mg Joda VVV
Prowler
- Joined
- Oct 31, 2006
- Posts
- 1,246
- Avatar Name
- mg Joda VVV VVV
Hi Guys,
Bit off a oddball idea maybe but as i see it the greatest challenge this game faces is that it has a partially UL economy that cannot cope with a changing playerbase. This causes for markup to an issue since the ones that would consume will switch to UL asap. This kills MU on alot of items and imposes larger barriers on newer, lower or players with a more limited bankroll as they have to pay MU to get less mu and less returns in general altough they might lose it over a longer period of time compared to higher end players.
To make loot more intresting and functional and also require UL item holders to either loot or buy L items i would suggest that to repair UL items u would need L items. U maintain the value of beeing able to tier and always have accces to a UL item but are still required to also participate in the L economy.
I do see a few challenges such as melee having significant more decay but that could be tackled by requiring the item component needed to repair to be a certain % of the total repair costs instead of the full bill.
I'd suggest that every item in the same category for weapons could be used to repair for weapons, and for armour it shouldnt matter which L armour is used to do so.
Initially i would say only items that are lootable such as armour/guns/mf/amps chips would be applicable for this.
Bit a a brainfart and definately not in my short term benefit, but i know how much ends up in the TT and i would love for it to have a purpose and make mobs relevant again and the fact that it would open the possibility to loot alot more items even if they have little personal use they have a universal use then. Same goes for skilling crafting on items u can never sell it would give them a use.
Bit off a oddball idea maybe but as i see it the greatest challenge this game faces is that it has a partially UL economy that cannot cope with a changing playerbase. This causes for markup to an issue since the ones that would consume will switch to UL asap. This kills MU on alot of items and imposes larger barriers on newer, lower or players with a more limited bankroll as they have to pay MU to get less mu and less returns in general altough they might lose it over a longer period of time compared to higher end players.
To make loot more intresting and functional and also require UL item holders to either loot or buy L items i would suggest that to repair UL items u would need L items. U maintain the value of beeing able to tier and always have accces to a UL item but are still required to also participate in the L economy.
I do see a few challenges such as melee having significant more decay but that could be tackled by requiring the item component needed to repair to be a certain % of the total repair costs instead of the full bill.
I'd suggest that every item in the same category for weapons could be used to repair for weapons, and for armour it shouldnt matter which L armour is used to do so.
Initially i would say only items that are lootable such as armour/guns/mf/amps chips would be applicable for this.
Bit a a brainfart and definately not in my short term benefit, but i know how much ends up in the TT and i would love for it to have a purpose and make mobs relevant again and the fact that it would open the possibility to loot alot more items even if they have little personal use they have a universal use then. Same goes for skilling crafting on items u can never sell it would give them a use.