Fill up ESI data...

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Ok, so ive never chiped skills in or out before... but i looted an esi today and decided to just toy with it to understand the process of chipping out. However, something didnt make sense.

Now, i understand that the later skill points take up more space than the earlier ones. I understand that the first 1000 points, can be 1 points at say 10000 total skills for example.

Heres the question. I tried adding my LWT skills to the chip, i have a total of 5800 LWT and the chip could hold 79 of them being only 10.10 peds worth. However, when i swaped to my HG skill which is at about 5500 the chip could only hold 59 points. Can someone explain that to me? Shouldnt it be able to hold more of my HG points than my LWT points?

i think different skills has different values if filled to esis. i chipped out all of my skills a week ago, and the same amount of dodge and evade wasnt equal for example. it changes by skill.


Never chipped in nor out, so...

Can someone please confirm this is wrong!
Or just an effect of the sin?
 
LWT 5798 To ESI: 79
HG 5446 To ESI: 57

ESI Value 10.10
 
LWT 5798 To ESI: 79
HG 5446 To ESI: 57

ESI Value 10.10


5798 -> 269.58 ped
269.58 ped - 10.10 ped = 259.48 ped
259.48 ped -> 5719
5798 - 5719 = 79 (exact)


5446 -> 207.73 ped
203.73 ped - 10.10 ped = 197.63 ped
197.63 ped -> 5391
5446 - 5391 = 55 (so, aprox. your 57)

so, i'd say that charts are pretty useful, indeed.

/jdegre.

PS: I got those values with doer's calculator in wiki-tools; then, I tried with my own aprox. function which is somewhat less accurate, and got 78 and 58 levels resp., so pretty consistent results, I'd say.
 
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5798 -> 269.58 ped
269.58 ped - 10.10 ped = 259.48 ped
259.48 ped -> 5719
5798 - 5719 = 79 (exact)


5446 -> 207.73 ped
203.73 ped - 10.10 ped = 197.63 ped
197.63 ped -> 5391
5446 - 5391 = 55 (so, aprox. your 57)

so, i'd say that charts are pretty useful, indeed.

/jdegre.



Great to see they didnt nerf it up!

Thx for the fast response, jdegre!

So, A-bomb, your skills seem to be a just an unfortunate constellation, and the odd values are a result of the sinusoid!
 
5798 -> 269.58 ped
269.58 ped - 10.10 ped = 259.48 ped
259.48 ped -> 5719
5798 - 5719 = 79 (exact)


5446 -> 207.73 ped
203.73 ped - 10.10 ped = 197.63 ped
197.63 ped -> 5391
5446 - 5391 = 55 (so, aprox. your 57)

so, i'd say that charts are pretty useful, indeed.

/jdegre.

PS: I got those values with doer's calculator in wiki-tools; then, I tried with my own aprox. function which is somewhat less accurate, and got 78 and 58 levels resp., so pretty consistent results, I'd say.

Thanks for checking that for him, jdegre. From this particular test your function's doing a better job. :ahh: Both are nice approximations, though. Yay for us! :yay:
 
Don't know if you need this still or not but just spotted Akoz posting this somewhere else:

Couldn't find the thread, but some people were interested in this sorta info before:
skill level before / after and TT of the chip after extraction.
8400 -> 8000 = 206,62
8000 -> 7000 = 427,96
7000 -> 6000 = 265,29
6000 -> 5000 = 145,85

This is from CR skill.
 
Don't know if you need this still or not but just spotted Akoz posting this somewhere else:

Thanks Jimmy. We have been clamoring for that kind of data for months.

What the function predicts:
211.84 (vs. 206.62)
457.59 (vs. 427.96)
266.90 (vs. 265.29)
144.96 (vs. 145.85)

Combined with MGMighty's data point I think this will help me smooth out the 7500-8000 range that is currently overpredicting tt. I still could use more 7500+ data...

This is making the assumption that it is exactly 10% lost at all ranges.
 
