Entropia Universe 12.7.2 Release Notes

Bertha Bot

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Planet-Specific Patches
Integrated minor fixes for planet content into Entropia Universe:

  • Calypso
  • ROCKtropia
  • Arkadia
  • The Thing
  • Cyrene
  • Next Island
Visit each planet page for more information.
MISC
Mining Survey UI will now remember the last resources selected and save in the player settings.
Walking distance has been reduced when "Move to target" is enabled, resulting in that the avatar can run further into interaction before the walking starts.
The Atrox has been updated with new graphics and animations.
FIXES

  • Fixed an issue which made some snow environments become very bright on medium graphic settings.
  • Fixed some issues with mindforce uploading and casting effects.
  • Fixed UI scrollbar issues.
  • Some avatar animation issues have been corrected.
  • Fixed an issue with the Sweat Gun missing from inventory after leaving Genesis.
  • Fixed an issue with re-equipping beginners clothes after leaving Genesis.
  • Fixed an issue beginner clothes not showing on other avatars after leaving Genesis.
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.


Originally Posted Here
 
Mining Survey UI will now remember the last resources selected and save in the player settings.

Great news. :yay:
 
900mb download, watch your monthly limit! :p
 
Gun Turrets on Land Grab forts about time TY MA

Del
 
Mining Survey UI will now remember the last resources selected and save in the player settings.

Forget what I said, the finders are still screwed up :mad::mad::mad::mad::mad:
 
Can anyone point me to a thread or forum on any site that integrates ALL MindArk and planet partner VU release note content into one place?
 
If there are release notes for Next Island, then they are well hidden. Can't find any.

Can anyone point me to a thread or forum on any site that integrates ALL MindArk and planet partner VU release note content into one place?

[h=2]Planet calypso content release 2012.4[/h]
PLANET CALYPSO CONTENT RELEASE 2012.4
2012-08-28
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***
REVAMPED NEW COLONIST EXPERIENCE
The “New Colonist Experience” of Planet Calypso has been improved to offer our newcomers a more instructive, accessible and engrossing introduction to Entropia Universe.
We have redesigned the “Start Room” and “Gateway” to address concerns expressed by the new players who took part in our surveys this past spring. Among other things they feature a simpler and more linear layout that will be less confusing to the newcomers. The “New Colonist Experience” also contains significantly more information about the gameplay of Planet Calypso and Entropia Universe. All of this has been done in a story driven approach in order to provide the player with an early peek into the rich history of Calypso.
Current participants will have the ability to test drive the improved New Colonist Experience beginning several days after this release by activating the televator in Port Atlantis named “Calypso Gateway”.
PLANET ATMOSPHERE AND LIGHTING
The default atmospheric and lighting settings of Planet Calypso have been modified to give a more enjoyable experience when exploring Calypso. Some of the features include the following:


  • The moons have been moved closer and their texture resolutions have been increased.
  • The length of a full day cycle has been lowered from about 5 to 2 hours
  • The portion of the cycle allotted to night-time has been lowered.
  • Nights are now significantly less dark.

SETTLEMENT UPDATE
It is no longer possible to teleport to a location within 150m of an oil rig.
It is no longer possible to use or spawn a vehicle within 25m of an oil rig.
Gun turrets have been placed in the land grab forts.
The use of vehicles have been disabled inside the contaminated area known as “PvP4”.
Camp Icarus, a new outpost, has appeared to the east of Port Atlantis.
A new oil rig and PvP area has been added to the north-east of the new outpost.
Several dozen new quests have been implemented.
The Atrox has been updated with new graphics and animations.
New equipment has been added and is waiting to be discovered.
Argonaut Elites have been added to the Silver Mission.
KNOWN ISSUES
It is not possible to skip the new tutorial and go straight to Calypso at the “Mr Yoshida” NPC in the new starting area. If you want to skip the tutorial, you will need to run to the end of the new area and speak with the NPC Lieutenant Smith to gain passage to Calypso.
MindArk and the Planet Partners strive to insure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches.


