Da Celt
Provider
- Joined
- Jul 12, 2005
- Posts
- 199
- Location
- Wicklow mountains, the wild garden of Ireland
To help end the speculation, antidotal evidence and ‘feeling’ discussions on how new PE skill gain functionality works, it has been proposed to do a few rounds of testing to get the actual facts and figures. The following is to get the ball rolling –
Requirements:
=== Keep it simple, get a good guideline as to the effect on skill gains using 3 parameters (a) mobs, (b)weapons and (c)different skill lvls. The result will be in skill gains per 10ped decay of weapon/ammo (ie 1 and half axes). Only one weapon is used to kill mobs, ie no finishing weapons. I used Rascal armor, may not make any difference on skill gain results.
Results so far
==========
1) In V7.4 using Valor at 1.2k level was marginal more profitable(depending on mob type) and a huge 80% more skill gain then using an Axe. This has completly changed around with V7.51 where now the axe has 70% more skill gain then valor.
2) Secondary skills : Secondary skill gain difference indicates same difference in skill gain between axe and valor ie 70%.
3) With low end skills under 2k its BY FAR more skill gain and somewhat more profitable(if hitting small mobs) to use Axe over either valor/determination.
Notes:
==========
1) Because no finishing weapon was used with the valor, it resulted in one less mob killed then same test with an axe. If a finishing weapon (jester) was used I would expect the mob kill amount to be about 10% less then axe, with a stronger mob this difference is made up in speed of kill/cost of armor decay.
Future
=======
Come on folks, if you want to see more, then I now need 2 more volunteers: one mid skill level of 3 to 4LB and one high 7 to 8LB to repeat tests with Argonaut Young (bunch of them reside just south of Hades)
Test Instructions:
1) Bring a set of 2 axesX1 and a valor. A nice gun is needed to to kill any none Argonaut young mobs that get in your way without effecting melee skills. If you want to make things easier you could repair 2 axes to 5.74peds each, and once both are depleted you test is over.
2) mark down you LB and CR stats. Start with axe, start hacking the young. Count the mob amount you kill, the amount of swings and the amount of loot. ONLY use axe no finish weapon. Once on to second axe pay close attention to decay and only allow 10peds worth of decay. After 10 peds axe decay then use your gun to finish final mob if required. If any none test mobs get in your way kill with a gun not a melee weapon.
3) mark down new LB and CR stats. Start with valor, repeat instructions from (2) only use valor as finish weapon.
4) Post result on forum
Requirements:
=== Keep it simple, get a good guideline as to the effect on skill gains using 3 parameters (a) mobs, (b)weapons and (c)different skill lvls. The result will be in skill gains per 10ped decay of weapon/ammo (ie 1 and half axes). Only one weapon is used to kill mobs, ie no finishing weapons. I used Rascal armor, may not make any difference on skill gain results.
Results so far
==========
1) In V7.4 using Valor at 1.2k level was marginal more profitable(depending on mob type) and a huge 80% more skill gain then using an Axe. This has completly changed around with V7.51 where now the axe has 70% more skill gain then valor.
2) Secondary skills : Secondary skill gain difference indicates same difference in skill gain between axe and valor ie 70%.
3) With low end skills under 2k its BY FAR more skill gain and somewhat more profitable(if hitting small mobs) to use Axe over either valor/determination.
Notes:
==========
1) Because no finishing weapon was used with the valor, it resulted in one less mob killed then same test with an axe. If a finishing weapon (jester) was used I would expect the mob kill amount to be about 10% less then axe, with a stronger mob this difference is made up in speed of kill/cost of armor decay.
Future
=======
Come on folks, if you want to see more, then I now need 2 more volunteers: one mid skill level of 3 to 4LB and one high 7 to 8LB to repeat tests with Argonaut Young (bunch of them reside just south of Hades)
Test Instructions:
1) Bring a set of 2 axesX1 and a valor. A nice gun is needed to to kill any none Argonaut young mobs that get in your way without effecting melee skills. If you want to make things easier you could repair 2 axes to 5.74peds each, and once both are depleted you test is over.
2) mark down you LB and CR stats. Start with axe, start hacking the young. Count the mob amount you kill, the amount of swings and the amount of loot. ONLY use axe no finish weapon. Once on to second axe pay close attention to decay and only allow 10peds worth of decay. After 10 peds axe decay then use your gun to finish final mob if required. If any none test mobs get in your way kill with a gun not a melee weapon.
3) mark down new LB and CR stats. Start with valor, repeat instructions from (2) only use valor as finish weapon.
4) Post result on forum
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