Impact of skills on professions

Mechanical Engineer

Code:
Intelligence*20   2%
Mechanics         13%
Blueprint Comp'   11%
Man' Mech' Equip  34%
Engineering       30%
Industrialist    ~5% (could be 4%)
Equipment Meth'  ~5% (could be 6%)

Fully Resolved but requiring some confirmation.

If you have any of Equipment Methodology and Industrialist and would like to contribute please let me know via PM or in the chipping thread. All I'll require is your profession level and your relevant skill levels.
 
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Mentor

Code:
Mentor           100%

Confirmed.
 
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Metal Engineer

Code:
Intelligence*20   2%
Metallurgy        13%
Blueprint Comp'   11%
Man' Metal Equip' 34%
Engineering       30%
Industrialist    ~5% (could be 4%)
Equipment Meth'  ~5% (could be 6%)

Fully Resolved but requiring some confirmation.

If you have any of Equipment Methodology and Industrialist and would like to contribute please let me know via PM or in the chipping thread. All I'll require is your profession level and your relevant skill levels.
 
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Miner

Code:
Intelligence*20    1%
Serendipity        3%
Mining             56%
Computer           5%
Engineering        3%
Extraction         15%
Miner              10%
Drilling Expertise 7%

Fully resolved, verification by someone with Miner and/or Drilling Expertise would be useful.
 
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Mutant Investigator

Code:
Intelligence*20   1%
Perception        5%
Probing           7%
Analysis          10%
Biology           5%
Genetics          9%
Computer          2%
Anatomy           4%
Scan Mutant       50%
Xenobiology       4%
Scientist         2%

Resolved: 99%

Need another data set to be sure of Scientist, but it looks like there's another unlockable skill possibly, with a puny contribution of 1%.
 
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One Handed Clubber (Dmg)

Code:
Strength*20       7%
Inflict Melee Dmg 5%
Kill Strike       10%
Melee Combat      5%
MDA               14%
Clubs             25%
Wounding          10%
Serendipity       4%
Anatomy           20%

Fully resolved and confirmed.
 
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One Handed Clubber (Hit)

Code:
Agility*20        2%
Strength*20       3%
Combat Reflexes   5%
Combat Sense      4%
Commando          3%
Light Melee Weps  7%
Clubs             38%
Martial Arts      7%
Melee Combat      9%
Bravado           7%
Coolness          6%
Courage           4%
Dexterity         2%
Perception        2%
Serendipity       1%

Fully resolved and confirmed.
 
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Paramedic

Code:
Intelligence*20   5%
Dexterity         3%
Serendipity       3%
Anatomy           13%
Diagnosis         8%
First Aid         37%
Medicine          6%
Treatment         5%
Medical Therapy   5%
Scientist         3%
Doctor            12%

Fully resolved.
 
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Pet Handler

Code:
Intelligence*20   2%
Agility*20        2%
Alertness         3%
Courage           5%
Dexterity         3%
Perception        2%
Animal Lore       40%
Animal Taming     20%
Zoology           19%
Scientist         2%

Resolved: 98%

The remaining weights are made up from unlocked skills (Scientist? Xenobiology?) that I haven't got any data for. If you have any of the unlocks, and would like to contribute please let me know in the chipping thread. Your relevant skills and profession level is all I'll need.

My first data source suggests Scientist is 2%, but another is required to confirm that.
 
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Plasma Pistoleer (Hit)

Code:
Agility*20        3%
Aim               4%
Combat Reflexes   3%
Combat Sense      5%
Commando          3%
Coolness          5%
Courage           3%
Dexterity         3%
Hangun            38%
Plasma Wep' Tech' 14%
Marksmanship      7%
Perception        2%
Serendipity       1%
Weapons Handling  9%

Fully resolved and confirmed beyond any reasonable doubt.
 
Plasma Sniper (Hit)

Code:
Agility*20        3%
Aim               4%
Combat Reflexes   3%
Combat Sense      5%
Commando          3%
Coolness          4%
Courage           3%
Dexterity         3%
Rifle             39%
Plasma Wep' Tech' 14%
Marksmanship      8%
Perception        2%
Serendipity       1%
Weapons Handling  8%

Fully resolved and confirmed beyond any reasonable doubt.
 
Plasma Weapons Engineer

Code:
Intelligence*20   2%
Plasma Wep Tech   4%
Blueprint Comp'   9%
Machinery         6%
Engineering       28%
Manufacture Weps  31%
Weapon Technology 9%
Industrialist     6%
Man' Methodology  5%

Fully Resolved but requiring some confirmation.

If you have any of Manufacturing Methodology and Industrialist and would like to contribute please let me know via PM or in the chipping thread. All I'll require is your profession level and your relevant skill levels.
 
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Powerfist Engineer

Code:
Intelligence*20   2%
Powerfist         4%
Blueprint Comp'   9%
Machinery         6%
Engineering       28%
Manufacture Weps  31%
Weapon Technology 9%
Industrialist     6%
Man' Methodology  5%

Fully Resolved but requiring some confirmation.

If you have any of Manufacturing Methodology and Industrialist and would like to contribute please let me know via PM or in the chipping thread. All I'll require is your profession level and your relevant skill levels.
 
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Prospector

Code:
Intelligence*20   3%
Perception        5%
Serendipity       2%
Calypso Grnd As'  8%
Geology           21%
Prospecting       50%
Mineral Sense     6%
Miner             5%

Fully Resolved.
 
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Pyschotropian (Dmg)

Code:
Agility*20        1%
Inflict R'ged Dmg 4%
Kill Strike       11%
Ranged Dmg Asmt   15%
Marksmanship      10%
Wounding          10%
Serendipity       4%
Anatomy           20%
Psychotropy       25%

Fully resolved.
 
