mastermesh
Mutated
- Joined
- Apr 21, 2007
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- Freelancer
- Avatar Name
- Maria Mesh
Some other threads got me thinking about nerfs recently... Since I've never seen a list of all the nerfs in one place, I figure why not? Lets play nerfball...
Not sure when but I think in recent months that 3% minimum decay level dropped to 1%? Anyone got a link for when that happened?
Decay on unequipping armor was removed at some point, but on clothes is still there. (really annoying with lot tt L clothing like what you get in the Thing mission)
http://entropiauniverse.pl/viewtopic.php?f=3&t=681
There have been many changes to items in the past, some were good others were not. The current ones (tt to 3% and the ha/cha boost) are ofcourse beneficial for the mid-level players, but there's also the group of ubers who don't benefit from this.
changes to items that spring to mind:
axe 1x0 from 28 to 24 dmg
pre-beta weapons got range removed after you repaired them, later changed to ancient status.
the amplifier got nerfed to half dmg
mobs gained running speed (armax, atrox young etc)
players lost running speed
all old mindforce chips got sib, but ammo changed and eco reduced
clothes and armour 2 pec decay on equip unequip
opalo from 40 to 44? reload
vehicles getting decay on use
bukin's blade reload speed reduced from 86 to 78
ha/cha increase on unlimited non-sib weapons
50% to 3% tt break increase on unlimited sib items
engine power of some vehicles reduced
I'm sure I left out a lot of others. People say it's either adapt or quit. I know a lot of people have quit over some of these changes. But there are also some people who are starting to play again because of some of the later changes.
Not sure when but I think in recent months that 3% minimum decay level dropped to 1%? Anyone got a link for when that happened?
Decay on unequipping armor was removed at some point, but on clothes is still there. (really annoying with lot tt L clothing like what you get in the Thing mission)
http://entropiauniverse.pl/viewtopic.php?f=3&t=681
Ancient items
Old "Pre-Gold" items in existence in the Project Entropia universe at the time of version update has been permanently changed into "Ancient" items, meaning they can be used and repaired and still keep their stats.
... more on this down below...Furnishing hallways update
In some house types it were impossible to place furniture in the hallway, this is now rectified.
Critical hits
Added the chance of scoring critical hits in Project Entropia. Both avatars and creatures have the ability and it is based on skill levels. Critical hits can result in increased damage or armor penetration (the armor does not absorb any part of the damage received).
The decay of the ZX R Dod has not changed 0.020, all that changed was the TT value being reduced from 3 Ped to 0.30 Ped, changing the total uses from 14551 uses to 1455, lasting around 30 Minutes before needing repair, compared to is old Value of 3 Ped lasting 10 Hours hunting before Repair. To Reduce the TT value of UL items by 90% that cost 1200 Ped for Two platinum starter packs, this is fine it seems for most avatars replying! No other sights offer 100% Efficiency boosting the guns you equip these with, hence the Nerf probably.
http://www.entropiawiki.com/Info.aspx?chart=Attachment&id=270
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