Entropia Universe 12.4.0 Release Notes

NOW WAIT a SECOND!

First: I just checked my Paricipant Content= All videos i uploaded are gone!
Second: I paid you (MA) for hosting them. Now you deleted them? And i should upload them again to YouTube or what?
Third: I sold some of those "videos"... What is with my buyers?
:mad:

I would like to get some type of compensation as well. Your old system wasn't exactly money friendly.
 
Mob AI has changed

With this VU the mob AI has changed. The mobs now attack ppl near no matter if they do dmg or not.
It doesnt matter if on team or not.
This will affect game very much for me since I always use a healer. Before I could make sure I had all mobs tagged so that they would not attack my healer. Now, no matter how hard I hit a mob, it will sometimes attack my healer.

If you dont use a healer it will not change anything, but for me this will make hunting very different.
It will force me to hunt smaller mobs, and also slow down in killing, since I will have to stop and wait for my healer to return from revive.

I think perhaps this VU is the VU I dislike most, despite the return of the beacons.
I really hope this change is a bug!
 
With this VU the mob AI has changed. The mobs now attack ppl near no matter if they do dmg or not.
It doesnt matter if on team or not.
This will affect game very much for me since I always use a healer. Before I could make sure I had all mobs tagged so that they would not attack my healer. Now, no matter how hard I hit a mob, it will sometimes attack my healer.

If you dont use a healer it will not change anything, but for me this will make hunting very different.
It will force me to hunt smaller mobs, and also slow down in killing, since I will have to stop and wait for my healer to return from revive.

I think perhaps this VU is the VU I dislike most, despite the return of the beacons.
I really hope this change is a bug!

That's really bad! That would mean less fapjobs for me :(
 
Beacons back really great and automatically shared loot, very good MA !!!

With this VU the mob AI has changed. The mobs now attack ppl near no matter if they do dmg or not.
It doesnt matter if on team or not.
This will affect game very much for me since I always use a healer. Before I could make sure I had all mobs tagged so that they would not attack my healer. Now, no matter how hard I hit a mob, it will sometimes attack my healer.

If you dont use a healer it will not change anything, but for me this will make hunting very different.
It will force me to hunt smaller mobs, and also slow down in killing, since I will have to stop and wait for my healer to return from revive.

I think perhaps this VU is the VU I dislike most, despite the return of the beacons.
I really hope this change is a bug!

Extremly bad for melee hunters if you have fast regen mob 90% down and then it runs to a hunter thats near you in the same area. Happend to me already, gladly had a rifle with me, to finish it anyways.
 
V

Are the beacons Available to find on other planets as well ?
If not, are the planet partners planning to give any answer to the beacons ? Because it will definitely attracts back big miners from all over the Universe !
 
Are the beacons Available to find on other planets as well ?
If not, are the planet partners planning to give any answer to the beacons ? Because it will definitely attracts back big miners from all over the Universe !

Bjorn|MindArk said:
Robot Beacons were originally a Calypso-owned feature/system, and thus are only available on Planet Calypso for the time being.

However, the instance system that has been built for the newly released robot beacons is very powerful and flexible, and will allow the other planet partners many exciting possibilities for creating new types of instanced content and dungeons.

You might need to ask in the Rocktropia, Arkadia and Next Island forums to find out the plans of other PP's.
 
wait... the "shared loot" thing... does all people get the same ammount of peds/loot exluded the MU even if some one does not make as much Dmg or is it %?
 
wait... the "shared loot" thing... does all people get the same ammount of peds/loot exluded the MU even if some one does not make as much Dmg or is it %?

you can no damage a box:laugh:
 
With this VU the mob AI has changed. The mobs now attack ppl near no matter if they do dmg or not.
It doesnt matter if on team or not.
This will affect game very much for me since I always use a healer. Before I could make sure I had all mobs tagged so that they would not attack my healer. Now, no matter how hard I hit a mob, it will sometimes attack my healer.

If you dont use a healer it will not change anything, but for me this will make hunting very different.
It will force me to hunt smaller mobs, and also slow down in killing, since I will have to stop and wait for my healer to return from revive.

I think perhaps this VU is the VU I dislike most, despite the return of the beacons.
I really hope this change is a bug!

it happen to me at limnadean in the sweating group.
i hunting the dry allo/esto and sometimes they stop attacking me and start attacking sweaters.. that's good for me because i save some fap and killing them faster, but i know that bug must be fixed :wise:
 
With this VU the mob AI has changed. The mobs now attack ppl near no matter if they do dmg or not.
It doesnt matter if on team or not.
This will affect game very much for me since I always use a healer. Before I could make sure I had all mobs tagged so that they would not attack my healer. Now, no matter how hard I hit a mob, it will sometimes attack my healer.

