Calypso Costing & Knowledge Database - Manufacturing to begin with.

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Viperstrike

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Shadowsniper Viper Viperstrike
Hi All,

I have created a new thread here to discuss the development of a database I am now writing to contain all elements of the manufacturing process from resources required, blueprints required, subcomponents required and ultimately the end product produced.

It not only has the above, but will have all break even prices verse market markup prices - initially based on the weekly markup values but hopefully later based on the daily markup values if every MA produces a feed for this data. ie. It will be ready to accept such a feed or lookup from their site.

One of the things with databases is that you can auto create table entries into the database for each item.

For example, it may have a main table with many nested tables for each item.

This can get confusing for most so I will try to compile as much info as possible into a single table.

For example, the resources table will have fields such as Resource ID, Record Update Date, Resource Name, Resource Value, Market Markup, Market Markup Trend and so on and so on, but then it would link normally to another table to hold information such as "Blueprints this resource is used in".

What I intend to do is try and put those other tables into the first, so you can more easily manage the database once it is released, instead of creating a thousand entries with a couple of thousand other tables that belong to the main one.

Of course there will be seperate tables in the database for various things such as:
Resources Main Table
Items Main Table
Manufacturing Blueprints Main Table
and so on.

So I will try to keep this database as "simple & compiled" as possible, however as flexible as possible.

I will create forms for entry of data with pull down lists (dropboxes) and YES/NO functionality, most of the data can be entered via clicks but some needs to be updated via data entry such as general notes, refining notes, manufacturing notes that you wish to include for your own reference and data such as the markup data and trend data each week (Although I will do that each week to start with)

Anyhow, I will post a screenshot soon of the entry fields in the CalypsoResourcesMain table.

I am creating tables based on each planet (Calypso initially) as each planet has its own BPs and market information to work with. Calypso will be done first, later in the future we can look at adding other planets.

What I am looking for is fields that may be missing from the design and would like feedback on data fields that may be missing from the table design.

On a final note, this database is being designed in OpenOffice.org BASE, so yes it is free;
As will be the database to all once completed to a satisfactory standard.

Thanks and cheers,
Viper
 
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Hi,

Before we get started, here is the link to the spreadsheet that was started.

Link > https://docs.google.com/spreadsheet/ccc?key=0AqQWbrxabhWrdHRoeDBfdDJFSVFIUzlSVzB5Q1plaEE

As they say, from little things, big things grow. The spreadsheet if continued would become somewhat unmaintainable with thousands of Tabs eventually; so I think a proper database will be the way to go - Not mention the flexibility and features such a database can provide.

Eventually I will also work with Tass, Razor and Peter to upload data each week into a wiki-fied format on EntropiaPlanets.com but that will be a later project.
 
What have I overlooked or what would you like to also see included ?

Hi,

Here is one of the first major tables which will hold a massive amount of entries from mined resources through to hunting looted resources, also resources looted like sweat too being the odd one out.

So paint cains, extractors, robot parts, enmatters, ores, all beauty and fashion loot parts, you name it.
(All materials used in the manufacturing process, fashion and beauty professions initially).



It is one of the main tables that will be in the database, what I am looking for is any fields that I have may have overlooked, including features to search PCF/EP ... Should I put in EF too ? And links are in there for the wikis.

What have I overlooked or what would you like to also see included ?
Thanks,
Viper
 
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Hi,

Instead of making a thousand and one clicky links (wiki style db entries) to link one thing to the next, I will be making search and dropdown lists instead.

In the above example, there won't be 150 fields comprising of Blueprint 1 ID, Blueprint 1 Name, Blueprint 1 Qty, then 2s then 3s and so on to Blueprint 50 ID, Blueprint 50 Name, Blueprint 50 Qty.

Instead I have decided to make it a text array so you can enter additional information you wish through a form that will be produced for you to update and search records with ease.