[h=2]Planet Arkadia Update 2012.5 Release Notes (28th Aug 2012)[/h]
Update 2012_5.jpg


LET THE GOLD RUSH BEGIN!



First three instances under the ancient city of Aakas!


EUREKA!


Do you call yourself a Treasure Hunter? Then join Arkadia Gold Rush 2012!

Read all about the new annual event, the Arkadia Gold Rush 2012, in the main even thread here.

There are ELEVEN new instances. 3 of them are ready to explore immediately, and the remainder will be available with the next patch (scheduled for next week). Remember to bring your Arkadian Keys, your team mates and your society!


New Annual Event!
Arkadia Gold Rush 2012
There are plenty of activities to take part in, with eight Alienware X51 Desktop machines to win!


  • Gold Rush Millionaire 2012 - find the Arkadian Golden Key, use it or trade it for 1,000,000 Arkoins!
  • Gold Rush Cinephile 2012 - win an Alienware X51 Desktop!
  • Gold Rush Socialite 2012 - win an Alienware X51 Desktop!
  • Gold Rush Industrialist 2012 - win an Alienware X51 Desktop! 1 crafting global = 1 entry!
  • Gold Rush Prospector 2012 - win an Alienware X51 Desktop! 1 mining global = 1 entry!
  • Gold Rush Warrior 2012 - win an Alienware X51 Desktop! 1 hunting global = 1 entry!
  • Gold Rush Arkoin Baron 2012 - win an Alienware X51 Desktop! Three to be won!
  • Gold Rush Evangelist 2012 - win an Arkadia Forum Gold Membership!



New Content!


  • New Teleporter at the ruins of the ancient city of Aakas, 11180, 9788.
  • Instances under the ruins of Aakas, entrance near the new Aakas Teleporter. First three are open immediately, remaining instances to be opening with the next patch (scheduled for next week).
  • A range of new items have been added, including:
    • Arkoin - a newly discovered stackable item which seems to mainly be found in the Aakas instances
    • Arkadian Golden Key Blueprint
    • Arkadian Golden Key Blueprint (L)

  • A Viewing Gallery has been added next to the starting area of the racetrack northwest of Formidable Firebase Academy.
  • A Media Centre has been added to the IFN Supply Depot at 30897, 13314
  • Four new tracks have been added to the generic music list
  • Ambience sound has been added to the Celeste Harbour server
  • Particle effects have been added to some mobs



Fixes



  • General bug fixes
  • Adjustments have been made to Riptor Spawns
  • Hoverpods have been adjusted for greater stability



Known Issues



  • Instances currently play generic music, but will have their own music soon.
  • Most new creatures in the Aakas instances currently have no sound effects. This will be rectified in the next patch, scheduled for next week.
  • Currently only three of the ten instance levels are operational. The remaining instances will become operational in the coming patch.
  • The media centre's event terminal has a life of its own, and believes it is a trade terminal. Its AI will be dialled down in the next patch, where it will be operating as required.



Cyrene Patch Notes August 28th 2012

ADDITIONS
Planet Cyrene

  • Missions
    • Challenge Missions
      • Several challenge missions for Cyrene have been added for eight creatures on Cyrene, such as the SwampLurker and Tide Claw.
      • The challenge missions award stats at stage one (the only available stage for four, more after the mini patch)
    • The Center of Janus has become a Mission hub that can lead to different quest areas.
    • The Zyn'Kimbro tribe is looking for help, talk to the Zyn'Kimbro Envoy at the center of Janus for more info.
    • The Turrelion Envoy can help you get started in PvP, head to the Center of Janus.
  • Crafting
    • Approximately 35 Blueprints have been added, from weapons to tools to armor to attachments; available from token rewards and discoveries. These are from level 1 to level 10.
  • Token Rewards
    • Ferguson now has his own line of component blueprints available from Imperium Tokens.
    • The Zyn'Kimbro Token is now available from the Zyn'Kimbro missions, with it's own rewards.
  • Vehicles
    • Two new vehicles are available (from crafting):
      • The P.I.G.V. , a ground vehicle
      • The Dragonfly, a helicopter

