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  1. #41
    Mutated Xen's Avatar
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    Quote Originally Posted by Ace Flyster View Post
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    I havent been involved in tiering . . . why have people lost money? Surely the amount of stuff needed to tier has not changed? So you will still need a shit load of peds to tier an item?

    Rgds

    A little confused Ace
    After the update you will get all the tt cost back as shrapnel. Huge difference.
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  2. #42
    Quote Originally Posted by Ace Flyster View Post
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    I havent been involved in tiering . . . why have people lost money? Surely the amount of stuff needed to tier has not changed? So you will still need a shit load of peds to tier an item?

    Rgds

    A little confused Ace
    With old system TT value of ingridients are gone, with new system you get TT value back
    and can be used as ammo.

  3. #43
    Alpha Liu's Avatar
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    Great news !

    So graphics and gameplay updates at the same time !

    We need these updates more often please.
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  4. #44
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    Quote Originally Posted by Ace Flyster View Post
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    I havent been involved in tiering . . . why have people lost money? Surely the amount of stuff needed to tier has not changed? So you will still need a shit load of peds to tier an item?

    Rgds

    A little confused Ace

    You will still need the items to tier. But the TT value is returned to you as shrapnel. So really the only thing you're paying for is the MU of whatever you used to tier.

    Cheers

  5. #45
    Elite Ace Flyster's Avatar
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    Quote Originally Posted by ledja View Post
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    You will still need the items to tier. But the TT value is returned to you as shrapnel. So really the only thing you're paying for is the MU of whatever you used to tier.

    Cheers
    (And thankyou to the other replies!)


    Ahhh, thank you! I was very confused.

    Rgds

    Ace

    EDIT: that is a huge difference in cost!!!!! Maybe that's why they added the extra decimal place, to make the tiering up progress slower?
    Last edited by Ace Flyster; 11-29-2019 at 17:26.
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  6. #46
    Elite Sub-Zero's Avatar
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    Whoever ya hired to make these changes give him/her a raise. Genius change for the long term, both for you and for the players. Nice of ya to give compensation too for tier upgrader skill. Normally ya just don't give a fuck. +Rep from me.

    Now please re-balance pile of opals.. Many items people don't tier because of pile of opals being so damn expensive.

  7. #47
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    Quote Originally Posted by Jhereg View Post
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    Gotta be honest, bittersweet pill to swallow, though I'm in a better position than others as I didn't hit the go button on tier 7-10 yet on the bc80.

    But that's about ~20k tt I'd like to have had back.
    I would love to have my stable building.

  8. #48
    Quote Originally Posted by MikeH View Post
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    Will be nice for regular supply and demand ...

    But it will devalue items that are currently high tier

    The cheaper tier up makes them cheaper, but the cheaper enhancer usage may increase the demand for high tier items, so im not sure.

  9. #49
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    Quote Originally Posted by MsPudding View Post
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    Ok, am I understanding this part correctly:



    So, I can just wait, and my skills will be converted into a chip that MA buys from me and I don't have to do anything? This method saves me the cost of an ESI chip, right?

    Or, I can chip out my skills and sell them on the AH if I want PED before 2020. Which, this method is far worse given the option to just wait and let MA cover the ESI fee. The only way I see this option of value is for tier upgrading skill chips that already exist, or in the case someone is broke and needs PED now.

    Am I understanding this right? Is that how you guys read it as well?
    I'm a bit confused on that to.
    Do I chip it out and let MA buy it now, or wait and it will be brought when they remove the skills automatically.


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  10. #50
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    * nice change going forward, sucks in retrospect for the tiering addicts like myself especially on high dpp weapons
    * it would be nice to adjust the material used for tiering drop rates, e.g. opals, tier components (3, 7, 8, 9, 10 comes to mind)
    ** perhaps it would be an idea to drop them (not too many though) in the seasonal instances depending on the instance level
    * and, while knowing where an item is with 2 digits is a nice improvement, still with some like faps taking a year or so to move 0.1 with daily use, the rate itself needs to be adapted
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