Skills and Health

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MG Mighty

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It is known that some skills will increase your HP.
Currently this is my perspective which will be updated once I have acess to more data.
But for now I have already enough to make a thread about.
In blue are the data that I have enough data to say so.
In orange I won't be able to check myself for quite a while since I haven't unlocked it yet
and I doubt that people would do the full test at the moment


Commando gives 8 HP per 1600 Levels
Courage gives 5 HP per 1600 Levels
Coolness gives 4 HP per 1600 Levels
Athletics gives 3 HP per 1600 Levels
Melee Combat gives 3 HP per 1600 Levels

Dexterity gives 2 HP per 1600 Levels
Combat Sense gives 2 HP per 1600 Levels

Perception gives 1 HP per 1600 Levels
Serendipity gives 1 HP per 1600 Levels
Combat Reflexes gives 1 HP per 1600 Levels
Handgun gives 1 HP per 1600 Levels
Rifle gives 1 HP per 1600 Levels
Weapons Handling gives 1 HP per 1600 Levels
Drilling gives 1 HP per 1600 Levels
Mining gives 1 HP per 1600 Levels
Prospecting gives 1 HP per 1600 Levels
Surveying gives 1 HP per 1600 Levels


The following aren't tested yet:

Attributes will take a while before I can gather enough data.
My guess would atm be 1 HP per each 40 levels
The starting life of a newcommer with just 1 in all skills I don't know yet it's between 88,0 and 88,9.

(I maybe wrong but) old newcommers started with 90,9
So for people that have higher than 20 in Agi,Int,Psy,Str,.
Start your calculations with this figure [90,9]
but then use the result of the subtraction of the attribute by 20 like in the example bellow


Try to calculate your HP based on this
to see if it very different from your true HP.

This will be edited shortly once I gather more data.

So if you avatar started with over 20 in the attributes it goes like this:

Estimated Current HP=101,999375
(lost 1 level of skill in a Weapons Handling and before was at 102)

Code:
1; (200) Commando -------------> 0 - 0.000000
2: (320) Courage ------------> 709 - 2,215625
3; (400) Coolness -------------> 0 - 0.000000
4: (533,3) Athletics ---------> 27 - 0,050625
5: (533,3) Melee Combat -----> 894 - 1,676250
6: (800) Dexterity ----------> 840 - 1,050000
7; (800) Combat Sense ---------> 0 - 0.000000
8: (1600) Perception --------> 233 - 0,145625
9; (1600) Serendipity ---------> 0 - 0.000000
10: (1600) Combat Reflexes --> 156 - 0,097500
11. (1600) Handgun ---------> 2510 - 1,568750
12: (1600) Rifle ----------->   29 - 0,018125
13: (1600) Weapons Handling -> 388 - 0,242500
14. (1600) Drilling ---------> 791 - 0,494375
15: (1600) Mining ------------> 10 - 0,006250
16. (1600) Prospecting ------> 610 - 0,381250
17. (1600) Surveying --------> 496 - 0,310000

Total Health given by "known" Skills:
= 8,256875

Start Health level for avatar with over 20 in Agi,Int,Psy,Str,.
= 90,9

Sub-total so far:
= 99,156875

Health points not yet accounted for:
= 2,8425


Code:
1. (40)* Agility ----------> 62,. - 1,050
2. (40)* Intelligence -----> 59,. - 0,975
3. (40)* Psyche -----------> 25,. - 0,125
4. (40)* Strength ---------> 45,. - 0,675
(62-20)/40 = 1,05

Health points expected to be gain due to Attributes:
~2,825
(didn't count the fractions of the progress bar on the attributes)

Health points not yet accounted for:
= 2,8425 - 2,825 = 0,0175
Very low error

the attributes were counted as full number when I had for example more than 45,5 Strenght, so this might be a reason for part of the error

Still requires improvements
I've tried on some screenshots of a high skill avatar and with Commando = 10 and Serendipity=2 it still gives more 6 HP than what she has.
With Commando=8 and Serendipity=1 it gets the correct HP shown (but I believe it still has a little mistake until it's check the base HP of a newcommer)
So the locked skills in orange are most likelly correct now
(Commando could give just 8 instead of 10
(Serendipity could give just 1 instead of 2
 
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For people that are habituated to the other way of displaying this data it goes like this:

