Legends
Elite
- Joined
- Dec 31, 2006
- Posts
- 3,237
- Location
- Twin Peaks mall, 2nd floor
- Society
- Dirty Dingos
- Avatar Name
- Inherent Marxus Legends
Was just thinking about all this efficiency business and TT returns and so on... If we take these 2 statements together:
And:
What do we end up with? If we take the 2 largest samples above, the 10k PED sample and 100k PED sample, and average them, we get a mean of 96%. We know that the average player in 2017 is using weapons with efficiency values likely to be somewhere between 55% and 65% (because that's pretty much all there is in the game then), so let's round that to 60%.
If 0% to 100% efficiency equates to a 0-7% difference in TT returns as stated above, then extrapolating the given values, 60% efficiency equals to a 4.2% improvement to loot. If this is true, 0% efficiency weapons should be expected to yield a mean TT return of less than 92%...
I think for most of October, November and December 2019, Efficiency was actually broken and not functioning as intended, which would explain why so many hunters reported shitty returns around 91%. This isn't really the point of this post, but thought I'd mention it in passing...
Let's do some more extrapolation. If 0% to 100% efficiency equates to a 0-7% difference in TT returns as stated above by MA, and the average player in 2017 was using 60% efficiency weapons and getting a mean average TT return of 96%, then using 100% efficiency weapons all the time should yield a mean average TT return of 99% (because going from 60% to 100% efficiency would increase TT returns by another 3% (round number), according to the numbers provided).
So where does the Looter profession fit in all of this? I've seen some people stating in this forum that it is assumed the Looter profession will mean a difference of 0-7% as well going from level 0 Looter to level 100 Looter, but I think this is a false assumption, I think Looter accounts for far less than that. Because if this was true, it would mean that a brand new player would start out with a very low return rate of around 89%, using average weapons. That just seems extremely unlikely to me, you'd never dream of giving new customers the worst possible experience right at the start, that's just the worst idea possible.
So I think the Looter profession cannot be supposed to affect more than about 1% of your TT returns, and so all it will do is take you from that 99% TT returns which you would get when using 100% efficiency weapons, to 100% TT returns, and that would be the highest TT returns you could get (TT returns above 100% being impossible since Banks never give out free money, and remember MA is a Bank now).
Anyone got any evidence or anything that would refute these claims?
Legends
EDIT: I had completely forgotten that Looter professions were not introduced yet when these statements above were made but at a later date, thanks allarom for pointing that out. This obviously changes the above presumptions, for example MA could have made Looter just another integer which together with Efficiency add up to a total 7% max increase to TT loot returns...
2017-07-14
Developer Notes #13 - Loot 2.0 Statistics
The MindArk design team has been closely monitoring the impact of Loot 2.0, recently implemented in Version Update 15.15. We have also been following the many interesting and valuable discussions on community forums and thought it would be helpful to those discussions to share some hunting return statistics.
Net return for all hunting activity since VU 15.15: 94.71%
Net return for hunters cycling at least 100,000 PED since VU 15.15: 97.29%
Net return for hunters cycling at least 10,000 PED since VU 15.15: 94.79%
Net return for accounts created in 2017, cycling at least 100 PED since VU 15.15: 94.87%
Net return for accounts created in 2017: 93.47%
These return rates are very close to MindArk’s targets for Loot 2.0, and indicate that the changes implemented are working as intended. Of course, we will continue to monitor, tweak and improve moving forward.
Happy hunting!
And:
Originally Posted by Charlie|MindArk:
No, DPP and Efficiency are not the same thing. DPP affects loot composition and critical hit/damage etc affect the DPP. Efficiency directly affects average TT return by 0-7%.
What do we end up with? If we take the 2 largest samples above, the 10k PED sample and 100k PED sample, and average them, we get a mean of 96%. We know that the average player in 2017 is using weapons with efficiency values likely to be somewhere between 55% and 65% (because that's pretty much all there is in the game then), so let's round that to 60%.
If 0% to 100% efficiency equates to a 0-7% difference in TT returns as stated above, then extrapolating the given values, 60% efficiency equals to a 4.2% improvement to loot. If this is true, 0% efficiency weapons should be expected to yield a mean TT return of less than 92%...
I think for most of October, November and December 2019, Efficiency was actually broken and not functioning as intended, which would explain why so many hunters reported shitty returns around 91%. This isn't really the point of this post, but thought I'd mention it in passing...
Let's do some more extrapolation. If 0% to 100% efficiency equates to a 0-7% difference in TT returns as stated above by MA, and the average player in 2017 was using 60% efficiency weapons and getting a mean average TT return of 96%, then using 100% efficiency weapons all the time should yield a mean average TT return of 99% (because going from 60% to 100% efficiency would increase TT returns by another 3% (round number), according to the numbers provided).
So where does the Looter profession fit in all of this? I've seen some people stating in this forum that it is assumed the Looter profession will mean a difference of 0-7% as well going from level 0 Looter to level 100 Looter, but I think this is a false assumption, I think Looter accounts for far less than that. Because if this was true, it would mean that a brand new player would start out with a very low return rate of around 89%, using average weapons. That just seems extremely unlikely to me, you'd never dream of giving new customers the worst possible experience right at the start, that's just the worst idea possible.
So I think the Looter profession cannot be supposed to affect more than about 1% of your TT returns, and so all it will do is take you from that 99% TT returns which you would get when using 100% efficiency weapons, to 100% TT returns, and that would be the highest TT returns you could get (TT returns above 100% being impossible since Banks never give out free money, and remember MA is a Bank now).
Anyone got any evidence or anything that would refute these claims?
Legends
EDIT: I had completely forgotten that Looter professions were not introduced yet when these statements above were made but at a later date, thanks allarom for pointing that out. This obviously changes the above presumptions, for example MA could have made Looter just another integer which together with Efficiency add up to a total 7% max increase to TT loot returns...
Last edited: