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  1. #1

    Just a stupid idea for the future of entropia

    Longevity Of Entropia, the ingame VR tournament plan.


    First off, let's just just start with the fact that I'm not sure if something like this has ever been written before.
    Also, I'm rather bad with words so just think of this as the concept plan I can actually form with words,
    so feel free to add, edit or remove anything. (Also I've not played for that long so might miss some parts about the game)

    We've all felt it, how the MU's are shrinking and the TT ratios we get back feels to get smaller
    (or I used to have more luck, I don't know)
    Some people are saying that Entropia has seen the golden days (I think they might still be ahead of us)
    So I was thinking of how MA is going to make the game last forever, and I think I might have come with an idea that might fix it.

    So the only way to increase MU on items is to make people buy and consume more for a markup.
    And adding patches and events are good temporary ways to fix this but in the long run who is going to pay for all the MU?
    "just add a seasonal competition mode where people only could use (L) items, and only loots Ped, and then reset the characters every year"
    But who the f... would play such a mode (except the most hardcore players ofc)

    Then I started thinking out a plan, a long one.
    Let's start with making a few ground rules made up, I know they are not correct but let's not take a doctorate in loot theory aye?
    Loot return is NOW (before this concept) 95% and 5% to shareholders and fertilizer or whatever. (No I know it's not but let's work with this number...)
    MA got ALL the planet partners to agree to do this. (this is for a long and better future for ALL the game, including all their planets)
    MA agrees not to take ANY profits or never sell off or use any of the equity generated in this concept before the game is dead, like really dead. (you'll understand later)
    MA agrees to keep everything about this completely see trough so we know we're not getting getting scammed.
    This works considering MAs taxes and stuff like that.
    This is a slow process that might that a long time to implement and execute.


    So what's the plan? A VR tournament that goes for 11 months, once per year.
    Having a spacebase somewhere where people can buy their yearly "VR headset" wich gives them acces to this years tournament.
    (all of the price of the headset goes to "yearly prizes")
    They can then use the headset to teleport into the tournament, in wich they have a separate character at level 1 with a separate inventory (and storage).
    Outside somewhere on every planet there is a place to access this storage and only (L) items, Ammo, skill implants and peds can deposited.
    In the VR world loot distrubutions would be different then in the normal EU.
    For those playing in here loot TT value returns would seem like outside, but only drop in PED and tickets.
    That means 95% goes back to them as usual.

    the remaining 5%? first skip all the "planet running fees"
    This place consumes markup everyone can hunt for on the other planets.
    move 4% into ticket wins (1% daily tickets, 1% weekly, 1% monthly, 1% yearly)
    the remaining 1% move into realworld assets like S&P 500 indexes and other stuff like that.
    Use the dividends paid from those assets and move them back into the game in the form of ticketprizes. (and ofc MA you can take a SMALL (1-2%) cut as a management fee)
    then they could put maybe 2-3% to HOFs around the universe for all I care.


    At the end of the day, pay out daily tickets daily, same with weekly and monthly.
    Make sure that we can see the value of everyday amount cycled and value off the "fund" somewhere.
    For the yearly have a portion of the prize pot split between most globals, biggest hofs, highest levels and stuff like that.
    Stop the tournament stop at last December.
    Then mid January every year orginize a "gala" where this years winners are anounced and all the yearly tickets paid out.
    Have this livestreamed (Hey, free twitch commercial if we all watch it)
    Then start a new season first Feb, where everyone is back to level 1.
    (Wether to move all the skills aquired in the season to the main character or just remove them is up to MA I guess)

    So what are the benefits I see this could bring?

    For us:
    (L) hunters able to hunt with same TT losses, but then get 80% of losses back in prize tickets with increasing profit potential in the future
    UL hunters getting higher MU on their items due to more (L) items being burnt trough in the tournament. (and not selling the materials to make them either)
    Newer players seeing the numbers of the prizepools and wanting a share of it, and having higher TT returns might make them stay.
    A great social event every year, with a good mood and everyone having the possibility to win alot.
    Crafters and miners having the demand of their products go up, making their lossess smaller.
    Due to dividends being added to all the daily pools, alot of people are gonna make sure to get at least one or a few daily tickets.

    For MA:
    Increasing the longevity of the game by making this cover some of our losses.
    If the game eventually dies out, they have all those funds making sure they could go public and have a good equity value, bringing up their shareprice.
    Eventually increasing the amount hunted on all planets wich means more money cycled in the game.


    Risks I see happening:

    Reduced amount hunted on the other planets for a while
    Loosing people to this place who completely stop hunting on other areas
    Reducing their profit margins and might even make MA operate at a loss untill an rebalance of the hunt happen again.



    I'm not very at explaining thing but core concept goes.
    This might have been tought off before and shut down but it came to mind and didn't want to waste the tought.
    Just my stupid idea.

  2. #2
    Old ihazbackup's Avatar
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    Quote Originally Posted by thestupidone View Post
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    So what's the plan? A VR tournament that goes for 11 months, once per year.
    Having a spacebase somewhere where people can buy their yearly "VR headset" wich gives them acces to this years tournament.
    With the current CE2 engine MA is using, there is almost no way to support VR. Also, not everyone (but the most hardcore, as you said) would use VR to play this game. There are tons of other games that utilize VR better and give better value for money than EU

  3. #3
    Quote Originally Posted by ihazbackup View Post
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    With the current CE2 engine MA is using, there is almost no way to support VR. Also, not everyone (but the most hardcore, as you said) would use VR to play this game. There are tons of other games that utilize VR better and give better value for money than EU
    shit, maybe should've made it clear that the vr part was just a part meant for the ingame "lore"
    not an actuall VR thing.
    like use an ingame vr headset to move in or out of the tournament.