  1. -200---- - Commando
    [*]-320---- - Courage
  2. -400---- - Coolness[*] -533,3-- - Athletics
  3. -533,3-- - Melee Combat
    [*] -800---- - Dexterity
  4. -800---- - Combat Sense
    [*]1600---- - Perception
  5. 1600---- - Serendipity
    [*]1600---- - Combat Reflexes
    [*]1600---- - Handgun
    [*]1600---- - Rifle
    [*]1600---- - Weapons Handling
    [*]1600---- - Drilling
    [*]1600---- - Mining
    [*]1600---- - Prospecting
    [*]1600---- - Surveying
  6. -
  7. 40* - Agility
  8. 40* - Intelligence
  9. 40* - Psyche
  10. 40* - Strength

So far all the avatars that I tested are giving the correct HP.
(There is still a possible error margin, but that is just a small detail, since I'm not sure on the newcommers base HP)

Another possible reason for error would be that:
There is still a possibility that some unlocked skill give HP, althought I doubt that any of them will be an HP modifier if they fail in the FAP test.
 
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Skills that don't give HP:
(in blue are those which I've tested myself to a significant ammount of certain).
(In DarkGreen are the data that I believe to be true, since it come from several trustworthy sources)

Alertness
Bravado


Aim
Heavy Melee Weapons
Inflict Melee Damage
Inflict Ranged Damage
Longblades
Marksmanship
Power Fist
Ranged Damage Assessment
Shortblades
Kill Strike
Martial Arts
Markmanship
Melee Damage Assessment
Wounding

Evade

Anatomy
Diagnosis
First Aid


Animal Lore
Zoology


BLP Weaponry Technology
Blueprint Comprehension
Laser Weaponry Technology
 
Last edited:
reserved for screenshots of Courage HP calculations


Code:
[COLOR="Green"]-Skill changes only by chiping-
B ->  Health 117  Courage 2627
C ->  Health 118  Courage 2628
D ->  Health 117  Courage 2309
E ->  Health 116  Courage 2308
F ->  Health 116  Courage 1989
G ->  Health 115  Courage 1988
H ->  Health 115  Courage 1669
I ->  Health 114  Courage 1668
[/COLOR]
 
Last edited:
reserved for screenshots of Dexterity HP calculations
 
reserved for screenshots of Athletics HP calculations
 
reserved for screenshots of Perception HP calculations
 
reserved for screenshots of Rifle HP calculations
 
reserved for screenshots of Mining HP calculations
 
reserved for screenshots of Melee Combat HP calculations
 
reserved for screenshots of Weapons Handling HP calculations
 
reserved for screenshots of Combat Reflexes HP calculations
 
reserved for screenshots of Drilling HP calculations
 
reserved for screenshots of Prospecting HP calculations
 
reserved for screenshots of Surveying HP calculations
 
reserved for the discussion of HP due to Intelligence
 
reserved for discussion of Serendipity HP calculations
 
reserved for discussion of Combat Sense HP calculations[
 
reserved for discussion of Coolness HP calculations.
 
reserved for discussion of Other skills that currently were unknown to affect HP.
 
GL with this thread.
 
Nice work !

Awaiting screenies of how you calculated this ;). For drilling it seems off. In the other thread it seems its somewhere between 1322~3000.
 
cool

i will calculate this later today, see the accuracy of your data :scratch2:
 
i thought coolnes gaved 1 hp each 300 lvls and courage gave 1 hp each 350 lvls????
 
i thought coolnes gaved 1 hp each 300 lvls and courage gave 1 hp each 350 lvls????

But have you tested ?

I think that I can say that courage gives 1 HP each 320 levels.
I will upload the screenshots when I manage them properly.

for now look at the following:
I believe

I can confirm Courage at 320
At least for me at the moment :cool:

Code:
[COLOR="Green"]-------------
B ->  Health 117  Courage 2627
C ->  Health 118  Courage 2628
D ->  Health 117  Courage 2309
E ->  Health 116  Courage 2308
F ->  Health 116  Courage 1989
G ->  Health 115  Courage 1988
H ->  Health 115  Courage 1669
I ->  Health 114  Courage 1668
[/COLOR]

About
coolness is just a guess.
But I believe that has been shown that coolness isn't giving 1 HP each 320, so it is an educated guess.
I must find the data that allows this affirmation:
400 - Coolness (359 to 430)
The best number that fits the current tendency of values in the 359 to 430 range is by far the number 400
 
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But have you tested ?

I think that I can say that courage gives 1 HP each 320 levels.
I will upload the screenshots when I manage them properly.

for now look at the following:


About
coolness is just a guess.
But I believe that has been shown that coolness isn't giving 1 HP each 320, so it is an educated guess.
I must find the data that allows this affirmation:
400 - Coolness (359 to 430)
The best number that fits the current tendency of values in the 359 to 430 range is by far the number 400

Are those changes in courage due to chipping, then? In other words, was that the only parameter changed?
 
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