For example, lets take Basic Sheet Metal as our first example.
For the blueprints & quantity used entry, the listing would simply look like this

QTY - Blueprint
32 - Resource Extractor RE-203 (L) blueprint (L)
31 - Level 2 Finder Amplifier Light (L) Blueprint
25 - Resource Extractor RE-202 (L) blueprint (L)
21 - Anti-Grav Box, Mk.2 blueprint (L)
18 - Resource Extractor RE-201 (L) blueprint (L)
12 - Anti-Grav Box, Mk.1 blueprint (L)
10 - Medium Storage Box blueprint (L)
10 - Comfyr Large Sofa Blueprint (L)
7 - Rome pedestal blueprint (L)
7 - Level 3 Finder Amplifier (L) Blueprint (L)
7 - Armor Plating Mark.2D (L) blueprint
5 - Level 3 Finder Amplifier (L) Blueprint
5 - Armor Plating Mark.1D (L) blueprint
4 - Nallo Floor Lamp blueprint (L)
1 - Comfyr Chair Blueprint (L)
1 - Comfyr Sofa Blueprint (L)

I think such a quick reference is much more handy than having to click 16 links to find out the information at the end of the day. Especially when you can search all records with what you are looking for too.
 
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Reserved for forms entry.
 
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..

Off to play a new game I got, back in a week, maybe some feedback will be in by then :rolleyes:
 
Already bored of it, back to the market grind I guess.

Some damage has been done with friends so it is likely that I will setup a new Excel Sheet and do a dropbox,

Too much work setting up a full fledged database for little gain, the querying of the DB can get tedious.

So I think a new excel sheet using drop box later - Or attached as an attachment available on EntropiaPlanets forum.

If people don't own Excel, well they can invest into it or try to open it in OpenOffice.

I found a way around sorting dynamically linked cells too - Just don't do it, create list sheets that dynamically link to seperate sheets for everything. This way you can sort the list sheet however you want without upsetting any of the dynamically linked data.
 
Happy snap :)



Just started this one an hour ago. :)

Not sure if or when it will be released, probably later down the track as I near towards its completion.

I have already russled enough feathers the last few days amongst friends, so we will see.
 
I wonder if this will work:

Today's market grab with the little Java app that said : I know I can I know I can but froze many times lol

Weekly pricing rounded to the nearest whole percent.

Well hope it helps someone :) It took a few hours ot get the bugger working through this :ahh:

