.
Sorry, but why is that so ?
Do you really think it is fun to hunt with the same gun all the time for months on and on ?
Burn 100 until you can finally use the next ?
Below level 60 one has at least some choices to choose inbetween, above ther is only Armatrix (except those rarely dropping Pirons at around 67?)
And frankly....if something is scarce and really costly, I do not buy it.
One can make money from luxury objects, but most moneys has allways been and allways will be in mass production and small margins.
Having items at levels above 100 is needed, especially if items of level 150-160 will be way better than the ones at lower levels. That will encourage people to skill up to those levels and even chip up to those levels. The result will be that skills will begin to have a market value again. I expect them to implement that, but not in the near future, because I do not see this as a priority for MA. They just want the game to be playable for as many people as possible, and that means that the lower the overall markup in the game, the better it is for most people who are incapable to take advantage of the fact that there is markup in game. Basically, having less markup, makes the game a little cheaper for idiots.
ohh...now your are insulting...
Basically having less markup makes the game become AFFORDABLE for those idiots (like me).
And since those idiots are the mayority of the playerbase (aka those that might bring in new players to become the new idiots). Paying 20 USD for a gun that last me 3 hours is just about the the idiot I am, but I am not braindead enough to pay 40USD for that (nor could my bankroll sustain it).
And yes...there is markup...you only have to be at the right level with the right outfit and have invested around 50k USD for it.
Baseline for me.....
The new Codex brings more frequent rewards on the cost of immersion.
I did not mind going somewhere around half of the planet after killing 10k Atrox and having a little chat. Most mission did not even require that anymore, mission terminal was enough.
Summed payouts are around the same and after a certain rank they are repeatable, most likely without attributes to choose from (the latter would have been a reason for me to do them again)
Not to mention, no more Wurmsteiger Cups.
All in all, for MA a system to be handled easier, dumbed down to a "kill x health of mob for rank" without any archievements for the players.
Unless the Codex brings some benefits (like more information on the mob, some infrequent buffs against the mob at higher ranks), I see no benefit. Killing x mobs may seem boring, but killing x mobs to get that 0.1 % progress is more boring (maybe they really messed up here and the thing with the PECs was meant to implented for the codex)
Sorry for going of topic, just wanted Blackhawk to know that he has forgotten the position of being below level 100 and what it takes to even become upper noob level .
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