It is just you. They literally said you access it from EU. Most likely using an action from the action library like the Galactic mission.
After rereading it does say that. I hope the prototype in development doesn't break the game...
It is just you. They literally said you access it from EU. Most likely using an action from the action library like the Galactic mission.
The Battle Simulator will be a platform-wide solo instance in the form of a ‘time trial assault course’. You must destroy all enemies in each level as fast as you can. Prizes are given for completing the course. Additionally, there are extra prizes for climbing to top positions on the weekly leaderboard.
I feel like a 3-yr-old where my building blocks have been knocked over and I'm trying to rebuild my hopes
If, for a cost, it allows one to gain skills at a faster rate than they would outside, it's effectively a thinly veiled skill shop.
- Note: Tier(entry fee) determines prizes + amount of skill gains.
Tier 1 = requires 1 ped OR 500 vibrant sweat to enter (alt 1,000 sweat)
Tier 5 = 5 ped OR 2,500 sweat (alt 5,000 sweat)
Tier 10 = 10 ped OR 7,500 sweat (alt 10,000 sweat)
After 1 year or more perhaps consider letting Only the players who won 1st place on weekly leaderboard/tournaments access to a new tier.
Tier 25 = 25 ped OR 22,500 sweat (alt 25,000 / 50,000 sweat)
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RIP skill/ESI prices ? :O
I'll reserve judgment for when we actually know what this is.
This is the company that sells invisible armor and space ships with crazy small weight limits for $5000 US.
These are prices are thinking way to small for MA.
Everything else I agreed with)
I'll bet ahead of time that the BS will only appear popular with a small minority.
- #1 reason will be entry cost or additional costs inside instance
Exactly!Possibly limit entries per day otherwise players will never leave it. If it doesn't add anything to EU to encourage players to engage outside of it then you might as well make it a separate game entirely.
**EDIT**
An earlier version of this article stated:
Although skill-levels are standardized within the Battle Simulator, your Avatar still gains skills via Battle Simulator activities. These skill increases are applied to your Avatar after exiting the simulator instance.
This was a miscommunication. The initial prototype release of the Battle Simulator will not reward participants with skills; however skill rewards may be considered in the future.
Originally Posted Here
-wot Bertha corrected.
-wot Bertha corrected.
Thanks for that catch - I hadn't seen the revised statement.
The biggest problem I see is merging actual playing skill (not skill gains) and luck to make for a good experience. Maybe this is true of any game where individuals play against only a computer; how soon will it become clear that my run is not going to be a good one purely because of bad luck I've had?
I'm also thinking about whether limiting the number of entries per player per day will be counter-productive. Then again, should grinders be the ones to win based on their higher chances of getting lucky runs?
Well, I'm certainly interested in this addition to EU, even if I'd rather have had space improved first!![]()
No more exp at least.
My guess is this: 10, 100, or 1000 ped entry fee. Shots in simulator require ammo. No loot from mobs. Crates after clearing that disappear if you don't get back to them within 5 minutes. No skills earned.
Following the tremendous success of the Battle Simulator, MA will definitely decide to implement the Crafting Simulator.
There you could click on such wonderful BPs such as Explosive Projectiles V, and even simulate the overall return of your 1000 clicks run with 1 click! - Was it an ATH hidden in that or is it yet another person on suicide watch? talk about fast paced.