Poor Hulk![]()
If you say so![]()
Funny to see how people who know about that dont say anything else, just blame others. However, i dont careMade thread, to let others (who dont know yet) know and maybe to make MA change it so its not posible to track when next will drop.
Good Luck, haters!
H
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Made thread, to let others (who dont know yet) know and maybe to make MA change it so its not posible to track when next will drop.
...Thats also dumb to keep droping bomb for exemple amped if you feel the ground is empty...
One has to ask himself what he grinds for, Items, Rare drops a particular kind of oil or components, if one wants to shoot 1 mob each 10minutes because he thinks he would be more efficient that way who are we to try to screw his plans? he might miss it being lazy or smartass?
Thats also dumb to keep droping bomb for exemple amped if you feel the ground is empty just as much as shooting non stop regardless of the loot income you have (not everyone will agree here).
Btw - how it could look from outside when we all hunting and getting nothing, then you say "loot refresh is coming" and everyone starting to global. That just show that some people can get unfair advantage against others. Same with mushrooms, same with other loot... same with best drops of items in first minutes of events and so...
You should have same chances to loot something nice no matter when you play.
Now, one could argue that the primitive loot algorithm is something prehistoric, that MA can't/is not able to change.
Well, i don't think so. Look at the "timer item" system, it was added to the platform much later. Now, if you are able to add a whole new subsystem you are free to choose the loot algorithm it will use also.![]()
what do you mean with "timer item" system?
He thinks its newly implemented but its just rare messages in all chat that is added combined with low TT items that are pretty common and marked as rare that makes it obvious for all to see the cycles. Most obvious it became on migration with eomons that all 1 ped guns and eomon DNA dropped in a short wave combined with most large hofs.
Very poor programming since all rares should have same chances during all periods of time, what happens when its like this is that the "smart" players abuse this system and I could give you many examples of that.......
//Linz
Most are not able to see more as 1 cause and yes, then you will not find any logic
i stole some basics from another player in this and seen further how it works. Offcourse no proof but whatever, take it or leave it.
Its not 1 thing, theres at least 2 entities
Theres a tt server and a loot server. The tt server determines how much loot you will receive in tt value, the loot server determines what will drop.
For the more valueble items theres a cap in game, there will never drop more loot as that cap. The cap is the ammount of an item in game, no matter where it is.
The loot server makes a calculation based on where the stuff is and calculates how much stuff can drop after calculation. After the reset of the loot server it will drop.
the loot server resets every 45 minutes and starts counting from server start, and doesnt stop till server down. The system wants to drop stuff soon so in the first 10 minutes after a reset the CHANCE of that drop is bigger.
There must offcourse be enough tt value from tt server to cover the drop. And if nothing of the item or material is tted or filled up or used nothing will drop.
So a trader with big money can buy up all stuff and raise prices that way. shit will not drop if cap is reached.
Its just 2 things that are making it this easy. Its the steady 45 minute reset and the caps.
Thats all.
This is exactly what is most annoying, not everyone is able to sit in front of the computer for hours each day, usually people that deposit and help the game will play 1-3h a day, but with current system it's very likely that you'll hit a dry period day after day if you play just 1-3 hours and at the end of the month you'll just fell is not worth it anymore.
You should have same chances to loot something nice no matter when you play.
Trolls as usual cant see or apreciate its a valid point and a clear opening for abuse and entertaining a system that dont apreciate the hardcore players. Best as usual is to try and abuse the system and dont play for long periods of time.
Its as most obvious on small TT rares and if youre shootibg long days it becomes painfully obvious what parts to not shoot (or mine or craft).
Its a flawed system that encourages the abusers and hurts the players that just "plays" the game. The conspiracy theory in me says the ones that denies it are abusers or just flavoured with hate for the OP.
//Linz
This is exactly what is most annoying, not everyone is able to sit in front of the computer for hours each day, usually people that deposit and help the game will play 1-3h a day, but with current system it's very likely that you'll hit a dry period day after day if you play just 1-3 hours and at the end of the month you'll just feel is not worth it anymore.
You should have same chances to loot something nice no matter when you play.
The term is somewhat obscure, sry for that. It's the nature of forums that you can't elaborate all those endless details.so with "timer item" he means what this thread is about?
Now, i admit, it's possible that the loot system used for mushrooms is not a new subsystem but rather an instance of the same old loot mechanism that has been in the game since beginning.
The fact that it's interval was set to 30 mins for a pretty long time (few months ago) seemed to point to a separate subsystem, something not connected to the global 45 min loot cycles. Then again, there's other ways to explain this discrepancy.