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  1. #1
    Guardian geanina's Avatar
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    Alex Udrica Geanina
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    New skills for higher profession standings

    Dear community,

    I will be very direct in my intentions. The fact that the level 230 on hit and dmg hunting profession has been reached and still no new skill was unlocked, for me, it is a big disappointment. After reaching level 120, I was continuing to hope and I was imagining what level would be unlocked, but it seems that MA didn't do anything. Maybe they don't even intend to do anything about it, under the reason that there should not be a to big gap between players or maybe they think we are ok with it, or any other reason which I will not start debating in this thread.
    The purpose of this thread is to make sure that MA knows very clear that we want to have new skills to be unlocked by hunting at high level. Due to the fact MA gives very big importance to the feedback linked to the recommendations made through Support Case, I have created a generic template that can be sent with copy and paste as a support case to MA, supporting the idea of implementing new skills, at least for the hunt profession.
    These being said I invite those who agree with my perspective, to do a quick copy and paste, or to modify the template, even to create a support case. Also, I would like you to recommend it to your friends. I am sure that MA won't do anything, soon, and their answer will be a very diplomatic one, that will create more confusion, but that's OK...because that's what MA always did,...but, they eventually resolved our demands...and this takes time.
    Please try to have proactive thinking, positive and constructive.

    The template is:

    Hello

    This support case is sent as a petition template from the EU players to express the common vision on the system improvement of skills and their benefits.
    First of all let us express our gratitude for this wonderful game, cause of its exclusivist way of being and of attracting us in its world, of its endless possibilities which can be explored.
    To eliminate the possibility of confusion and, also, by no presenting the endless arguments, we will write to you whats bodering us.
    The fact that the last unlocked skills are at level 70 hit and 80 damage, and now that are players which have achieved level 230 on hit and damage hunting profession and it hasn't been still unlocked a skill, which could really help ingame, we consider that being a lack of vision from you, regarding the game.
    When the game was created, the vision seemed very clear, and players were excited to play, but nowadays, your expectations were exceeded and you were taken by surprise.
    We know its very hard to understand that because ingame are only a few players, 5-6 players at most, who dared to get beyond level 200.
    No one besides them knows what means to invest so much time and money to get to such level and not to unlock a skill, not even you. Just think about how much time and money you need to get from level 0 to level 100, when you unlock all the skills.Then imagine how much resources you need to invest to get from level 100 to level 200. You can very clearly see,that there's much more, and with all this, a player which is very dedicated and involved so much is not at all rewarded. They are being rewarded only medium players, who at the end, when they reach level 100, they quit because they realise that they have achieved about every-thing in game.
    If this is what you had in mind, then it's perfect, because you made it. But if you want to have players that wish to hunt more, not just to stop skilling, and just to participate in events, or to start only doing trade, you need to motivate the playerswith high level to grow even higher, and so you will make see the medium and noob players that they have opportunities in gameand that not all ends at level 100. We recommend you to find a way to give us hope that there will be new skills which everyonewill want.
    The main idea is: do something for the game regarding players higher then level 100 or 140...or you decide and, try to get more involved with the heart
    by diminishing the commercial perspective.

    Kind regards!
    Last edited by geanina; 10-18-2019 at 19:07.

  2. #2
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    Helene Helena Fra
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    Ma dont want us to skill
    they want us to sell(or give away) skills to stick cats for mayhem events

  3. #3
    Alpha Fronske's Avatar
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    Fronske Frank VDBank
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    It would make sense to have some kind of advantage when getting to higher levels. I think MA started this by introducing guns that have requirement levels above lvl100. But they need to introduce more than just the handfull of guns they introduced sofar. Another step in the right direction was the level requirements in mayhem events. But again, they stopped at lvl 100 while they should make steps for the higher levels too.

  4. #4
    Quote Originally Posted by Fronske View Post
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    It would make sense to have some kind of advantage when getting to higher levels. I think MA started this by introducing guns that have requirement levels above lvl100. But they need to introduce more than just the handfull of guns they introduced sofar. Another step in the right direction was the level requirements in mayhem events. But again, they stopped at lvl 100 while they should make steps for the higher levels too.
    Um...L100+ DO have "some kind of advantage" times ten. Unlocked L100 UL weapons which gives them a large selection of high DPS, high efficiency killing tools. And obviously they combine this with higher looter level and a lot of HP to soak up crits.

    Granted, a fat wallet means more than levels, but the combination is PED-deadly to us n00b/mid-level players. Giving a handful of players that already benefit greatly from their high level even MORE benefits won't make EU better.

    I am not against adding new unlockable skills, but those skills should be something in the vein of:

    * Double attribute skill gain after L100
    * A choice of 5 attribute points chosen freely when hitting L150

    Or similar cool effects that doesn't shove even more peds uphill.
    Last edited by LavaSparks; 10-21-2019 at 12:15.

  5. #5
    Alpha Fronske's Avatar
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    Fronske Frank VDBank
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    Quote Originally Posted by LavaSparks View Post
    This quote is hidden because you are ignoring this member. Show Quote
    Um...L100+ DO have "some kind of advantage" times ten. Unlocked L100 UL weapons which gives them a large selection of high DPS, high efficiency killing tools. And obviously they combine this with higher looter level and a lot of HP to soak up crits.
    I agree with you that lvl 100+ players have an advantage over others. But what I was trying to say is that once you reach that point there is little benefit to keep skilling. It hardly matters if you are lvl 120 or lvl 180. I meant that there should be some benefits to keep skilling like the introduction of lvl 140 L weaps then even better lvl 160 L weaps and so on.
    Just for the record this is only my opinion, I am not influenced by this as I still have to get my first lvl 100 profession.

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