Somehow the section about space development was inadvertently omitted from the State of the Universe Address. Apologies for any confusion or panic this ommission may have caused. Space is definitely part of our development roadmap for 2013, rest assured.
I have added the following section to the Entropia Universe Buzz article-
Space
In the State of the Universe Address 2012, we mentioned plans for expanding and improving space. Several other projects received higher priority in 2012, resulting in the plans for space development being pushed forward to mid-2013. The early focus will be on addressing several issues that currently allow for practically risk-free travel between planets. Space combat and weapons will also be adjusted to improve hunting space creatures and ship to ship PVP combat. Towards the end of the year, we hope to implement several completely new features to space, perhaps even space mining.
Sounds good,
He forgot to mention also but will update everyone soon on the all new ...
<< Inserted somewhere in the 2013 roadmap wall of text >>
Creature Disposition System
In 2013 we will be developing a new creatures disposition system within Entropia that will effect how a mob reacts to your presence while travelling the universe in Entropia.
At first all mobs will be hostile to your avatar with a faction rating of negative -1000 points.
This will mean that all mobs will attack you onsight as they do today.
This value can be increased to a neutral stance of 0 points whereby the mob will not react to your presence and also may be elevated to a status of where the creatures' (mob) community will like you and forgive any transgressions made as long as your disposition remains above 0 points.
Here is an example of how it may work.
Your disposition with Argonauts starts at -1000 points as does it with all creatures in Entropia once this system is implemented. To raise your disposition with Argonauts to the point you will not be attacked at 0 points or neutral ground as it is referred; you must seek out the Argonautian community leaders, of which they will offer you quests to raise your faction/disposition with them.
Quest Example:
Argonaut Leader: Young huuuumon, you have come to seek friendship with the Argonauts. This comes at a cost! You must seek out the plague we suffer at present. A herd of Kerbos have invaded our lands, eating all our food and leaving little for us to survive off. We can not mine the lands the iron which we hold!
Do this task and we will extend an olive branch to you.
Quest Reward: 100 units of Iron Ore (or 2ped of mining/prospecting as an skill example).
Faction/Disposition Reward: +200 points
Negative rewards: - 100 points with all other creature(Mobs) factions.
Quest Objective, kill 1000 Kerbos and return to the Argonautian community leaders.
Finish the quest, +200 faction points
But how does one lose faction points: You lose faction points by killing a mob or by doing a quest for a certain faction.
A simple and plain example, not all of it is worked out as I am running this off the top of my head now, but the point is there are ways to make this game's ......
Gameplay More Interesting
Ekk, a can of worms, think devs think, stop being so trigger gun happy and so dead fucking boring with your developments, think if fun things that are useful.
Eg, Imagine cooperating with the Robots, whereby you have a drone escort follow you around for the next 12 hours of logged in gameplay that will shoot a hostile target that you have shot at least once (even if the drone kills more than 50% of the health you still get its loot)
Miners may like this

Or having certain factions in areas they mine raised to 0 (Which will take a long time to do as raising one faction may impede on several others or all other factions at once)
^^ This can be achieved through achieving +1000 disposition.faction points standing then by completing a quest that is offer once you have have reached the level of friendly (+1000) points with the drones.
idk, think damn it, live outside of the square, stop connecting dots and realize that they are not two dots but an array of dots connecting each other on multiple levels.
This game is still the same shoot loot, wash rinse and repeat repeative no real goal shit that it was back at launch lol. (No offense meant but not much has changed except for fancy graphics and updated UIs and fluff, yes FLUFF some of which counts like auto use function, but most of which doesn't enhance gameplay.
Peace Out,
Viper 3AM and must sleep some.