If you dont use a healer it will not change anything, but for me this will make hunting very different.
It will force me to hunt smaller mobs, and also slow down in killing, since I will have to stop and wait for my healer to return from revive.

I think perhaps this VU is the VU I dislike most, despite the return of the beacons.
I really hope this change is a bug!

It clearly must be a bug. Common MA, fix it before mayhem starts :wise:
 
did i read right that they said ai change. it not likly to be a glitch but on purpose. the purpose? to stop fap helpers, and to probably hinder people in mayhem who use people to dump off loot and bring them ammo and heal them.
 
did i read right that they said ai change. it not likly to be a glitch but on purpose. the purpose? to stop fap helpers, and to probably hinder people in mayhem who use people to dump off loot and bring them ammo and heal them.

Well, fap helpers have been ingame for as long as I can remember, and as for mayhem the people who go for the top use a team of support shooters. And as for helpers, I doubt they trade the shooter(s) "in battle" but rather between mobs (when they would be safe anyway).

Maybe (just a guess) it's to stop afk fappers (who'll have to switch between healing hunter and healing themselves), but it's going to be painful for those low-end fappers who have low HP and low-end faps and who doesn't have a good armor. For mobs like SEGs it's proably going to be a headache if fapper with lesser evade skills and HP get sent to revival at each random hit, or if get hit twice from a mob like eomon. Maybe it's bad news for low-end fappers and neutral to imp/mod fappers with good armor who are able to mend themselves. (When hunting spiders with a slow weapon, it's nice to have a fapper who can keep up with the normal hits while I can keep on shooting and fighting the regen.)

One thing just struck my mind:
Yesterday the sand king as "stuck" for most of the time - so long time some of us feared that it would time out. Maybe (just a guess) the reason for the stuckness after the hunters have left the "forest" was that the sand king was randomly aggroing on spectators who wasn't shooting and was far away.
 
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If that is truth, most of faping services will be useles. Only uber fapers will have any chances to be usefull ;(
 
Hi,
Robot Beacons were originally a Calypso-owned feature/system, and thus are only available on Planet Calypso for the time being.

However, the instance system that has been built for the newly released robot beacons is very powerful and flexible, and will allow the other planet partners many exciting possibilities for creating new types of instanced content and dungeons.

Arkadia currently does not have the tool set to construct instance missions, so I can't give an ETA until we get the tools and start to work with them. My best estimate would be at least 6 months before we have instance missions on Arkadia.
Yep, MA made it, gave it to it's self owned planet, made the instanced missions there, released them, and only then, maybe once in the future, they'll make it available to their planet partners so they can start the work with it too, as it seems.

I'm happy not to be a planet partner, nor to have invested in one. It might be bad for my mental sanity.
Is it really of benefit to the game to vampire the business partners in such a way? Doesn't make me wonder that SEE took the emergency exit ...

Have fun!
 
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One thing just struck my mind:
Yesterday the sand king as "stuck" for most of the time - so long time some of us feared that it would time out. Maybe (just a guess) the reason for the stuckness after the hunters have left the "forest" was that the sand king was randomly aggroing on spectators who wasn't shooting and was far away.

That Sand King did seem to get stuck much easier than previous Sand Kings I've been at. At one point it killed me and seemed to still be aggroed on me when I'd tp'ed back. Couldn't swear it, but it seemed to unstick straight after it hit me again.
 
Yep, MA made it, gave it to it's self owned planet, made the instanced missions there, released them, and only then, maybe once in the future, they'll make it available to their planet partners so they can start the work with it too, as it seems.

I'm happy not to be a planet partner, nor to have invested in one.

You seem to have missed that it has also been said this was so Calypso could test the system for MindArk before it was given to planet partners.
 
That Sand King did seem to get stuck much easier than previous Sand Kings I've been at. At one point it killed me and seemed to still be aggroed on me when I'd tp'ed back. Couldn't swear it, but it seemed to unstick straight after it hit me again.

In bunch of cases when you come back from revival, mobs still have aggro on you. Happens with any random mob. Sometimes mobs also still have aggro on you when coming back from revival (aka respawning) too. But I think this is separate bugs from not preffering the shooter.
 
