Would be a very bad idea of making the daily tokens tradeable.
First, many people would start just making tons of alt avatars and farming gauntlet daily 1-2 with minimal input for the daily 2 x 1 token's.
Don't say no one will cheating, already lot of player cheating and scamming for some ped to be able to shoot, many would make tons of alts immediately.
Even solo completing the instance cost you like 5 ped, and as they are "puny - prototype" mobs inside, you will get back around 4.5p from the run. With just joining to a team, you can few a couple of shots, or even skip gauntlet 1 and just join somebody to kill the boss of Gauntlet2 together for like 0.2-0.5p
At a cost of 0.5p, you can get 1-2 token's.
40 token than 10-20p cost.
if token is sellable, you will sure sell it because poeples will use it as a cheaper version instead of armatrix weapons.
For a 40 token Kallous weapon, you get like 20k uses.
An Armatrix weapon for example the LR-20 will be used for 5k uses at 45p TT.
So, for 10-20p cost, you can sell enough token for a gun, that will last as long, as 4 x full 45p TT armatrix weapon.
Cost of the weapon will be of course a bit lower, so even at TT price it will be a cheaper option than an Armatrix.
10-20p cost, like daily 5-15 minutes, in 20-40 days, depending on gauntlet 1-2 or just gauntlet2 boss, you got 180p worth of token.
Peoples already sweating for much longer time for the fractional ammount of this.
20 x 15 minutes is 5 hours. You can get 5p of sweat during that, or 180p of tokens.
At the current form, it would be not a logical step to make it tradeable, first they would have to remove daily tokens from gauntlet, to make it impossible to farm easy token for almost zero cost and energy.
And / or, make the daily weapons much worse than now.
As i see the daily tokens, its something like a "free" option for a weapon for low budget, no or small depositor, to be able to use a good weapon without expensive purchase price, and be able to shoot some big mobs as he just have to buy ammo, and it last long enough to be able to collect enough for the next weapon before it runs out, but not something you could earn on.