Resource Name Acquisition Method - Type Unit TT Value Markup % Date Updated
Adomasite Ingot Mined - Refined Ingot 1.80000 109.00% Wednesday, 9 January 2013
Alferix Ingot Mined - Refined Ingot 2.85000 115.00% Wednesday, 9 January 2013
Alternative Ingot Mined - Refined Ingot 0.03000 141.00% Wednesday, 9 January 2013
Azzurdite Ingot Mined - Refined Ingot 3.60000 113.00% Wednesday, 9 January 2013
Banite Ingot Mined - Refined Ingot 0.24000 116.00% Wednesday, 9 January 2013
Belkar Ingot Mined - Refined Ingot 0.06000 128.00% Wednesday, 9 January 2013
Blausariam Ingot Mined - Refined Ingot 0.12000 110.00% Wednesday, 9 January 2013
Blues Ingot Mined - Refined Ingot 0.06000 414.00% Wednesday, 9 January 2013
Caldorite Ingot Mined - Refined Ingot 0.51000 114.00% Wednesday, 9 January 2013
Colbat Ingot Mined - Refined Ingot 0.60000 146.00% Wednesday, 9 January 2013
Copper Ingot Mined - Refined Ingot 0.48000 105.00% Wednesday, 9 January 2013
Cumbriz Ingot Mined - Refined Ingot 0.45000 128.00% Wednesday, 9 January 2013
Dianum Ingot Mined - Refined Ingot 3.75000 120.00% Wednesday, 9 January 2013
Durulium Ingot Mined - Refined Ingot 2.40000 149.00% Wednesday, 9 January 2013
Erdorium Ingot Mined - Refined Ingot 1.20000 126.00% Wednesday, 9 January 2013
Erionite Ingot Mined - Refined Ingot 0.60000 124.00% Wednesday, 9 January 2013
Folk Ingot Mined - Refined Ingot 0.09000 138.00% Wednesday, 9 January 2013
Frigulite Ingot Mined - Refined Ingot 0.36000 112.00% Wednesday, 9 January 2013
Ganganite Ingot Mined - Refined Ingot 0.36000 104.00% Wednesday, 9 January 2013
Gazzurdite Ingot Mined - Refined Ingot 0.75000 130.00% Wednesday, 9 January 2013
Glam Ingot Mined - Refined Ingot 0.12000 127.00% Wednesday, 9 January 2013
Gold Ingot Mined - Refined Ingot 3.00000 116.00% Wednesday, 9 January 2013
Grunge Ingot Mined - Refined Ingot 0.12000 103.00% Wednesday, 9 January 2013
Hansidian Ingot Mined - Refined Ingot 0.03000 4020.00% Wednesday, 9 January 2013
Hard Ingot Mined - Refined Ingot 0.15000 134.00% Wednesday, 9 January 2013
Hebredite Ingot Mined - Refined Ingot 0.75000 115.00% Wednesday, 9 January 2013
Himi Ingot Mined - Refined Ingot 0.42000 435.00% Wednesday, 9 January 2013
Ignisium Ingot Mined - Refined Ingot 2.10000 133.00% Wednesday, 9 January 2013
Iolite Ingot Mined - Refined Ingot 0.60000 120.00% Wednesday, 9 January 2013
Iron Ingot Mined - Refined Ingot 0.39000 112.00% Wednesday, 9 January 2013
Jazz Ingot Mined - Refined Ingot 0.18000 133.00% Wednesday, 9 January 2013
Kanerium Ingot Mined - Refined Ingot 7.50000 389.00% Wednesday, 9 January 2013
Kaz Ingot Mined - Refined Ingot 0.12000 121.00% Wednesday, 9 January 2013
Kirtz Ingot Mined - Refined Ingot 16.80000 198.00% Wednesday, 9 January 2013
Langotz Ingot Mined - Refined Ingot 2.70000 255.00% Wednesday, 9 January 2013
Lanorium Ingot Mined - Refined Ingot 0.66000 103.00% Wednesday, 9 January 2013
Lidacon Ingot Mined - Refined Ingot 4.50000 105.00% Wednesday, 9 January 2013
Lysterium Ingot Mined - Refined Ingot 0.03000 104.00% Wednesday, 9 January 2013
Maganite Ingot Mined - Refined Ingot 3.15000 221.00% Wednesday, 9 January 2013
Megan Ingot Mined - Refined Ingot 0.54000 140.00% Wednesday, 9 January 2013
Morpheus Ingot Mined - Refined Ingot 2.49000 109.00% Wednesday, 9 January 2013
Narcanisum Ingot Mined - Refined Ingot 0.24000 122.00% Wednesday, 9 January 2013
Niksarium Ingot Mined - Refined Ingot 1.95000 142.00% Wednesday, 9 January 2013
Ospra Ingot Mined - Refined Ingot 0.06000 119.00% Wednesday, 9 January 2013
Petonium Ingot Mined - Refined Ingot 5.37000 139.00% Wednesday, 9 January 2013
Platinum Ingot Mined - Refined Ingot 9.00000 134.00% Wednesday, 9 January 2013
Punk Ingot Mined - Refined Ingot 0.21000 228.00% Wednesday, 9 January 2013
Pyrite Ingot Mined - Refined Ingot 0.60000 276.00% Wednesday, 9 January 2013
Quantium Ingot Mined - Refined Ingot 1.80000 118.00% Wednesday, 9 January 2013
Redulite Ingot Mined - Refined Ingot 6.60000 437.00% Wednesday, 9 January 2013
Reggea Ingot Mined - Refined Ingot 0.24000 114.00% Wednesday, 9 January 2013
Rugaritz Ingot Mined - Refined Ingot 4.50000 2360.00% Wednesday, 9 January 2013
Techno Ingot Mined - Refined Ingot 0.30000 111.00% Wednesday, 9 January 2013
Telfium Ingot Mined - Refined Ingot 0.42000 105.00% Wednesday, 9 January 2013
Terrudite Ingot Mined - Refined Ingot 3.30000 156.00% Wednesday, 9 January 2013
Tridenite Ingot Mined - Refined Ingot 6.00000 2984.00% Wednesday, 9 January 2013
Valurite Ingot Mined - Refined Ingot 18.00000 120.00% Wednesday, 9 January 2013
Veda Ingot Mined - Refined Ingot 0.18000 123.00% Wednesday, 9 January 2013
Vesperdite Ingot Mined - Refined Ingot 5.40000 103.00% Wednesday, 9 January 2013
Wenrex Ingot Mined - Refined Ingot 0.51000 139.00% Wednesday, 9 January 2013
Xeremite Ingot Mined - Refined Ingot 12.00000 305.00% Wednesday, 9 January 2013
Yulerium Ingot Mined - Refined Ingot 1.50000 111.00% Wednesday, 9 January 2013
Zanderium Ingot Mined - Refined Ingot 7.50000 347.00% Wednesday, 9 January 2013
Zinc Ingot Mined - Refined Ingot 0.30000 105.00% Wednesday, 9 January 2013
Zulax Ingot Mined - Refined Ingot 1.95000 102.00% Wednesday, 9 January 2013