Thinking some more about it, it can also have been a fix against "meatsacking".

But in that case, the mob should only attack avatars that are between the mob and the shooter - people who are an obstacle of mob movement - and not avatars that are *behind* the shooter (as fappers typically are) or beside the shooter.
 
Robots beacons are available to be found while mining, as in the past. Also, any beacons that players had in storage can now be used to enter a beacon mission.





During today's downtime for the patch, a list of all avatars possessing robot beacons was compiled. The avatars on that list will receive one free Level 2 robot beacon for each beacon possessed (regardless of the level of the old beacon).

The complimentary beacons will be distributed very soon (probably by tomorrow), and will be placed in the inventory of the avatars from the compiled list. This means that you are free to use one of your old beacons today (or trade them), and will still receive a complimentary beacon when the distribution of the complimentary beacons is made.

So has anyone received complimentary beacons yet? I've not seen them yet in any case.
 
You seem to have missed that it has also been said this was so Calypso could test the system for MindArk before it was given to planet partners.

Maybe true or not. What i see is the result. I left calypso for the awful returns in mining. Find a place kind of better in these terms.
But hey! Im a miner and the beacon is the only thing done for miners only to be found and dealt with. The game is so much hunter oriented, that it will drain back, not only me, but all the full time miners to calypso. I just think it's too bad for the "game".
Whatever, are they lootung already ?
 
The game is so much hunter oriented, that it will drain back, not only me, but all the full time miners to calypso.

Arkadia will have treasure hunting which could be viewed as the "beacon system of Arkadia" although no one are sure how it will look yet. A part from Arkadia I dont think the other partners are catering to miners in a more specific way then the normal mining system but i would suggest posting on the dev section on there respective forums.

Best regards
Zweshi
 
When will those complimentary Level 2 Robot Beacons come?
 
Arkadia will have treasure hunting which could be viewed as the "beacon system of Arkadia" although no one are sure how it will look yet. A part from Arkadia I dont think the other partners are catering to miners in a more specific way then the normal mining system but i would suggest posting on the dev section on there respective forums.

Best regards
Zweshi

Thanks for your clear answer !
I dont think I will post in the developper section, as it is the developper's job to come with ideas and develop them, not the players, but I'll follow the topic, and if nothing comes VERY soon, I won't wait much to go back and move my stuff back to Calypso, bringing my friends back there (which was hard enough to make move to Arkadia xD )
 
How we can looted beacon on Calypso? from mining as in the past? :)
 
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To give participants a chance to try out and become familiar with the format of the new Beacon Missions, complimentary Level 2 Robot Beacon items will be distributed to participants possessing any of the old beacon items. For example, if an avatar has one Level 4 beacon and one Level 6 beacon in storage, they will receive two complimentary Level 2 beacons.

I haven't received any complimentary beacons yet. I notice that all of my beacons are in Estates. Maybe some clarification of "possessing"

Id hate to miss out on receiving my beacons cause I wasn't on caly kinda like the Halloween stuff and other absurdness.
 
Id hate to miss out on receiving my beacons cause I wasn't on caly kinda like the Halloween stuff and other absurdness.

The Halloween stuff is Calypso items (unless another PP decides to make some as well) so its not exactly weird you have to be on Calypso to get them :rolleyes:
 
The complimentary beacons will be distributed very soon (probably by tomorrow), and will be placed in the inventory of the avatars from the compiled list. This means that you are free to use one of your old beacons today (or trade them), and will still receive a complimentary beacon when the distribution of the complimentary beacons is made.
Anyone already got them? (not on Calypso right now, so can't check myself)
 
Robot Beacons were originally a Calypso-owned feature/system, and thus are only available on Planet Calypso for the time being.

However, the instance system that has been built for the newly released robot beacons is very powerful and flexible, and will allow the other planet partners many exciting possibilities for creating new types of instanced content and dungeons.

Does this mean that the Treasure Hunting feature will only be available to Arkadia for a while? Seems that it should be if that's the way this stuff is gonna work.

On the other hand... Beacons were there when Caly was the only planet. Same with hunting, mining and crafting. Does that mean the other planets shouldn't have gotten these things right away?

Really not trying to be an ass with this, it's just that it seems that anything that existed before other planets should be made available to all PP's as soon as it's available to Caly. Anything that is developed specifically for PP I could understand a delay in sharing, or maybe even in some cases not sharing at all.

Just want it to be fair to all PP's. They are already getting hurt enough by lootable space.
 
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