CHANGES
Planet Cyrene

  • The terminals have been placed in a more crafter friendly manner.
  • The night cycle has been brightened and shortened in all areas.
  • Some Cyrene tools are available from the trade terminal and improved versions are found from certain creatures.
  • The Lancer now handles more like a VTOL and less like a helicopter.
  • Many loot items on Cyrene have new models to distinguish them from current MindArk items.
  • Many Creatures have undergone rebalancing.
  • A new teleporter has been added to Janus, the Cyrene Port teleporter, for all the pilots who fly into Cyrene.
  • The following Hides are now refined into leather: Swamp Lurker, Rough, Creature, Perfect, Flesh Ripper.
  • The city of Janus should be more lit up at night and easier for players to navigate.
  • Info-bots have been added near Quarter Masters to show non-blueprint rewards.

BLUEPRINTS & MISSIONS
Blueprints

  • A.R.C. Craftable Weapons
    • Enkidd Howler S4


  • A.R.C. Craftable Armor
    • A.R.C. Ranger (full set)
  • A.R.C. Craftable Tools
    • O.S. F.A.P. M1 (L)
    • O.S. F.A.P. M7 (L)
    • H.E.A.R.T. M1 (L)
    • H.E.A.R.T. M7 (L)
    • Finder X2 (L)
  • A.R.C. Components
    • Ferguson's All Purpose Lube
    • Ferguson's All Purpose Amalgam
    • Ferguson's Refined Amalgam
    • A.R.C. Wire Harness
    • Robotics Enhancing Gel
    • Bonding Liquid
  • A.R.C. Vehicles
    • P.I.G.V. MK1 (L)
    • Dragonfly v1 (L)
    • Spear v5-346 (L)
  • A.R.C. Attachments and Tools
    • Enkidd Red-Back (BLP Amp) (L)
    • Xent Tech Light Amplification Vine (Laser Amp) (L)
    • Enkidd Dismalites (laser sight) (L)
    • Hawk 1k (scope) (L)
    • I.D.A. 004 (mining amp) (L)
    • Ripper Hide Armor Plate (L)
Missions

  • Janus
    • Go check out the Hub
      • Reward: Confiscated Duster Slicer
    • Discreetly head to A.R.C. Head Quarters
      • Reward: Broken Scorpion
    • Travel from Janus to Zyn'Kimbro Village
      • Reward: Busted Zyn Morndincran
  • Zyn'Kimbro Village
    • NOOO, food sack!
      • Reward: 1 Zyn'Kimbro Token
    • Pict's Pollen Issue
      • Reward: 1 Zyn'Kimbro Token
    • Tribute to the Councilmen (Bonding Liquid)
      • Reward: 5 Zyn'Kimbro Tokens
    • Tribute to the Councilmen (Zorn Star Ore)
      • Reward: 5 Zyn'Kimbro Tokens
    • The Chief's Request!
      • Reward: 20 Zyn'Kimbro Tokens
    • Test of Courage!
      • Reward: 1 Zyn'Kimbro Token
    • Test of Strength!
      • Reward: 1 Zyn'Kimbro Token
    • Getting Slimed!
      • Reward: 1 Zyn'Kimbro Token
    • The Ambassador Needs You!
      • Reward: 1 Zyn'Kimbro Token
  • Challenge Missions
    • A.R.C. Challenge - 100 SwampLurkers
      • Reward: Aim Skill Increase
    • A.R.C. Challenge – 100 Tide Claws
      • Reward: Bravado Skill Increase
    • A.R.C. Challenge – 100 Crystal Pedes
      • Reward: Dexterity Skill Increase
    • A.R.C. Challenge – 100 Dire Weeds
      • Reward: Perception Skill Increase
    • A.R.C. Challenge – 100 Paneleons
      • Reward: Combat Reflexes Skill Increase
    • A.R.C. Challenge – 500 Paneleons
      • Reward: First Aid Skill Increase
    • A.R.C. Challenge – 1000 Paneleons
      • Reward: Imperium Detectonator X2 (L) Blueprint (L)
    • A.R.C. Challenge – 5000 Paneleons
      • Reward: Imperium Tokens
Token Rewards
New Imperium Token Rewards

