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  1. #11
    Prowler GradenFoss's Avatar
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  2. #12
    Prowler GradenFoss's Avatar
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    Quote Originally Posted by Sub-Zero View Post
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    Did the moon get bigger this update or what?
    Actually, no.

    This is from March 2015:



    Note, how the dotted stars are in front of the moons, actually.

    To compare... this is an old one from 2009 I stole from the PCF galleries:

    Last edited by GradenFoss; 12-08-2019 at 07:44.

  3. #13
    Elite trance's Avatar
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    Quote Originally Posted by Rock Stone View Post
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    That's at night.
    I thought the same when I landed on calypso at night.
    During the day the planet looks horrible.
    No shine anymore.
    Just flat ugly colors.
    This is low res garbage...
    You can look at something close in the right light and it looks good.
    30 mins later it looks like crap.
    The planets look like marbles now from space.
    They have no depth.
    This is horrible.
    I stated this a long time ago.
    They have no intention of making stuff better.
    Their only goal is to dumb it down to FPS Console garbage.
    Mark my words.

    Rock


    Give MA please more time to adjust Materials and textures and lightning. To change all the materials to use DX11 need a lot of work. So, atm not everything on that process is done! I'm pretty sure, in some weeks everything will look realy nice.
    We can help MA, if we make screenshots from bad looking things, and send a supportcase.

    Last day i saw a sun rise, and it was realy very, very much nice. I just stand at place and watched that rise. Mining was fully uninteresting in that moment

  4. #14
    Quote Originally Posted by trance View Post
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    Give MA please more time to adjust Materials and textures and lightning. To change all the materials to use DX11 need a lot of work. So, atm not everything on that process is done! I'm pretty sure, in some weeks everything will look realy nice.
    We can help MA, if we make screenshots from bad looking things, and send a supportcase.

    Last day i saw a sun rise, and it was realy very, very much nice. I just stand at place and watched that rise. Mining was fully uninteresting in that moment
    No point in updating outdated graphic, better to redo most things like object, normalmaps,
    rigging and animation, textures, and materials. That will take "some" time.

  5. #15
    Elite trance's Avatar
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    Quote Originally Posted by Joat View Post
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    No point in updating outdated graphic, better to redo most things like object, normalmaps,
    rigging and animation, textures, and materials. That will take "some" time.
    Most bad things we see is just bad adjusted parameters on different systems. But in most cases it needs to rebuild the materials, and also some textures, this ofc also means normalmaps, AO maps, roughness and metalic maps, about those all is contend of the material.

    It don't needs to rebuild the whole 3D model, except it is realy much low poly. Also it dont need to rigg character models again, except they use a new mesh on that model.

    How i told, it needs to adjust/redesign every material, used on the 3D models. Also it needs to adjust a lot other things too, ofc, like exposure in lightning. Atm, i think the EXPOSURE setting is not perfect. Thats why the night switch to be very dark, and then on day it use some bad settings, so everything looks just dull.

  6. #16
    Quote Originally Posted by trance View Post
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    Most bad things we see is just bad adjusted parameters on different systems. But in most cases it needs to rebuild the materials, and also some textures, this ofc also means normalmaps, AO maps, roughness and metalic maps, about those all is contend of the material.

    It don't needs to rebuild the whole 3D model, except it is realy much low poly. Also it dont need to rigg character models again, except they use a new mesh on that model.
    http://www.planetcalypsoforum.com/fo...ral-Discussion
    How i told, it needs to adjust/redesign every material, used on the 3D models. Also it needs to adjust a lot other things too, ofc, like exposure in lightning. Atm, i think the EXPOSURE setting is not perfect. Thats why the night switch to be very dark, and then on day it use some bad settings, so everything looks just dull.
    Well low poly shouldn't matter, since dx 11 introduced tessellation. Reason why I want new models is that
    some of the old ones look "flat" and boring.
    Compare some old Caly clothes with e.g IFN combat clothes, a big difference. One could use old textures
    and maps, not always necessary to change those to get specular and albedo 'active', but when they do
    its better to modernize it all at the same time, imo.
    It wasn't about the character rigging I ment, its rigging clothes so they look more interesting and 'living'.
    I'm just a amateur/hobbyist when it comes to 3D but luckily I have a nephew that is a true pro,
    he still giggle some when he see EUs graphic, but not in a derogatory way, just that he thinks its
    maybe time to update graphics some.

  7. #17
    Elite Alainax's Avatar
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    Ark moon has the best light, I think I might just live here now

    /join #space_travel 4000+member original space channel-used by the major transport providers
    Quote Originally Posted by krazykat View Post
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    yes, yes, yes so y'all are the hottest skill'in team in the universe....
    EU Discord 1400+ members https://discord.gg/wjBh75B

  8. #18
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    This "graphics overhaul" changes nothing. Game still looks like from 2006. Now a one-man student project in Unity 3D can look better. 0,99$ assets from asset store often look better.

    Look how other MMO's improved their graphics - Warframe for example. EU is Metin2 level and serves its developers the same purpose

  9. #19
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    17.0.2

    Zychion never looked so beautiful (for a smashed up city obviously)

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