Rival
Guardian
- Joined
- Feb 4, 2006
- Posts
- 240
I have finally started doing beacon missions, and have found some surprising results. The surprise was the level of consistant profit you can attain. Here is an example:
8 people each pitch in 20 PED for a 23 PED beacon. This comes to 160PED, or +137. Average ammo/decay/cost for completing is roughly 10PED, probably less in most cases, but lets use this as an extreme. So each person starts out with an expected cost of 30PED total. Each chest contains between 5 and 8 PED cash, and usually some gear of some sort as well. Probably useless TT fodder, but even TT fodder has a value. So lets say an average of 6.5PED per chest. (My own average is slightly higher.) Every single 23PED beacon mission I have been on I have been able to loot AT LEAST 6 chests. This makes for an average of 39PED in cash and junk, and does not count anything that may sell for >TT. This means that for every 23PED beacon mission I go on I make 30% or so on my investment, and the skill gains are just gravy. This tells me that 23PED beacons bought for 160PED are 30% underpriced.
I am not certain where else you can get an almost guarenteed 30% profit in this game. And it scales up nicely for the 25PED and 29PED missions as well, except there your chances of TT+ items increases pushing profits even higher.
Getting a good group together is really the only tough part. Barring that, the profits should be no problem. The one unusual thing that sticks out for me is the question of why this is possible. I mean, profit margins are squeezed everywhere else in the game, why not here?
The answer for me is that beacons come primarily from typically solitary players, the miner class. These people are in general less likely to participate in a group function of this nature, and will happily sell the beacon for less than it's actual profit potential to cover mining losses. The groups doing beacon missions are only too happy to purchase them from them.
Honestly, I think the break even formula hits around something like this:
(Beacon TT Value) * 8 = beacon value.
23PED beacon should be worth 184PED
25PED beacon should be worth 200PED
29PED beacon should be worth 232PED (as PE auction says it is)
35PED beacon should be worth 280PED (as PE auction says it is)
39PED beacon should be worth 312PED (but now the TT+ items are getting huge)
42PED beacon should be worth 336PED (same as above)
So for best profits, run lower level beacon missions because they appear undervalued in auction for the rewards they provide.
Your comments/experiences?
8 people each pitch in 20 PED for a 23 PED beacon. This comes to 160PED, or +137. Average ammo/decay/cost for completing is roughly 10PED, probably less in most cases, but lets use this as an extreme. So each person starts out with an expected cost of 30PED total. Each chest contains between 5 and 8 PED cash, and usually some gear of some sort as well. Probably useless TT fodder, but even TT fodder has a value. So lets say an average of 6.5PED per chest. (My own average is slightly higher.) Every single 23PED beacon mission I have been on I have been able to loot AT LEAST 6 chests. This makes for an average of 39PED in cash and junk, and does not count anything that may sell for >TT. This means that for every 23PED beacon mission I go on I make 30% or so on my investment, and the skill gains are just gravy. This tells me that 23PED beacons bought for 160PED are 30% underpriced.
I am not certain where else you can get an almost guarenteed 30% profit in this game. And it scales up nicely for the 25PED and 29PED missions as well, except there your chances of TT+ items increases pushing profits even higher.
Getting a good group together is really the only tough part. Barring that, the profits should be no problem. The one unusual thing that sticks out for me is the question of why this is possible. I mean, profit margins are squeezed everywhere else in the game, why not here?
The answer for me is that beacons come primarily from typically solitary players, the miner class. These people are in general less likely to participate in a group function of this nature, and will happily sell the beacon for less than it's actual profit potential to cover mining losses. The groups doing beacon missions are only too happy to purchase them from them.
Honestly, I think the break even formula hits around something like this:
(Beacon TT Value) * 8 = beacon value.
23PED beacon should be worth 184PED
25PED beacon should be worth 200PED
29PED beacon should be worth 232PED (as PE auction says it is)
35PED beacon should be worth 280PED (as PE auction says it is)
39PED beacon should be worth 312PED (but now the TT+ items are getting huge)
42PED beacon should be worth 336PED (same as above)
So for best profits, run lower level beacon missions because they appear undervalued in auction for the rewards they provide.
Your comments/experiences?
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