  4. #4
    Mutated mastermesh's Avatar
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    Batsim didn't work...

    Having people start over at level 1 after they spent millions of peds skilling to where they are won't make them happy I suspect.

    A lot of this sounds like battle net seasons. U want that go over there....
    Last edited by mastermesh; 10-08-2019 at 11:41.

  5. #5
    Old ihazbackup's Avatar
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    Quote Originally Posted by thestupidone View Post
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    shit, maybe should've made it clear that the vr part was just a part meant for the ingame "lore"
    not an actuall VR thing.
    like use an ingame vr headset to move in or out of the tournament.
    and as mastermesh has said, even batsim does not work.

    It's better to improve the overall game (cost-to-play, returns, gameplay, etc.) rather than branching to another genre.

  6. #6
    Quote Originally Posted by ihazbackup View Post
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    and as mastermesh has said, even batsim does not work.

    It's better to improve the overall game (cost-to-play, returns, gameplay, etc.) rather than branching to another genre.
    I think it could work tough, with newer players that does not have theese extreme amount spent on skills, being able to play this, allowing them to cycle around more peds of (L) items due to loosing less TT value.

    Even having just a few people playing here would start off the snowball effect bringing in even better returns for
    future years, allowing those that do play here on to cycle even more (L) items.

    for the people owning UL items or just having lotsa skills. , this is meant to increase their MU,
    not give them something new to do.

  7. #7
    Slayer Svarog's Avatar
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    I'd rather they return to the original lore than turn it into some sort of an arena or a leisure park.

    What vr sets? It's the final frontier, it's dirt and blood and scarcity of everything and we are holding back the robots assault with the last of our strength.

  8. #8
    Old Alpha Detritus's Avatar
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    Quote Originally Posted by Svarog View Post
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    What vr sets? It's the final frontier, it's dirt and blood and scarcity of everything and we are holding back the robots assault with the last of our strength.

    And our lore-friendly viking swords and pink bunnies.
    Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it. - Terry Pratchett

  9. #9
    Old ihazbackup's Avatar
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    Quote Originally Posted by Detritus View Post
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    And our lore-friendly viking swords and pink bunnies.
    and monster trucks

    and ferrari Quads

    and slutty vixens

    and luxury sport cars

  10. #10
    Quote Originally Posted by thestupidone View Post
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    I think it could work though, ...
    First of all, let me give a big thumbs up to the idea of having ideas .
    I try and quickly look at feasibility, possible advantages/disadvantages when I see ideas come up.

    EU already has areas which can be thought of as VR within VR, or VsquaredR, such as Batsim, fort events, Ancient Greece, the Hub and the Mayhems. These have their own restrictions or benefits compared to the rest of EU.

    So, your suggestion is, in effect, about having an area that is reset each year, with separate but linked avatars playing them. You have also tried to work in both restrictions and benefits (restrictions can be helpful too in game design).
    Restrictions are that all avatars start at some base level and know they will be returned to that after 11 months. Also, only (L) stuff can be used. Presumably this means there would be a change (and rise) in what (L) is in demand over the year, from LR-10 to LR-40?, as these V2R avatars skill up, before being reset again.

    This would have the effect of benefiting (L) sales back in the main bits of EU without outlawing unlimiteds, so a change of balance, but not absolute, ok. I didn't understand what you mean by tickets, at least not after reading through once... nor exactly how you want to deal with revenues going to MA (after all, they still need their incomes).

    On another note to others, just because one thing fails - batsim - it doesn't mean something else has to if set up differently. This is why I would like to see a 'player toolbox instance' option, maybe in connection with land plots, for players to design (initially) simple instances with parameters to play with. I believe RT has something like that, but I've suggested the concept of instance 'levels' to play through for years. It would be nice if we could design some within a limited 3-D box space and criteria even for moving from one to another...

    Anyway, nice OP, and good to see people thinking about the longer term lifetime of EU.

    Edit: ok, I understand some of the finer details now. One or two observations:
    I believe MA cannot payout peds anymore in loot (and had to remove even ammo as well and replace it with shrap) for 'gaming' reasons... but your plan is basically to have all-shrap loot then...

    Your plan includes being able to send skill chips to your V2R character, but thinking about it, the skills would only enable people to increase turnovers and numbers of tickets they get. On a law of averages, I don't see a benefit of this embedded VR-world, however, except that losses will be less than outside by several percent. Players will have to buy the (L) stuff too, though, so that is a small added loss to players back in main EU. It could be that this world offers cheaper fun and thus be popular, I accept that, but can you explain why people would want to improve their skills there, especially why it would be worth chipping over?
    Edit2 lol: ahh, unless you mean empty ESIs can be loaded into V2R storage from the main EU and some of the otherwise lost skills from resets can thus be rescued at the end of the year...

    (This shows me your ideas are worth thinking about seriously, dear OP - two edits already!!!)
    Last edited by jetsina; 10-08-2019 at 12:06. Reason: further thinking

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