Resource Name Acquisition Method - Type Unit TT Value Markup Value Date Updated
Alicenies Gel Mined - Refined Energy Matter 0.10000 115.00% Wednesday, 9 January 2013
Angelic Flakes Mined - Refined Energy Matter 1.00000 113.00% Wednesday, 9 January 2013
Antimagnetic Oil Mined - Refined Energy Matter 2.00000 103.00% Wednesday, 9 January 2013
Ares Powder Mined - Refined Energy Matter 0.52000 105.00% Wednesday, 9 January 2013
Binary Energy Mined - Refined Energy Matter 1.50000 131.00% Wednesday, 9 January 2013
Chalmon Mined - Refined Energy Matter 0.94000 331.00% Wednesday, 9 January 2013
Dianthus Crystal Powder Mined - Refined Energy Matter 0.60000 219.00% Wednesday, 9 January 2013
Dunkel Plastix Mined - Refined Energy Matter 1.10000 3637.00% Wednesday, 9 January 2013
Edres Varnish Mined - Refined Energy Matter 0.26000 115.00% Wednesday, 9 January 2013
Energized Crystal Cell Mined - Refined Energy Matter 0.60000 154.00% Wednesday, 9 January 2013
Energized Fertilizer Mined - Refined Energy Matter 0.47000 103.00% Wednesday, 9 January 2013
Fire Root Pellet Mined - Refined Energy Matter 0.60000 166.00% Wednesday, 9 January 2013
Florican Spray Mined - Refined Energy Matter 0.54000 103.00% Wednesday, 9 January 2013
Garcen Lubricant Mined - Refined Energy Matter 0.20000 142.00% Wednesday, 9 January 2013
Henren Cube Mined - Refined Energy Matter 1.26000 104.00% Wednesday, 9 January 2013
Hurricane Cocktail Mined - Refined Energy Matter 0.02000 115.00% Wednesday, 9 January 2013
Hydrogen Gas Mined - Refined Energy Matter 0.04000 123.00% Wednesday, 9 January 2013
Inhaler Mined - Refined Energy Matter 0.80000 110.00% Wednesday, 9 January 2013
Light Liquid Mined - Refined Energy Matter 0.84000 142.00% Wednesday, 9 January 2013
Light Mail Mined - Refined Energy Matter 0.02000 4012.00% Wednesday, 9 January 2013
Lytairian Powder Mined - Refined Energy Matter 0.38000 108.00% Wednesday, 9 January 2013
Magerian Spray Mined - Refined Energy Matter 0.50000 108.00% Wednesday, 9 January 2013
Mai Tai Cocktail Mined - Refined Energy Matter 0.02000 118.00% Wednesday, 9 January 2013
Medical Compress Mined - Refined Energy Matter 0.18000 153.00% Wednesday, 9 January 2013
Melchi Crystal Mined - Refined Energy Matter 0.04000 107.00% Wednesday, 9 January 2013
Mojito Cocktail Mined - Refined Energy Matter 0.04000 167.00% Wednesday, 9 January 2013
Nirvana Cocktail Mined - Refined Energy Matter 0.04000 188.00% Wednesday, 9 January 2013
Oil Mined - Refined Energy Matter 0.02000 104.00% Wednesday, 9 January 2013
Pearl Sand Mined - Refined Energy Matter 1.92000 105.00% Wednesday, 9 January 2013
Pel Liquid Mined - Refined Energy Matter 1.00000 106.00% Wednesday, 9 January 2013
Pina Colada Cocktail Mined - Refined Energy Matter 0.04000 192.00% Wednesday, 9 January 2013
Putty Mined - Refined Energy Matter 0.78000 106.00% Wednesday, 9 January 2013
Quil Rubber Mined - Refined Energy Matter 0.50000 117.00% Wednesday, 9 January 2013
Root Acid Mined - Refined Energy Matter 0.64000 110.00% Wednesday, 9 January 2013
Solis Paste Mined - Refined Energy Matter 1.56000 118.00% Wednesday, 9 January 2013
Somin Glue Mined - Refined Energy Matter 0.12000 113.00% Wednesday, 9 January 2013
Star Dust Mined - Refined Energy Matter 0.16000 105.00% Wednesday, 9 January 2013
Typonolic Gas Mined - Refined Energy Matter 0.30000 120.00% Wednesday, 9 January 2013
Vorn Plastic Mined - Refined Energy Matter 0.40000 108.00% Wednesday, 9 January 2013
Xelo Vapour Mined - Refined Energy Matter 0.78000 103.00% Wednesday, 9 January 2013
Zolphic Grease Mined - Refined Energy Matter 0.08000 108.00% Wednesday, 9 January 2013
 
