Non Loot transferable Interplanetary TP's

DaisyColdFinger

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Suggestion to MA : Non Stackable loot Transferable TP's

Allow payed interplanetary TP use for non stackable carrying travelers only. Ie, if you have stackables and use the wormhole tp, your stackables will be automatically placed back in planetary storage of the planet you are leaving.

Pay tp fees split in shares between all MS and Priv same way it used to work before space. MS and Priv owners will still have the usual opportunities for additional income from loot carrying hunters, crafters, miners whom cant transfer stackables through tp's, space hunting parties, skill crews, etc.

Just a off the cuff idea, may need refining. But the idea of a interplanetary tp blocking stackables is quite obviously to keep ms and priv owners in business without loss to them or the main idea's behind space as it is.

DCF
 
Surprisingly, this is an excellent idea!
 
If they did implement an interplanet TP for a fee, it should be with no items at all (except PED card and VSE), in my opinion.
 
Would also have to split it between quad taxis.

good ide, i think there should be somthing like this.

Currently flying to Ark.... Nothing to do at all. Just chilling..... snnorrr
 
I and I think other people who pvp in space would be fine with this also. mind you this hinges on the no carrying of loot aspect. we would do better as we ofc would have less no looters.
 
Spoken like a true pirate Daisy.. makes it easy to spot wich quad/vtol has stackables & reduces the cost of pirates (increases COS)
No thx, I'll pass.
Ps. I do travel in my quad in space wo stackables
 
If they did implement an interplanet TP for a fee, it should be with no items at all (except PED card and VSE), in my opinion.

This. Although I'm against the idea of a TP, kinda ruins the point of motherships and warp drives in my opinion
 
This. Although I'm against the idea of a TP, kinda ruins the point of motherships and warp drives in my opinion

and motherships and warpdrives didn't ruin the point of hanger estates?
 
Great idea. +rep
 
On the other hand.. If there's tp & pirates keep killing the vtols/quads with loot, ppl might adapt & use MS only wich puts pirates totally out of business in less then 2 months, might just shoot yourself in the knee
 
On the other hand.. If there's tp & pirates keep killing the vtols/quads with loot, ppl might adapt & use MS only wich puts pirates totally out of business in less then 2 months, might just shoot yourself in the knee

And how is that a bad :yay:
 
Spoken like a true pirate Daisy.. makes it easy to spot wich quad/vtol has stackables & reduces the cost of pirates (increases COS)

Exactly. The Space Concept was made by smart ppl, they knew if there's a filter that removes all no-looters it would leave quads with loot without the cover like sitting ducks.

Daisy is also no fool. Regretfully, he's playing on the other side...

Nice try! :silly2:
 
and motherships and warpdrives didn't ruin the point of hanger estates?

No. the Hanger gave the privateer, wich will one day be able to land at the hanger. So no. Try another completlty pointless question.
 
Negative impact, since MSes and Privateers will "act" more like LAs, less movement, less demand for stuff needed for warp, etc.
 
I've suggested this before and seen it suggested many times otherwise and I am guessing this will never happen.

Most likely solution is they would allow tp'ing between space stations for a cost if you have no lootable materials on yourself. You would still need to find a way into the space station to begin with. Should you accidentally have stackables it is your fault and would need to pay the 7 ped planatery tp to get back down to put stackables in storage. I also see if it getting put in it would be very expensive and MS, Privateers and Quads would be better to use anyway.

Interplanetary Teleportation is gone we all just have to accept that. Space is the new medium, it be crappy replacement IMHO but it is what it is and as long as there are some people that like it, the rest of us have to buck up and accept it, it is here to stay.
 
If they did implement an interplanet TP for a fee, it should be with no items at all (except PED card and VSE), in my opinion.

So you would have to have set of armour, gun, tool, clothes on every planet???:eyecrazy:
 
This will not lead to "only Quads with loot" in space. If I have to choose between a 40 PED fee for TP or flying with Quad for cheap, I'll choose Quad without loot like now. Only in rare cases when I have to switch planets quickly I will choose the TP.

So I think it is a good idea.
 
Just a off the cuff idea, may need refining. But the idea of a interplanetary tp blocking stackables is quite obviously to keep pirates in business without loss to them or the main idea's behind space as a pirates wet dream.

DCF

there, i corrected it for you, i do mind reading in my spare time :p
 
I hope this never happens. Even if it were released in a way that you could take absolutely no items with you, and well explained, the populace would start grumbling and MA would eventually cave and allow items.

This serves very little purpose other than to push MA into a corner where there is precedent to undermine existing systems due to a few vocal players.

We travel in space now. It's fine. What's the problem again?
 
i rather would like to see less Teleporter on the planets, remove of the TP down from Spacestations (with Stacks maybe?) and triple the distances between planets / spacestations.

If you need to fly 3 hours and more with a quad a Privateer or a MS will have much more business (maybe like 3-4years ago where pilot business was good)
But at least the logoff on a MS/Privateer should be removed than.

Also create a Savezone around the Planets (when you join space but not the Spacestation) and at least a 1-2AU distance with pvp from the savezone to the spacestation.


MS should not be able to go near a planet (max. Spacestation) Privateer will be able if they can land in there Hangar.

So every transport of stacks is a risk (from savezone to spacestation)

MS and Privateer still have the benefit of Warp
Privateer can land in Hangars (if available)

A new Ship - Cargolifter (very slow / no warp - space for some ppl and big SI) can be introduce for "better" travel between planet save zones and spacestations. iE. you need atleast 3 Pirates to shout down a Cargolifter.


