maniac
Alpha
- Joined
- Jan 27, 2005
- Posts
- 633
- Location
- Shadows
- Society
- Church of Lootius
- Avatar Name
- Konrad D. Knox
Not sure if a theory like this ever been around, but I bet that those mob moods, like frenzied, furious, psychotic, angry - are not just there for kicks.
I mean, they really do switch somehow! The problem is that you can only see them at death point...
Well I wonder if those moods have anything to do with loot type and loot amount. Say, you make a mob psychotic - spoil its mood, you get nothing.
You kill it while its happy (quick, painless) - loot is better.
My only proof of this is that mobs I kill faster give me better loots, but obviously I cannot check the mood of a mob i just killed.
This little feature is hidden from us until our avatar dies.
I bet it's not just there for nothing.
It may be a leading key, kept well.
Any thoughts?
I mean, they really do switch somehow! The problem is that you can only see them at death point...
Well I wonder if those moods have anything to do with loot type and loot amount. Say, you make a mob psychotic - spoil its mood, you get nothing.
You kill it while its happy (quick, painless) - loot is better.
My only proof of this is that mobs I kill faster give me better loots, but obviously I cannot check the mood of a mob i just killed.
This little feature is hidden from us until our avatar dies.
I bet it's not just there for nothing.
It may be a leading key, kept well.
Any thoughts?