Mobs: Good mood = good loot?

maniac

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Konrad D. Knox
Not sure if a theory like this ever been around, but I bet that those mob moods, like frenzied, furious, psychotic, angry - are not just there for kicks.
I mean, they really do switch somehow! The problem is that you can only see them at death point...

Well I wonder if those moods have anything to do with loot type and loot amount. Say, you make a mob psychotic - spoil its mood, you get nothing.
You kill it while its happy (quick, painless) - loot is better.

My only proof of this is that mobs I kill faster give me better loots, but obviously I cannot check the mood of a mob i just killed.

This little feature is hidden from us until our avatar dies.
I bet it's not just there for nothing.
It may be a leading key, kept well.

Any thoughts?
 
well....im not too sure about your mood theory, but i have a little theory of my own :p

well i noticed that different mobs give consistently good loot or consistently bad loot based on your skill level...for example

when i hit around 800 lb, i started hunting corns over at argus. i noticed that i would consistently break even or earn there.

when i reached about 1500 lb, i stopped getting good loots, so i decided to switch to a valor and hunt argos, and i started to break even there

now, even when i go back to argus and whip out my axe, i dont seem to get anything most of the time

im thinking that there is a mob that is perfectly suited for a given skill level, which will give consistently good loot. i noticed also that basically any time of day i would get consistently good loots so it seems to make sense...

just a theory, i would really love to find out the looting algorithm that MA uses lol
 
tao adok said:
well i noticed that different mobs give consistently good loot or consistently bad loot based on your skill level...for example

when i hit around 800 lb, i started hunting corns over at argus. i noticed that i would consistently break even or earn there.

when i reached about 1500 lb, i stopped getting good loots, so i decided to switch to a valor and hunt argos, and i started to break even there

I like this theory. I've been hunting Corns north of Argus for a while. Seems to be the perfect mob for me. Started at about 1000 lb and I'm currently at 1350. I'm not breaking even on each run (7 axes) but often enough to have a few peds in total profit at this spot. Thats more than enough for me. Just hunting for fun.

I'll be sure to switch hunting grounds when I hit 1500 lb. Will let you know how I do.
 
tao adok said:
well....im not too sure about your mood theory, but i have a little theory of my own :p

well i noticed that different mobs give consistently good loot or consistently bad loot based on your skill level...for example

when i hit around 800 lb, i started hunting corns over at argus. i noticed that i would consistently break even or earn there.

when i reached about 1500 lb, i stopped getting good loots, so i decided to switch to a valor and hunt argos, and i started to break even there

now, even when i go back to argus and whip out my axe, i dont seem to get anything most of the time

im thinking that there is a mob that is perfectly suited for a given skill level, which will give consistently good loot. i noticed also that basically any time of day i would get consistently good loots so it seems to make sense...

just a theory, i would really love to find out the looting algorithm that MA uses lol
I have to interject that I'm over 2600 LB and I can still profit on cornus....

Hell... I can still profit on snables/diakaibas if I kill enough...
 
New jobs for newbies and other PEDless persons

Mob mood researcher:

Noob team:Hi, do you want to know that mob mood, just give me 20 PEC and I'll die to find out.
Noob 1: Good news it is a furious AOA. It carries good loot.
Noob 2: No it's not it is a nasty AOA. I carries very little loot.

Well the fact it that if loot is time based on a server random protocol even if you had information on the mob humor, knew what it meant you couldn't use it.
Because by the time you knew what it was it could had changed.

I've been killed several times by the same AOA and very few times if ever I get the same message.
 
I have also noticed that I *SEEM* to get better loot the easier I kill a mob. This isn't always the case but enough so for me to have thought about it long before you posted this. Most memorably I killed a Cornundacauda Provider without taking a hit and without missing and got excellent loot for the first time that day after a few hours of hunting. First I though "Wow, that was easier then expected" then I thought "Wow, 14ped, kickass" then I thought "Hmmmm....." lol :D
 
The easiest way to check the mood-theory is to let to people be killed by the same mob, right after each other. If mood is same, not random. If different, either random, or mob just happy aftr killing you.
 
Shadow-Ale said:
The easiest way to check the mood-theory is to let to people be killed by the same mob, right after each other. If mood is same, not random. If different, either random, or mob just happy aftr killing you.

Sounds like a plan, looks like we need to gather a team andd try it?
 
hooters said:
Sounds like a plan, looks like we need to gather a team andd try it?

just pm me with a when, and I'm ready (ingame now, in corinth)
 
I'd be up to try this out, we should all set a time and place and go test this theory. I have noticed also that when I would hunt sweat mobs at zychion I always seemed to get better loot than hunting ones in the wild. I thought that the interaction had something to do with it, maybe it was because it had always killed a few noobs first and was happy, but then again you would think being mass-sweated would have pissed it off :confused:
 
Greetings,

Well if you had five people willing to test the theory, you could all kill 100 MOBS and record what mood it was in just before it's death.

Then base a % on the evidence.

Sakti
 
I am ready to die for science, just tell me when and where! PM or info on
this thread.

My theory has been that there are long personal loot-cycles, lows and ups,
and those are governed by whatever whim MA has. If I were a casino owner,
I would naturally make somebody winning a lot rigth from the beginning,
to make stars. Also I would let each one face some strenuous times, and
then happy times. That would keep me moving. And boy how I do move!

Add there one year long cycles in drops, sometimes skins, sometimes
armors, and such, and the game gets interesting. The winner is the one
with the most storage boxes and cuts to buy when others sell, and stacks
to sell when others buy.
 
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