Adjust the TT value of old school weapons

Few Scars

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Bjorn Bjorn Longstaff
Hi Dev team

I find the 50% rule with weapons with ridiculous TT values a major fault especially in our current economic situation. We have many fantastic Calypsian weapons with TT values varying from 2500-25000Ped, which break when they get to 50%. When selling such items, the buyer has to consider that they are tying up 1000s of Ped in the below 50% TT value. This is dead Ped, which serves no purpose unless you choose to chuck it in the trade terminal.

Can you please adjust the TT value of these 50% and damaged UL weapons, either down to 3% or make the TT a few hundred Ped and transfer the rest of the TT value to usable value. Eg if my LR48 is at 50% with 4500Ped remaining in TT, dead Ped essentially, make it either 3% damaged or make the TT 250Ped and allow the 4250Ped be extra credit on the weapon to be used, ie 250/4250 so it will take a while to bring the weapon back to the new TT value.

I would love to see what the rest of the community thinks about the wasted Ped locked up in TT values of the old school Calypsian weapons. Something must be done about this.

Cheers
Bjorn
 
I fully agree, I actually am not buying your weapon because of TT value, I can pay 10K but not 14K, just to tie up 4K peds
 
agree... over 4k min. TT stuck in my gun ..suxx.
 
Try to ask yourself why they are having high TT :)

I doubt MA will ever reduce them to 3-5 % ..
 
I don't fric*ing get it. Why they make it 50% condition limit on UL sib weapons... for instance if they made all ul sib weapons 3% condition limit it would mean that they would earn more cash, since players would be able to decay the weapon more. And it would be easier to sell so people can always decay the weapon.
And for god sake really, they just had to put 50% condition limit on the tt weapons of cyrene? All the ranged weapons have below 3 ped tt.. so 1.5 ped tt, plus they decay really fast. Someone really needs to fire the balancer at MA.
 
Try to ask yourself why they are having high TT :)

I doubt MA will ever reduce them to 3-5 % ..

I am asking miself...Why do UL Sib have so much TT?...Why UL SIB have so much TT.....hm no answer
 
I am asking miself...Why do UL Sib have so much TT?...Why UL SIB have so much TT.....hm no answer

One reason is you are less likely to accidentally TT a 4000 ped gun than a 400 ped one, (but I'm sure it has happened) another is that it makes it harder to loot from a creature.
 
Because MA wants to have PED`s "locked" in game. They wanted that specially in the beginning since they didn`t had much funds.

That once deposited money will always stay in game since no one is crazy that much to sell unl sib to TT.
 
If you think about it (MA), people are more likely to depo for buying UL SIB if they had no ped tied after that. And the seller in most cases would have cycled those peds he gained and not made a withdrawal immediately after

After all the real money for you are those deposited and not those that are in-game and are likely to be lost do to recycle

Also, you guarantee the TT value in major force cases and the fact that people can have item with huge TT makes you vulnerable to any crisis where all people would sell all to TT and withdraw

My 2 pecs
 
I don't fric*ing get it. Why they make it 50% condition limit on UL sib weapons...

because it holds a resildual value in the weapon that can never be used by the player, as it's UL they'll never tt the weapon to get at it.
 
Because MA wants to have PED`s "locked" in game. They wanted that specially in the beginning since they didn`t had much funds.


That once deposited money will always stay in game since no one is crazy that much to sell unl sib to TT.


Exactly.


Falloff in UL-armor efficiency is from the same category. Locking peds.

New wave is CLDs - simply flushing PEDs out, meanwhile getting badass cash influx.

Long live MA, long live geniuses! (smile.jpg)
 
agree. 50% condition limit is nuts. Of course, 90% condition limit on signs is even more crazy, especially when is not applied equally on all estates - below 90% condition limit does work in apartments, but not in shops or booths... Same with that 1 pec tt can be dropped thing - below 1 pec tt can be dropped in apartments but not in shops or booths, which is crazy on some items that might have 1200% markup, etc. The CLDs didn't used to be able to be 'dropped' in estates but now they can be, and since the signs below 90% condition limit can be dropped in some estates but not either, they can change it to 3% on everything, but they choose not to do so. Really annoyed me when the ad terminal in my shop used to work in the shop below 90%, but a few months back they changed it so that it couldn't be dropped without the 90% limit too - finally repaired it up to 90% - no idea why they added that rule since ad terminals can't be decayed as they just play the ads in the main ad screens you see in service centers???!!!.... Since they randomly change the rules, they could make it 3% on everything if they just would take the time to do it I suspect... Hopefully reading threads like this will get them to do that.

