Jimmy B
Indioni Jones
- Joined
- Dec 2, 2005
- Posts
- 12,256
- Location
- UK
- Society
- Skillin' Villains
- Avatar Name
- Oni
and if not can we get it closed?
OMG!
and if not can we get it closed?
Armor parts protect only area for which they are designed so if you are hit in unprotected part of body you get full dmg.
I suggest that we re-test armour decay based on durability now that we have the possibilty to create armours with insane levels of durability through tiers (30400 max for rutuba tier 10), which would give you negative decay if you didn't count in the effect of minimum decay.
Edit: and we can also fill in the durability curve between 5000 and 10,000 once we have uber tier uber armours.
Hmm, that brings some interesting questions. I wonder if a protection enhancer increases the minimum decay for the armor.
It would be interesting to see if there is a continuous curve. I'd hazard a guess that there isn't, and that tier 10 mod shadow (at 12000 durability) would still follow the curve for UL armors and not jump to the lower decay of L armors.
I don't think 30400 durability is enough to induce negative decay. At 34000 durability you do have a strange situation where hits higher than 99 would decay the armor less than a hit of 99. But Inflitrator Reworked is the only armor that could get that high, so unless MA wants to give me a set, it would be hard to test that
So decay would be:
[0.0015 * (3 - 30400/10000) * 138^1.75 + 0.05 * 138] * (1 - 30400/100000)
[0.0015 * (3 - 3.04) * 5556.33 + 6.9] * (1 - .3)
[-0.33 + 6.9] * 0.7
[6.57] * 0.7
4.57 pecs
Very low decay for sure, but not negative
Then the calculator on entropedia must be wrong
Yikes, you are correct about that. Maybe it's using the UL formula for everything?
Turned out the code I used only worked correct until 20000 durability. I improved the code so it also works for higher durability now.
another conclusion of mine:
- the higher the tt of the armor, the higher protection it gives, but decay in pecs stays the same [given that armor set stays same]
right?
Question:
- is that statement same for plates as well? if not, how it is different?
CASE: Hunting Drones Gen 2.
Option 1: with Shogun + 6a
Option 2: with Vigilant
[figures rounded]
Option 1:
Drones Gen 2 - 39 damage, 30% Penetration [12], 70% Burn [27]
Shogun: Penetration 5, Burn 10,
6A: Penetration 11, Burn 12,
Armor absorbs 5/10 ...... 6A absorbs 11/12 .... both they absorb 16/22 ..... if this is subtracted from damage points received (12+27)-(16+22)=1 ..... only 1 point is left ... and this is the damage what I receive ...
is this right calc? do I follow the right logic? if not Id appreciate if you correct me ...
Option 2:
Drones Gen 2 - 39 damage, 30% Penetration [12], 70% Burn [27]
Vigitant: Penetration 14, Impact 7, Burn 14, Cut 14, Stab 14
Vigi Armor absorbs 12/14 ...... and the damage left to be absorbed is Burn 13 ..... and this is also absorbed as vigi has protection from other types of attacks so I will get just 1 gamage
is this right calc? do I follow the right logic? if not Id appreciate if you correct me ...
if none of these are correct, Id appreciate if you correct me and give specific figures in cases of Option 1 and 2 ... specific figures of damage absorbed and the way it is absorbed and decay figures ...
I have a case - I want to do Feffoid mission, 100s ...
Feff Outcast does 28 damage, 25% impact, 75% cold
and I tried that with Pixie on and Keshmek Slo ... a week ago ..
made it, but was hard ...
so gave it up as I did not have 4D ... to protect against cold ...
was actually looking for 4D afterwards, but switched to drones then ...
SO,
once I read this post I understood that I don't need 4D ...
I concluded that Goblin + 5b are enough ... both have 24 impact summarized protection, so as a result of every hit I will get just 4 damage from Feff outcast and that is going to be one of the most eco hunt on it
am I right?
btw
I just calculated decay cost per hit
125 hits total
total armor decay was 1.33 ped
so decay per hit was: 1.064 pec
I remember when I calculated that before
I had fully repaired armor = 6a
Drone hit me 6 times, all 1 damage ... was over protected for sure
I checked armor - decay 22 pec
I checked 6a - decay 12 pec
so 34 pec decay on 6 hits only - thats crazy lol ...
Maybe you paid the equipping charge as part of the 34 pec?
what equipping charge? does it decay every time I put it on?
N00b's Goblin sga upgrade experiment,
Tested decay with the known method, did several parts, value's where the same
full 12 dmg impact absorb (Ambu's)
No enhancer 0.820pec/hit
Defence 0.870pec/hit 6.01% increase decay
Durability 0.819pec/hit this is a joke right
At a rate of 1800 hits before Defence enhancer dies that ads 0.055pec/hit to the cost
total of 0.925pec/hit
Compared to other stats of amour this is a bad result,
PROJECT TERMINATED