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Pyschotropian (Hit)

Code:
Intelligence*20   2%
Pysche*20         5%
Bravado           3%
Courage           3%
Dexterity         3%
Serendipity       3%
Psychotropy       50%
Concentration     10%
Power Catalyst    6%
Intuition         3%

Resolved: 88%

The remaining weights are made up from unlocked skills. If you have any of the unlocks and would like to contribute please let me know in the chipping thread. Your relevant skills and profession level is all I'll need.

Admittedly, it is quite possible that no-one in-game has yet unlocked these unlocks....
 
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Pyrotropian (Dmg)

Code:
Agility*20        1%
Inflict R'ged Dmg 4%
Kill Strike       11%
Ranged Dmg Asmt   15%
Marksmanship      10%
Wounding          10%
Serendipity       4%
Anatomy           20%
Pyrotropy         25%

Fully resolved.
 
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Pyrotropian (Hit)

Code:
Intelligence*20   2%
Pysche*20         5%
Bravado           3%
Courage           3%
Dexterity         3%
Serendipity       3%
Pyrotropy         50%
Concentration     10%
Power Catalyst    6%
Intuition         3%

Resolved: 88%

The remaining weights are made up from unlocked skills. If you have any of the unlocks and would like to contribute please let me know in the chipping thread. Your relevant skills and profession level is all I'll need.

Admittedly, it is quite possible that no-one in-game has yet unlocked these unlocks....
 
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Ranged BLP (Dmg)

Code:
Agility*20        1%
Inflict R'ged Dmg 4%
Kill Strike       11%
Ranged Dmg Asmt   15%
Marksmanship      10%
Wounding          10%
Serendipity       4%
Anatomy           20%
BLP Wep Tech      25%

Fully resolved.
 
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Ranged Gauss (Dmg)

Code:
Agility*20        1%
Inflict R'ged Dmg 4%
Kill Strike       11%
Ranged Dmg Asmt   15%
Marksmanship      10%
Wounding          10%
Serendipity       4%
Anatomy           20%
Gauss Wep Tech    25%

Fully resolved.
 
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Ranged Laser (Dmg)

Code:
Agility*20        1%
Inflict R'ged Dmg 4%
Kill Strike       11%
Ranged Dmg Asmt   15%
Marksmanship      10%
Wounding          10%
Serendipity       4%
Anatomy           20%
Laser Wep Tech    25%

Fully resolved.
 
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Ranged Plasma (Dmg)

Code:
Agility*20        1%
Inflict R'ged Dmg 4%
Kill Strike       11%
Ranged Dmg Asmt   15%
Marksmanship      10%
Wounding          10%
Serendipity       4%
Anatomy           20%
Plasma Wep Tech   25%

Fully resolved.
 
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Reviver

Code:
Intelligence*20   2%
Pysche*20         5%
Bravado           3%
Courage           3%
Dexterity         3%
Serendipity       3%
Biotropy          50%
Concentration     10%
Power Catalyst    6%
Intuition         3%

Resolved: 88%

The remaining weights are made up from unlocked skills. If you have any of the unlocks and would like to contribute please let me know in the chipping thread. Your relevant skills and profession level is all I'll need.

Admittedly, it is quite possible that no-one in-game has yet unlocked these unlocks....
 
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Robot Investigator

Code:
Intelligence*20   2%
Perception        5%
Probing           8%
Analysis          10%
Electronics       5%
Mechanics         3%
Computer          5%
Scan Robot        50%
Robotology        8%
Scientist         3%

Resolved: 99%

Need to confirm Scientist.
 
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Shortblades Engineer

Code:
Intelligence*20   2%
Shortblades       4%
Blueprint Comp'   9%
Machinery         6%
Engineering       28%
Manufacture Weps  31%
Weapon Technology 9%
Industrialist     6%
Man' Methodology  5%

Fully Resolved but requiring some confirmation.

If you have any of Manufacturing Methodology and Industrialist and would like to contribute please let me know via PM or in the chipping thread. All I'll require is your profession level and your relevant skill levels.
 
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Surveyor

Code:
Intelligence*20   3%
Perception        5%
Serendipity       2%
Calypso Grnd As'  9%
Geology           20%
Surveying         50%
Mineral Sense     6%
Miner             5%

Fully resolved.
 
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Sweat Gatherer

Code:
Intelligence*20   2%
Psyche*20         5%
Courage           3%
Concentration     10%
Sweat Gatherer    80%

Fully resolved. Needs checking but I think its right.
 
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Swordsman (Dmg)

Code:
Strength*20       7%
Inflict Melee Dmg 5%
Kill Strike       10%
Melee Combat      5%
MDA               14%
Longblades        25%
Wounding          10%
Serendipity       4%
Anatomy           20%

Fully resolved and confirmed.
 
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Swordsman (Hit)

Code:
Agility*20        2%
Strength*20       4%
Combat Reflexes   5%
Combat Sense      4%
Commando          3%
Heavy Melee Weps  7%
Longblades        39%
Martial Arts      6%
Melee Combat      9%
Bravado           7%
Coolness          5%
Courage           4%
Dexterity         2%
Perception        2%
Serendipity       1%

Fully resolved and confirmed.
 
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Tailor

Code:
Agility*20        2%
Intelligence*20   2%
Dexterity         10%
Computer          2%
Engineering       20%
Make Textile      39%
Tailoring         8%
Fashion Design    8%
Quality Sense     5%
Industrialist     4%

Fully resolved. Not sure whether the contributions from QS and Industrialist are confirmed. Also not certain there is no contribution from Glamour.
 
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