Hello - firstly: subscribing ;).

Ok - it seems you are trying to get really nice database what is profitable for crafting and what is not :) +rep for you. I must admit it is really nice effort - espetially you are making the results public.

However most players will probably just fast read whats this all about - and either think:
- well this is probably usefull (note in head to check this when needed) or
- this guy is another crazy "keep statistics on everything" guy ;).

Those players who will actually read this and find this interesting are most likely those who already make similar logs on their own (like me).

Based on your title: "Manufacturing to begin with." - i guess your target are players who are starting the crafting road and this should be used for them as indicator "how not to loose but at least break even on the way". I am not sure if they will understand all of this ;).


What i may sugest to you and any readers - this is all great of course but the most important problem with this is: market changes quite fast and even 2% on market value make difference.
As looking on this database - is good estimation what is definetly not worth trying, what gives good chances for profit - it still may be that after making the proper run prices have changed (i.e. more crafters done the same and are undercuting themselves) and now instead of expected 102% return after markup you may get 98% so went on red numbers ;).

My strategy to get most of crafting (components) was:
based on my previous long term clicks on few choosen components (like Basic Sheet Metal and similar that yelded profit possibilities at right times) and returns in TT of how much in TT % i get in products, residue and materials back: i did this:
i typed in market value of all needed:
- materials (actual market value i would pay i.e. for 3k clicks if i want to start right now)
- product (i counted market value i would get after auction fee)
- residue (usually i took lowest BO - 0.50%)
and watched what would be result based on those market values and the % in returns i got in my sheet (i had formulas for this in excel). This way simulation told me if i should be on green or red short term time based on curent actual real market values. Of course each next run added more info to my log so the % in TT returns on product/residue/mats back were more and more reliable.

the bolded words is the difference i was getting using my method compared to just watching database filled with average markup value of items from market value history. Of course this method is still very usefull as pre-check for the method i described and i will for sure check this thread before crafting (but i do not craft nearly anything anymore - so wont be often).


Short conclusion:
great work - very usefull
players who are lasy to do they own logs - should definetly subscribe here
i will stick with my methods of loging but will definetly watch this too ;).

Treat this post as my feedback :laugh:.

Falagor
:bandit:
 
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Thanks Falagor,

I really appreciate your feedback and have taken it onboard.

Thanks,
Viper/Andy :)

+rep to you too.

PS. I am still pondering about the database tbh, it will be a lot of work setting up queries and reports, I may just do another excel spreadsheet as people seem to understand them better :)
 
Sleepless Night.

Hi,

Having restless/sleepless nights is the worst thing imho.