Quad and VTOL should be for short distance flights only iE. Hunting, Spacestation to Planet.
Privateer and MS for Planet to Planet (Spacestations) flights.
Cargolifter for flights from the planetsavezone to Spacestation.




Im not a pirat - im not MS /Privateer owner and i travel often between planets ... but i like the spaceconcept and it hat much more possibilities.


J.
 
Surprisingly, this is an excellent idea!

Daisy just wants to make sure that all those who fly instead of TPing do indeed carry loot.

Or in other words:

Please, MA, remove the "non-looting people" from space, so i won't waste my money on killing them.

What an 'unselfish' proposal from a pirate...
 
So you would have to have set of armour, gun, tool, clothes on every planet???:eyecrazy:

Either that or use a MS/Privateer/Quad/VTOL/etc to fly so you can bring your stuff with you. Allowing any items (could perhaps have allowance for 2-3 items) via teleportation would ruin the point of space and interplanet trading.
 
Either that or use a MS/Privateer/Quad/VTOL/etc to fly so you can bring your stuff with you. Allowing any items (could perhaps have allowance for 2-3 items) via teleportation would ruin the point of space and interplanet trading.

These items cant be looted now so whats the diffrence?
 
Pay tp fees split in shares between all MS and Priv same way it used to work before space. MS and Priv owners will still have the usual opportunities for additional income from loot carrying hunters, crafters, miners whom cant transfer stackables through tp's, space hunting parties, skill crews, etc.

So when I dont use the pilot I still pay them? Fee should be 100ped and should go 100% to the loot pool. Geez I know its so hard up keeping those tps. If I have to pay to use the tp, it needs to decay, so the owner of the tp has to pay for repairs.

A wormhole chip that doesn't take stuff with you? Would that make the game better or just make it so wormhole makes no sense?
 
i rather would like to see less Teleporter on the planets, remove of the TP down from Spacestations (with Stacks maybe?) and triple the distances between planets / spacestations.

Also create a Savezone around the Planets (when you join space but not the Spacestation) and at least a 1-2AU distance with pvp from the savezone to the spacestation.

MS should not be able to go near a planet (max. Spacestation) Privateer will be able if they can land in there Hangar.

A new Ship - Cargolifter (very slow / no warp - space for some ppl and big SI) can be introduce for "better" travel between planet save zones and spacestations. iE. you need atleast 3 Pirates to shout down a Cargolifter.

Quad and VTOL should be for short distance flights only iE. Hunting, Spacestation to Planet.
Privateer and MS for Planet to Planet (Spacestations) flights.
Cargolifter for flights from the planetsavezone to Spacestation.

I'd like to see many more ship types in space, but most of these ideas would only make space travel even more inconvenient than it already is, and take away the individual avatar's freedom to explore the world... and that's something I don't want to see. If you make it more of a hassle than it is now, you're not going to see more people in space & more space activity, you're going to see a lot less people in space. EU only has so many (or so few?) players. Not that many avatars travel through space on any given day.

But back to the OP topic, I have mixed feelings about the TP. I think a better solution than direct planet to planet TP is:

1) Independent storage on each space station
2) TPs (no loot allowed) between all space stations for a modest fee (~ 20-25 ped)

This gives people the ability to get to another planet within a minute or so if they really need to, but shouldn't really cut into existing transport businesses, and the fact that the more time-consuming quad flight is much cheaper will mean that there are still plenty of no-looter quads flying around (sorry, OP).

Not saying I WANT that solution, but there are times when people really need to get to another planet fast.
 
These items cant be looted now so whats the diffrence?

The difference is in the amount of people willing to go through space, lootable or not.

If anyone could just go to any planet at any second without risk or time, the local economies would blend and we would end up with one large economy. Since only a limited amount of people are now willing to do interplanet trading, we end up with seperate local economies that are connected via a universal economy.
 
So, I was thinking...threads like this and other suggestions all kind of lean towards the same goal of "connecting" planets together more than they are in this current day. I was wondering what do you guys think would happen if MA went the other way about it and seperated them more, for instance, making it so you cannot even view other planet's auctions from the planet on which you stand (currently you can view but not buy/sell).

I'm not saying I am for or against this, the thought just sprung to mind and was wondering people's predictions on what would happen. Hehe.
 
doesn't this defeat the whole point of having space in the first place?

believe it or not, there's more to space type gameplay other than PvP

and if you ask me, space isn't big enough...
 
So, I was thinking...threads like this and other suggestions all kind of lean towards the same goal of "connecting" planets together more than they are in this current day. I was wondering what do you guys think would happen if MA went the other way about it and seperated them more, for instance, making it so you cannot even view other planet's auctions from the planet on which you stand (currently you can view but not buy/sell).

I'm not saying I am for or against this, the thought just sprung to mind and was wondering people's predictions on what would happen. Hehe.
If CRD had gone through, that's likely what would have happened...
 
Daisy just wants to make sure that all those who fly instead of TPing do indeed carry loot.

Or in other words:

Please, MA, remove the "non-looting people" from space, so i won't waste my money on killing them.

What an 'unselfish' proposal from a pirate...

I don't care about what Daisy wants.... if this gets us a way to bypass space so that we can explore any planet at any time with no hassles of waiting for pilots, etc., hell yes. Do you think pirates irl, both historically and today, just go attack any ship on the seas? Nope, the plot, they plan... They know where the ships are that they are going after and they go after them.

Of course, I'd like to request that if MA does make this happen, make it so that pirates can only loot others in space if they themselves are carrying loot up to the amount that they are going to be allowed to loot, etc. It only makes sense in a pvp sense to make it like that... If you want to risk being a pirate, you also need to risk being looted by other pirates. Otherwise it's really one sided and this move would indeed make it even more so.
 
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