Doer
Marauder
- Joined
- Nov 29, 2005
- Posts
- 7,004
- Location
- Muddlin' Through
- Society
- Rangers
- Avatar Name
- David "Doer" Falkayn
Wow, this thread is still open. Since i've had it linked in my sig for years, i guess i'll post an update.
Fortunately we have chat messages about misses now, so it's a lot easier to get data.
Here's a post summing up quite a chunk of data with/w/o attachments with large enough samples to at least convincingly suggest attachments increase hit ratio, albeit very subtly. It may be purely coincidence, but you could reasonably conjecture from this data that every 10% skill mod gives you an effective increase in 1 level of Hit profession. Of course, that could be a coincidence.
In that post a 28% skill mod gave a ~0.003 increase in hit ratio (== 3 level Hit pro standing increase).
Here's a summary of our current understanding of hit ratio, crit ratio, and attachments:
summary post 2014
Feel free to post your attachment tests here. Maybe we can finally pin down how the skill mod works.
Fortunately we have chat messages about misses now, so it's a lot easier to get data.
Here's a post summing up quite a chunk of data with/w/o attachments with large enough samples to at least convincingly suggest attachments increase hit ratio, albeit very subtly. It may be purely coincidence, but you could reasonably conjecture from this data that every 10% skill mod gives you an effective increase in 1 level of Hit profession. Of course, that could be a coincidence.
In that post a 28% skill mod gave a ~0.003 increase in hit ratio (== 3 level Hit pro standing increase).
Here's a summary of our current understanding of hit ratio, crit ratio, and attachments:
summary post 2014
Feel free to post your attachment tests here. Maybe we can finally pin down how the skill mod works.