TeesMaarKhan
Prowler
- Joined
- Aug 19, 2011
- Posts
- 1,193
- Avatar Name
- Tees Maar Khan - Formerly The Crouching Tiger 2006 - 2011
+ lay down![]()
Laydown + Sliding
+ lay down![]()
A hybrid way to show how my loot is displayed on my screen would make me happy. The list for normal loots and the good old fashioned loot windows pop up on globals or items that trigger a "rare" message. Would help so much to make more awesome screenshoots of epic loots
Would be nice since the swirly animation happens so quickly and is usually missed by some. Easier to screen print if there's something static on screen you have to click on, similar to what happens when you graduate, finish missions, etc... Might even be cool if they automated the system to do a screen print for you every time you global so it's all 'built in' and folks aren't relying on outside apps (which MA doesn't support or encourage really)...
Makes auto screenshots upon globalling.
Personally, I don't do "screenshot events" just because of the screenshot beaucraticy.
(Screenshot events: Where you need to take a screenshot at each global, screenshots need to contain information such as date/time, and you need to upload and make a forum post with the screenshot image.)
I Think more casual people (who aren't in for events harcore) if that kind of recordkeeping was automatic.
Doesn't have any problem with it - perhaps, but first time that that thing give you a virus support is going to tell you 'well don't use outside apps since we don't support em'... etc.
uhhhh
entropialife already does this for you. Makes auto screenshots upon globalling.
And MA does not have any problem with that.
So what would be the added value if MA would do that?
This has been brought up numerous times. EL needs the chat message as trigger, and this can be quite out of sync with what happens on your screen. Apart from that there are forever a few for whom it doesn't work, and this is really hard to debug. It is great to have the screenshot feature finally in-game, ideas to expand on it follow naturally.entropialife already does this for you.
Please bring back these components essential for crafting of many classic, some iconic items (e.g. Apis):
Basic/Advanced/Enhanced Target Assessment Unit
Basic/Advanced/Enhanced Electronic Fluid Memory
Basic/Advanced/Enhanced Scanning Sensor
Basic/Advanced/Enhanced Strategic Combat Processor
... (in case I missed any)
I understand the end products are outmoded and superceded by better ones. But ending their production should be decided by the market, not "from above", which I'm sure at least is agreed upon by (former) owners of the relevant blueprints. While it doesn't happen so often anymore, the now useless blueprints are traded on auction and, drawing on previous market data, attract unaware buyers who only find out later that their investment was wasted. One may accuse people of not doing homework, but it has to occur to you to ask a specific question. Permitting such situations is not desirable.
I also understand if these components are no longer wanted in the loot, as the game has moved on in the meantime. I.m.o. the ideal solution would be to issue blueprints and make the components craftable, which turns it into a choice. Relating to latest announcements, I don't think this would cause much effort at all.
A further idea would be to offer new upgrade paths. I could imagine e.g. an Adjusted Apis (L), Rutic Slo (L) etc. similar to what Arkadia has created with their ANUBIS upgrades would be popular especially with old players holding fond memories of the originals.
Keep doing what ya been doing lately, and ya will make me happy.
Great communication, not too vague and misleading as in the past.
Be upfront and have an continuous open dialogue with the community about the future of EU. Keep reading the forums and answering/taking good suggestions. Keep being awesome, and ya will succeed.
Yes mission point sharing would be nice.If I had to choose only one thing from all these ideas to get for the next round, it would be the mission point sharing in team. Epic events like below would be commonplace, sans the quagmire over the credits. (Never mind what happened to that particular group afterwards, still love the video.)
The algorithm is so simple: If 1 kill = 1 point, chance to get it is your share of damage done (not fixed award to highest as is now). If 1 kill = n points, you get your share to the closest smaller integer (floor function), the remaining fraction is awarded by chance distribution again. Decisions have to be made about healers and if team members have mixed combinations of activated missions, e.g. dailies on top of irons etc. I'm sure it is solvable.
Arkadia seems to be leading the way there. The Dropships are supposed to play a role in it. Hope the A-Team doesn't meet with any unforeseen roadblocks.Variety of missions, safari style, military operation style (attack, defense, black ops), etc. Pure entertainment at it's best!
Interesting idea, but why stop there? Just remove the TT all together. You got stackable items, your gonna have to use em or sell em. That would hurt, but it might help markup.Against the accidental tt-ing of valuable items:
Disable the trade terminal for unlimited, unstackable items altogether.
Interesting idea, but why stop there? Just remove the TT all together. You got stackable items, your gonna have to use em or sell em. That would hurt, but it might help markup.
Been saying for a long time ammo and explosives should not be TTable if they want to 'fix ep crafting', perhaps shrapnel should not be either? It would slow down cycling a lot, but might ultimately be what's needed to raise the markup on every damn thing that everyone keeps begging for?
yeah, that's why muscle oil is at 101%...you mean u want to increase the supply to save the markup? that is kinda contradicting its purpose... the more people tt stuff the higher the markup gets...
yeah, that's why muscle oil is at 101%...
bah, nevermind...
guess what I'm saying is that the more that people tt stuff, the more they think of it as something to just tt... or cycle... if Mindark slowed down cycling by making fewer things TTable that would create a different type of supply/demand than things are at right now, where every muscle oil, eye oil, and lots of explosives get dumped as soon as they appear in the loot window. forcing people to actually use what they get would change the dynamics of the game a bit.... you want to craft explosives, go for it but you better have a gun to use em or you are just stockpiling for no reason.
The droprate of ESIs needs to improve. Drastically. Or to be precise, to the point where it was in the "good old times". Some even suggested ESIs should be available from the TT, but maybe there are some issues with this.
Make it use one of each component that has no use currently. There are several of those in game at the moment. Also make it an unlimited bp since esis are always needed.Make it crafted using tons of resources, would be very nice![]()
First i'm sorry if someone still purpose this, i did'nt read all post
Would be great and fun if we can have a Bestiary book for each planet. When we scan a mob, an enty on the Bestiary book will be added with all mobs informations like hp, max damage, damage type etc![]()
1 entry for each mob for each maturity![]()