  • Assistant Engineer Wayan
    • Ferguson's All Purpose Lube Blueprint (L) – 20 Tokens
    • Ferguson's All Purpose Amalgam Blueprint (L) – 20 Tokens
    • Ferguson's All Refined Amalgam Blueprint (L) – 20 Tokens
    • A.R.C. Wire Harness Blueprint (L) – 20 Tokens
    • Robotics Enhancing Gel Blueprint (L) – 20 Tokens
    • Bonding Liquid Blueprint (L) – 20 Tokens

New Zyn'Kimbro Token Rewards

  • Zyn Token Blueprint Vendor
    • Enkidd Red-Back Blueprint (L) – 20 Tokens
    • Xent Tech Light Amplification Vine Blueprint (L) – 20 Tokens
    • Enkidd Dismalites Blueprint (L) – 20 Tokens
    • Hawk 1k Blueprint (L) – 20 Tokens
    • Spear v5-346 Blueprint (L) – 20 Tokens
  • Zyn'Kimbro Token Vendor Grippa
    • Zyn Smasher – 300 Tokens
    • Zyn Bone Club – 300 Tokens
    • Zyn Campfire – 300 Tokens
    • Reforged Zyn Smasher Blueprint (L) – 20 Tokens
KNOWN ISSUES
Planet Cyrene

  • The Lancer sounds like a VTOL, this will be corrected in a future VU.
  • The quest “Travel from Janus to the Zyn'Kimbro Village” the destination is not default so you can not teleport there unless you go there first. The quest will be changed to reflect that you can not go there from the teleporter in the mini patch.
  • Some of the loot is undergoing changes in appearance and will change with the mini patch.
  • A.R.C. Ranger Armor Pieces all take A.R.C. Armor Mold (Shin Guards), this is a bug and will corrected in the mini patch.
  • The following items are currently non-tradeable and will be changed to tradeable in the mini patch:
    • A.R.C. Armor Mold (Leg Guards)
    • A.R.C. Armor Mold (Shin Guards)
    • A.R.C. Armor Mold (Arm Guards)
    • A.R.C. Armor Mold (Gloves)
    • A.R.C. Armor Mold (Boots)
    • A.R.C. Armor Mold (Harness)
    • A.R.C. Armor Mold (Helmet)
    • Broken Scorpion
    • Broken XT
    • Broken Firestarter
    • Broken Imperium Officer XT
    • A.R.C. HK Mold
    • Busted Zyn Mordincran


[h=2]Release Notes Aug 28th – Instances, Guns, Tools, Tons of BPs!!![/h]
[h=2]August 28th Release Notes[/h]
[h=2]Adventure Instances Explode On ROCKtropia![/h] Crib Raids, Booty Raids, Cave Explorations, Penthouse Break-ins, Adventures In Hell!
Grab your guns and polish your armor because ROCKtropia just got turbo charged. Introducing the instancing system at its very finest. This vu comes fully stocked with tons of instances scattered around the planet for you to enjoy. The loots are great and filled with unique treasures to be found, the adventures are epic and did we mention more explosive interactivty than has even been witnessed on the platform. Ranging from battling your way out of Hell, exploring the deepest darkest caverns around the planet to using your night vision to navigate the endless sewers of Zomhattan basically so much to enjoy you’re just going to have to experience for yourself.
Check out the full Adventure Survival Guide below

