Xandra
Prowler
- Joined
- Nov 30, 2005
- Posts
- 1,120
- Location
- In exile
- Society
- The British Empire
- Avatar Name
- Xandra "MadMaiden" Xandottir
Hi,
this is a rant. Call it whining if it makes you happy. Doesn't change anything. NegRep me now and leave, if it makes you happy.
I just finished the 500 Merp mission, means I killed 600 young - old Merp in quite a short time.
Not the first time that I'd do such, back when I was a very young participant I'd actually live at the old outpost N of Jasons and would spent weeks killing small Merp (and Caudatergus, but not this much - as long as I have been able to avoid).
There's a difference now. My 600 Merp in the recent days had a "yellow line rate" of approx. 45%. And not a single one of these 600 Merp looted anything better but low amounts of the usual TT fodder.
I know for sure this was different when I camped the Jason outpost, back then in 2006. You'd not get rich killing merp, but at least 1 or 2 in 300 would have had a "mini" - with maybe even Knight arms, Nerve blast chip, M2722, Crushos, sometimes even Gremlin parts or EWE pistols in it. The young Caudatergus sometimes had Goblin parts, Mk.I, and rarely Vigilante parts. And GSI occaisonally.
These things back then had a value - there wasn't any (L) stuff yet making them obsolete. So grinding on small critters in these days would make you break even (no change) quite often, but you'd have a small chance to loot something that would pay your next month.
This is gone now. Not only have the yellow lines reached obscene percentages IMHO (even ignoring the fragment only loots), additionally close to anything any smaller mobs loots is TT fodder now. Sure, collect 200 PEDs of it and you may actually realize a MU of 103.5% - but hey - these are beginner mobs!
Do beginners have the PEDs already to collect stuff in their storage worth some 1,000 PED? There a lot of different ones, you'll need a lot of stacks as you know!
So the beginners these days not only suffer from drastically reduced starting attributes compared to us, and the reduced skill gains, they additionally are damned to close to only loot TT stuff, thus further hindering their career.
I have, in 2006, looted quite some GSI from small Exaro & Caudatergus, nemesis gloves F from a Faucervix Guardian (+150 then!), a bravo from a young atrax, and quite some other stuff I sold for TT +10 or better. Hunting the same mobs today gives just oils, ammo & enhancer stuff, nothing else anymore.
How would we get the fresh participants then, that we'd urgently need to fuel our starving economy? With making it as hard as possible for them to stay?
There has been a unhealthy shift in the last years. Close to anything that loots & has some markup has been concentrated on some high HP (and high regeneration) mobs. Mobs that are way out of reach to any beginner, or even to any quite advanced newbie.
This way the urgently needed influx of new participants has been limited to some hard cores, and some rich starters. Shitloads of greatly involved depositors have left for good, recognizing they'd be the cash cow for a few Ubers, forever.
Is it this that we want? Is it this that is needed in this game?
Or is it another brick in the wall, that makes EU stay a quite clandestine game with quite a few active participants, while other competitors are earning big money meanwhile?
Have fun!
this is a rant. Call it whining if it makes you happy. Doesn't change anything. NegRep me now and leave, if it makes you happy.
I just finished the 500 Merp mission, means I killed 600 young - old Merp in quite a short time.
Not the first time that I'd do such, back when I was a very young participant I'd actually live at the old outpost N of Jasons and would spent weeks killing small Merp (and Caudatergus, but not this much - as long as I have been able to avoid).
There's a difference now. My 600 Merp in the recent days had a "yellow line rate" of approx. 45%. And not a single one of these 600 Merp looted anything better but low amounts of the usual TT fodder.
I know for sure this was different when I camped the Jason outpost, back then in 2006. You'd not get rich killing merp, but at least 1 or 2 in 300 would have had a "mini" - with maybe even Knight arms, Nerve blast chip, M2722, Crushos, sometimes even Gremlin parts or EWE pistols in it. The young Caudatergus sometimes had Goblin parts, Mk.I, and rarely Vigilante parts. And GSI occaisonally.
These things back then had a value - there wasn't any (L) stuff yet making them obsolete. So grinding on small critters in these days would make you break even (no change) quite often, but you'd have a small chance to loot something that would pay your next month.
This is gone now. Not only have the yellow lines reached obscene percentages IMHO (even ignoring the fragment only loots), additionally close to anything any smaller mobs loots is TT fodder now. Sure, collect 200 PEDs of it and you may actually realize a MU of 103.5% - but hey - these are beginner mobs!
Do beginners have the PEDs already to collect stuff in their storage worth some 1,000 PED? There a lot of different ones, you'll need a lot of stacks as you know!
So the beginners these days not only suffer from drastically reduced starting attributes compared to us, and the reduced skill gains, they additionally are damned to close to only loot TT stuff, thus further hindering their career.
I have, in 2006, looted quite some GSI from small Exaro & Caudatergus, nemesis gloves F from a Faucervix Guardian (+150 then!), a bravo from a young atrax, and quite some other stuff I sold for TT +10 or better. Hunting the same mobs today gives just oils, ammo & enhancer stuff, nothing else anymore.
How would we get the fresh participants then, that we'd urgently need to fuel our starving economy? With making it as hard as possible for them to stay?
There has been a unhealthy shift in the last years. Close to anything that loots & has some markup has been concentrated on some high HP (and high regeneration) mobs. Mobs that are way out of reach to any beginner, or even to any quite advanced newbie.
This way the urgently needed influx of new participants has been limited to some hard cores, and some rich starters. Shitloads of greatly involved depositors have left for good, recognizing they'd be the cash cow for a few Ubers, forever.
Is it this that we want? Is it this that is needed in this game?
Or is it another brick in the wall, that makes EU stay a quite clandestine game with quite a few active participants, while other competitors are earning big money meanwhile?
Have fun!