So I have came to the conclusion that I will do another spreadsheet for people.
I am also looking at help contribute to the various wiki's down the track also - Mainly EntropiaPlanets Wiki.

Never the less, here is how the spreadsheet will be structured.


Master List Sheets

Will be protected view only sheets, they will link all the information back from each tab back to them.
These will be the sheet to look at as an overview of referenced information at a glance.

YOU CAN SORT THESE SHEETS to your hearts content without upsetting any of the dynamically linked data.


Resource Sheets.

Sample:


These will be individual tabs which will contain the wiki links, recommended list quantity which you can adjust yourself of which it will auto-calculate list price and all data relevant to that resource. It is also where you keep your User Notes. User notes are personal notes that you want to keep on Blueprints and quantity, locations and mobs.


Manufacturing Master return % Breakdown Sheet.

This sheet is where the details for breakdown return percentages are kept which you can tweak yourself and it will update "all individual tabs in the spreadsheet" and master list sheets auctomatically


Crafting Item - Subcomponent & Final Item sheets - Individual tabs.

Each blueprint in the system will have an individual sheet assigned to it, just like each resource.
These breakdown sheets is where all the nitty gritty calculations that most hate doing are done.
They will automatically update as percentages on resource costs are updated.


Later On - Master Input Sheet

This will be a reference of everything in the spreadsheet which can be used to input market markup % data into which will in turn update all tabs automatically. Initial this sheet will not be created as YOU CAN NOT SORT THE DATA what-so-ever without upsetting the dynamic links to each individual tab. I will get around to making this sheet down the track once some sort of RSS/MA Site lookup can be provided for daily updates. I would hate to have to do updates on a 1000 items+ each week, it would suck entirely.

Anyway heading on to 5am here, off for some rest.

Any feedback of a positive/idea nature is welcomed, those who have concerns also, those who think that I am doing all the work for the lazy ones (To an extent I am) can like it or lump it :)

Peace Out,
Viper
 
On a side note: The database project is dead, I think not enough people would understand how to drive reports and queries properly, so keeping it to an Excel spreadsheet and offline for now.
 
Hi atm,

This spreadsheet will only be for Calypso so i am refining out all the resources that you get off other planets.

Like for ingots Banite, Blue, Jazz, etc will all be taken out as they are not used in Calypso blueprints.
 

Hi Rizzet,

Yes I am using bob the builder links for wiki links to each item in the spreadsheet :)

Unfortunately none of the wiki's can achieve what I am doing calculations wise in this spreadsheet.

Although I am working with RAZER at EntropiaPlanets atm to see what can be done with EP Wiki later on.
 
Weapon Item Blueprint - Sheet Example.

Hi,

Here is what an item sheet will look like, with details and across further, the calculations involved to break even.


Weapon Details Example - & Working Out -

I can go into an in-depth explaination if you like, however it is using the same model as in the online spreadsheet noted in Post # 2 in this thread. (Formulae wise).

In brief, it firstly calculates your break even based on resources only then adds the additional residue cost to the end for a successful attempt (combine).

Cheers,
Viper
 
Hi,

Just a note for the above example, Residue is calculated in the above example @ 50% metal & 50% energy returned times by their respective markups.

Cheers,
Viper
 
wow, very nice effort!
+rep & subscribing.

I really like the return % breakdown adjustment option.
I already keep similar sheets for the items I often craft, but having a quick overview of everything would definately be nice.
 
Fantastic work! :) Well done. :)
 
Thanks guys for the input and praise :)

Well, today I have some good but bad news.

Good for those who had concerns with me doing this, bad for those wanting me to do this spreadsheet/db concept.

I have decided today - well it has been a few months in consideration that I will be chipping out all my crafting skills and selling them off.

I am more looking to play this game for fun so I will be focusing on hunting and mining primarily now.

In sayignt hat I am also focusing my hunting skills, shedding about 1/3rd of them in the process too.

Well gl folks,

Take Care,
Viper

PS. Mods, this thread can be closed now that I am no longer crafting it up. Also checkout the skill implants under market auction if your interested in skills, I listed ~ 20k PED worth today.
 
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