All these changes that happen without notice in the estates and other stuff sort of makes you want to put items where you want them and never ever move them since moving them means you won't be able to put the stuff back where it was since the rules changed when you picked the item up to move them again... happened when they made apartment hallways not work as a part of the item count on the apartments, happened when they changed the l-quent, happened when changed the tron towers, happened with a lot of other stuff too...

makes interior design and using estates a real pain in the butt because what works one day won't the next. Doesn't just apply to the condition limit, but to all aspects of everything... Some furniture sections that used to act as walls or shelves don't any more, some that didn't used to now do, but only if they are angled in certain ways, etc. Since there's no manual, and rules are always changing, it makes things really confusing and frustrating sometimes.
 
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because it holds a resildual value in the weapon that can never be used by the player, as it's UL they'll never tt the weapon to get at it.

Really? Thats not what happened to the last UL Breer P4a, as an example.
 
solution:

the unlimiter tool: a tool that decays fully, costs 200 ped and is available from the tt.

what it does: It turns an unlimited sib weapon from a 50% break product to a 3% break product

limitations: the weapon needs to be full tt in order to use this tool.

advantage for mindark: because the weapon needs to be full tt, there's still deposits going in mindark's pocked + the 200 ped from the tool

advantage for players: once used the player can use all those ped in the LOOTPOOL

second tool:

the tt upgrader tool: a tool that decays fully costs 500 or 1000 ped and is available from the tt.

what is does: It gives respectively 50 or 100 ped extra tt to any unlimited weapon.

The advantage for mindark: more ped for mindark!

the advantage for players: unlimited greek swords suddenly become very useable, the omegaton power claw mentor edition, and any oldschool melee weapon is a lot more useable (katsuichi determination for example). It is also handy for blp weapons with high decay like maddox IV or any of the Vat series or starkhov's.
 
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High tt is for purpose.
What would be next wish? 0 tt items drawing decay from PED card?

solution:

the unlimiter tool: a tool that decays fully, costs 200 ped and is available from the tt.

what it does: It turns an unlimited sib weapon from a 50% break product to a 3% break product

limitations: the weapon needs to be full tt in order to use this tool.

advantage for mindark: because the weapon needs to be full tt, there's still deposits going in mindark's pocked + the 200 ped from the tool

advantage for players: once used the player can use all those ped in the LOOTPOOL

second tool:

the tt upgrader tool: a tool that decays fully costs 500 or 1000 ped and is available from the tt.

what is does: It gives respectively 50 or 100 ped extra tt to any unlimited weapon.

The advantage for mindark: more ped for mindark!

the advantage for players: unlimited greek swords suddenly become very useable, the omegaton power claw mentor edition, and any oldschool melee weapon is a lot more useable (katsuichi determination for example). It is also handy for blp weapons with high decay like maddox IV or any of the Vat series or starkhov's.


Bad idea.
This would punish those who for years supported game with 'locked PEDs' in high tt ul SIB weapons.
No need for another dramas.
 
Though the side effect of such changes would be 10 times increased MU because of greater popularity.
 
because it holds a resildual value in the weapon that can never be used by the player, as it's UL they'll never tt the weapon to get at it.
Most players won't... Some do... especially if pedcard balance is low and deposits are not expected to be coming a few months. Heck, I personally have TTed an unlimited embra c1, unlimited s30, unlimited cb5, and full set of gremlin just to name a few of the oddball things that I've tted over the years that I probably should not have. Others that I know have done likewise with other items at various times. Really it's all about cashflow issues. If someone wants the peds enough and isn't going to use what they are holding a heck of a lot, the tt machine will get it someday.
 
Bjorn,

Sometimes I agree with you and sometimes I do not. This is one of those times that I do not agree with you. The TT value of 'old school' weapons are like that for a reason because it allows longer hunts. If you do not feel "comfortable" with "locking up peds" into a weapon, then do NOT invest into a UL Calypso weapon, but instead an UNLIMITED supply of Limited Calypso weapons. This is one of the reasons SIB was introduced, it was for people with limited PEDs that did not want to have "locked up peds". Please stop suggesting things to the development team that would further jepordize the already "dynamic" economy. If you can't afford it then just purchase Limited weapons or go the latter route and purchase Arkadia weapons. THere are many other options besides old school SIB...

Also if you have invested into these "old school" weapons you already have the PEDS needed to use it, or rather it is assumed. If you do not then ask yourself if you should go the latter and get Limited weapons (which there are an UNLIMITED supply of) or get Arkadia weapons which have the unique "low value TT" that every body is after.

But, if you wont read anything but this last sentence... I ask that you please not suggest any more of this. :)

Adjust to the game, but don't make the game adjust to you. This "game", after all is and can only be played within your means. If you are suggesting this, it means you are out of your "means"..

~Danimal
 
Because MA wants to have PED`s "locked" in game. They wanted that specially in the beginning since they didn`t had much funds.