[h=2]ROCKtropia Adventure Survival Guide![/h]
Below is your 101 Guide To Adventure Survival
Basic Guidelines and Tips

  • All Adventures have a time limit assigned to them, make sure to keep track of your time and get through the adventures as quickly as possible.
  • There are set time limits for the looting, meaning when it’s time to loot… LOOT!!!
  • All adventures are broken up into two separate experiences, Single Player and Team. All entry points are clearly marked, for example “Abandoned Mine (Team)” or if its single player “Abandoned Mine”.
  • Adventures can be accessed by obtaining varying levels of LockPick Kits. There are 10 + types of lockpick kits to be crafted.
  • Dungeons in Hell Require a Hell Key
  • You can revive in some adventures, but others need to completed on a single life. Best bet is to not die. The penalty can be a failure of the dungeon. (Wink Wink don’t die in a Booty Raid)
  • Walls, Objects, Explosives, Keys etc, there are a ton of things that might be interactive. So make sure to take a look around. There might be a door you have to blow your way through or a combination you need to unlock, so if you get stuck take a look around your environment, shoot out some glass and fight your way through.
  • You don’t have to loot enemies. Just take em down and progress. The loot will be accumulated at the end of the adventure. You MUST complete the adventure in order to access the loot.
  • Make sure to stock up with tons of ammo prior to entering an adventure. Some adventures have trade terminals inside, but others force you to complete the adventure with the items in your inventory only. Some adventures are over 3 hours long and you might encounter hundreds of enemies so make sure to keep your inventory heavily stocked with the things you need to survive.
  • Do NOT Use the Dungeon Exits unless there something goes terribly wrong. These are used for resetting the instance and to respawn you back on the planet. If you exit, there will be no confirmation message, your lockpick kit will be consumed and the adventure will reset. Dungeon Exits are clearly marked with the word “EXIT”.
  • Most interactive objects can be activated through a right click.
  • Waypoints are laid out to help you find your way around. Make sure to pay attention to them.
  • Make sure to have your sound and music turned on. Some puzzles might require the use of all of your senses in order to complete.

[h=2]Awesome Weapons To Be Discovered![/h]
Over 100 weapons have been added to your arsenel. They have been carefully crafted to deliver great advantages to you in your Hunting and PVP experiences. Weapons have been designed for the noob to uber and span both laser and blp. ROCKtropia has started a naming convention for our new weapons to better assist you with your oganization​
Here are the conventions​
DPS – The weapon is designed for effective damages per second.
ECO – The weapon is designed for increased economical uses.
LP – Laser Pistol
LR – Laser Rifle
Pxx - BLP Pistol. The xx is the recommended skill for the weapon
Rxx – BLP Rifle. The xx is the recommended skill for the weapon​
Example: Gazunga DPS R10(L)​
Gazunga – Make of the gun
DPS – Weapon designed for effective damage per second
R10 – Weapon is a BLP Rifle and the recommended skill level is 10​

[h=2]Club NEVERDIE Under Construction![/h]
The new club NEVERDIE is currently under construction. The new location can be found in New Harlem. You have the opportunity to tour the facility prior to its opening night. Take a look around. Check out this screenshot section below​



[h=2][/h]





Make sure to check back when the opening party takes place.

[h=2]Components Hit The Crafting Scene![/h]
Components have hit the crafting networks. These components will be the keys to your success. There are tons of new components to craft and utilize in the new wave of BPs hitting the scene this VU and future BPs to come. They fit in the ROCKtropia Components BP Book which can be purchased from a technician.​

[h=2]PIMP Your Gear! – Stunning New Textures For Your Custom Items[/h]
Pimp your jeans with Dragon Scales or stylize your vehicle with Leopard Seats!!!
Texture Blocks and Leathers have landed in this VU. You can now take the skins and hides of most creatures and place 3 in a refiner to receive a Leather. The leather can then be crafted into a Texture Block that can be applied to all your customizable items. Hides have also be added to a few creatures that never had them before.