Thanks Jimmy. We have been clamoring for that kind of data for months.

What the function predicts:
211.84 (vs. 206.62)
457.59 (vs. 427.96)
266.90 (vs. 265.29)
144.96 (vs. 145.85)

Combined with MGMighty's data point I think this will help me smooth out the 7500-8000 range that is currently overpredicting tt. I still could use more 7500+ data...

This is making the assumption that it is exactly 10% lost at all ranges.

New function arc from 7500 up has been straightened out a bit below 8k so that it predicts 448 PEDs instead of 457 PEDs for the interval from 7k to 8k (Akoz's chipping puts it at 428 PEDs). It also reduces the error for MGMighty's data point at 8078 to less than 2%. I can tweak it more but it's fitting the few values I have better as is than if I change it anymore. It will take more and more accurate data to improve the fit.
 
Since I am not getting the formula, how much TT ESI would you need for 6250 of a skill?
 
very nice actam +rep
 
Pham's data has allowed a very complete mapping from level to ESI tt. I combined it with the data from this thread and updated the function for the WikiTools skill calculator.

tool-fit.gif

The function will now accept levels up to 20k (the data covers up to 16k, beyond that is just extrapolation) and should be accurate to within 1% from 6k+ to 16k and within 3% or so below that.

Thanks Pham.
 
So, do we have a single formula now?
Or three different for different skill ranges?

Someone care to PM me the formula(s)?

The one given in post #3 is pretty useless, it doesn't even include the sine...
 
So, do we have a single formula now?
Or three different for different skill ranges?

Someone care to PM me the formula(s)?

The one given in post #3 is pretty useless, it doesn't even include the sine...

There's no good single function fit to it; or rather, i don't have one. It ended up being easier and more accurate to fit several different functions in different ranges and segment it. The WikiTools skill calculator has 5-6 segments from 1-20k, in addition to some blending at transitions to make matching the functions together easier. If you need to do level<->tt volume calculations, you can use the calculator page or the API as i detailed for Carebear somewheres in that thread.

The google spreadsheet jdegre created to facilitate sharing data is a good place to start if you want to roll your own. I don't know if he has updated it with Pham's data, but if not, it's easy enough to paste&sort.
 
Hey all!

Nice thread i must admit. I must say i didn't read all the posts in here as im at work but i did noticed at the post where doer is talking to himself something interesting. Doer u asked those ubers at auction to supply you with info on how skills change at lvl's more than 7k. And then i asked myself if those guys had skills over the magic barrier before the nerf what would the skill nerf do to their progression of skills? In other words do we see a totally different progresion in skills after 7k becouse they had too much skill already and now need to catch up so they gain skills slower than "normal" population?
It might be that thats the reason for brokenup formulas...
Dont know if im making any sense :)
Oh and yes i know this is an old thread :D
 
Hey all!

Nice thread i must admit. I must say i didn't read all the posts in here as im at work but i did noticed at the post where doer is talking to himself something interesting. Doer u asked those ubers at auction to supply you with info on how skills change at lvl's more than 7k. And then i asked myself if those guys had skills over the magic barrier before the nerf what would the skill nerf do to their progression of skills? In other words do we see a totally different progresion in skills after 7k becouse they had too much skill already and now need to catch up so they gain skills slower than "normal" population?
It might be that thats the reason for brokenup formulas...
Dont know if im making any sense :)
Oh and yes i know this is an old thread :D

Yes, it's old news. :laugh:

Everyone's skills shifted in volume at the nerf. Level stayed the same, volume shifted. That means someone with 10k in skill beforehand had 1300 PEDs volume more (twice the original 1300 PEDs volume) of the skill after.

There's nothing too mystical about it, really. Ubers were given a gift in skill value, but it was coincidental and carries a negative effect that was the main intent: they have a harder time making any progress now.
 
Thread has served its purpose, there's more recent threads for further discussion on such matters. :locked:
 
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