That once deposited money will always stay in game since no one is crazy that much to sell unl sib to TT.

Exactly - more tt value locked and less markup paid to the previous owner.
 
One reason is you are less likely to accidentally TT a 4000 ped gun than a 400 ped one, (but I'm sure it has happened) another is that it makes it harder to loot from a creature.

Well that can't really be true.. I mean imp fap and MM don't have high TT's and I don't see them dropping
 
Most players won't... Some do... especially if pedcard balance is low and deposits are not expected to be coming a few months. Heck, I personally have TTed an unlimited embra c1, unlimited s30, unlimited cb5, and full set of gremlin just to name a few of the oddball things that I've tted over the years that I probably should not have. Others that I know have done likewise with other items at various times. Really it's all about cashflow issues. If someone wants the peds enough and isn't going to use what they are holding a heck of a lot, the tt machine will get it someday.

well I've kept also every item drop I've ever had, the only time I've tt'd something is when it was goblin or pixie armor.

Other than that I've kept everything including the low mu L pistols.
 
Am i missing something put you are not talking about old school weapons.. Old school weapons still break at 3% (mod merc etc) I think you mean UL SIB weapons... They are not old school weapons.
 
I have been lobbying for a reduction of the limit to 10% of the total TT value. Let's hope that the powers that be end up agreeing with me :)

Cheers
 
I have been lobbying for a reduction of the limit to 10% of the total TT value. Let's hope that the powers that be end up agreeing with me :)

Cheers
While at it, get UnL mining amps have 10* max TT (for example), 'cause, that would only make sense, since most serious miners do runs of several amps at a time, and if you happen to get your hands on an UnL amp, you'll just be running to repair terminal every now and then (this seems to be even more ridiculous with higher amps, say lvl 7 and up) with 39 uses.
You do lose decay/min when people need to stop their activity (mining) and travel back to repair their precious amp, and back to the fields again.
 
I might be wrong but i think MA stoped dropping the high tt weapons as ATHs ? Maybe they realized the whole idea was stupid because it is.It just makes you want to :banghead: several times.
 
I might be wrong but i think MA stoped dropping the high tt weapons as ATHs ? Maybe they realized the whole idea was stupid because it is.It just makes you want to :banghead: several times.
No, the ATH's just got bigger along the way, atm. the smallest hunting ATH is 41k, whereas, when they introduced the UnL SIB items, lowest was under 20k, and those guns (obviously) required a high enough uber to be looted in, mostly resulted in an ATH, not so much these days.
 
yeah I thought you wanted MM, imkII etc.. have lower tt from the title.

even tho it's silly high tt, don't change what works as that will only fuck it up...

but since you are at it why not lower tt value of clothes to 1/10th of their current value etc... many things that "should" be changed and personally I don't like 200ped+mu coat as example but I'm more afraid of the change looking back over my 4½+ years here then I am locking up peds like this... :scared:
 
I find the 50% rule with weapons with ridiculous TT values a major fault especially in our current economic situation.
Just a sidenote:

I think the title of this thread is a bit misleading. As far as I know, the 50% is for the repairable SIB weapons - as I define it, "old school items" are the items before the (L) came into view (and their repairable versions).

EWE-40 Mercenary is a true old school item; repairable Isis LR-32 is not (as it has SIB, and is the repairable version of the (L) weapon LR-32(L)).

(Then there are the oddities of items with skilling ranges before (L) "became popular", such as a few mindforce chips and mining tools. And how was the repairable Korss 400? Is it 3% or 50%?. And the exception of repairable SIB items beginning at beginner level (0) which is logical because they'd break too fast because they have a lower TT value. "TT" weapons in Ancent Greece breaks at 50% becuase they don't begin at level 0.)
 
I have been lobbying for a reduction of the limit to 10% of the total TT value. Let's hope that the powers that be end up agreeing with me :)

It will be good if it will happen, but I don't think so. When "the powers" will see amount of PEDs freed to the holders of UL SIB guns - they will allow it to or just vanish, or nothing at all. If it will be vanished - there will be immense shitstorm.

While at it, get UnL mining amps have 10* max TT (for example), 'cause, that would only make sense, since most serious miners do runs of several amps at a time, and if you happen to get your hands on an UnL amp, you'll just be running to repair terminal every now and then (this seems to be even more ridiculous with higher amps, say lvl 7 and up) with 39 uses.
You do lose decay/min when people need to stop their activity (mining) and travel back to repair their precious amp, and back to the fields again.

Yeah, right, poor UL lvl7 users, who now cut out 30% of MU each repair.

UL lvl7 was priced for 140k (in current state it's minimum 300 i think) and have that prise just for shitz and lulz!

Wanna have nice long runs with 10xUL lvl7? Buy 10 of them. Oh wait... there even not such amount in game! Interesting, why?
 
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