[h=2]New Armors To Defend Against Hell[/h]
Technically Advanced Armors have been rumored to be found in the Firewall. They are said to have the protection required to defend against the toughest forces of Hell.​



[h=2]Updates And Other Things You Need To Know[/h]
  • Performance Upgrade. You should notice an increased rate of performance. In some cases you will be able to crank up your AA or move up a level in graphics quality. I.E from High to Very High. Check out the difference and adjust accordingly
  • Quests Fixed. Check any quests you have been having trouble with and you should be able to complete them now.
  • Naming Convention Fixes
  • Terminal Fixes
  • Blueprint Fixes – If you had any issues with existing blueprints check them, They should be fine now.
  • Muscle Park reconfigured. Now Ivan can unlock the remaining workouts
  • Loot Stacks Increased
  • Company Mission Fixed
 
Hmmm, Rocktropia just got pretty interesting :wtg:
 
Patch error

Well, am I the only one who face really tough patch issue? I can't patch the game, i got the message :

Error executing entropia_universe_setup_12.7.2.99972.exe

I've tried to uninstall then reinstall, same issue. Someone have an idea?

Regards,
 
Fire Bertha and hire Konve!! great job +rep
 
Well, am I the only one who face really tough patch issue? I can't patch the game, i got the message :

Error executing entropia_universe_setup_12.7.2.99972.exe

I've tried to uninstall then reinstall, same issue. Someone have an idea?

Regards,

I had that quit the program, waited 30 minutes and it worked. That error in the old days was due to an overload of downloaders. But that was 5 years ago, they must have fixed the download problem by now....
 
MISC
Mining Survey UI will now remember the last resources selected and save in the player settings.


Forget what I said, the finders are still screwed up :mad::mad::mad::mad::mad:

No it still doesn't work.

The complete mess MA made 15 months ago of redesigning the Mining Finders showed they no longer employed anyone who understood how Mining worked, and this would seem to show they still don't.
 
Got to say it, great graphics on the Atrox. the new revamp Ithaca with the new Atrox looks the nuts. Massive rep to the dev team. I was genuinely really impressed tonight, great job folks.

Really enjoyable evening, brillant update.

Rick
 
Hoverpods have been adjusted for greater stability

To be honest the new stability is a bit too stable.

Vertical wall you say? Side of a bank you say? No problem for a hover pod. Up we go! :laugh:
 
Great since these update i can't play anymore.
The update can't be installed.
Not before and not after lounching the loader.
An deinstallation and reinstallation didn't work too.
Anyone who can help me?
 
Great since these update i can't play anymore.
The update can't be installed.
Not before and not after lounching the loader.
An deinstallation and reinstallation didn't work too.
Anyone who can help me?

Same here. Please inform if there is a solution?
 
Same here. Please inform if there is a solution?
Everyone who's having trouble with installing, have you tried the most obvious thing of starting the client loader with "run as administrator"? :)
 
Everyone who's having trouble with installing, have you tried the most obvious thing of starting the client loader with "run as administrator"? :)
Actually no. :ahh:
...but I tried like 15 times to get it started, and when I finally was fast enough to turn off the "SplashScreen" before it crashed it worked !!!!!
 
Actually no. :ahh:
...but I tried like 15 times to get it started, and when I finally was fast enough to turn off the "SplashScreen" before it crashed it worked !!!!!
Oh, is that what is crashing the client loader?
Maybe someone could try starting up IE, and turning of JS, and then launching the client loader.
 
Seems I was right when I said MA didn't employ anyone anymore who understood the Mining System

History for support case 235540:


2012-08-29 09:31 You wrote:

The latest release yesterday announced that the bug I reported to you in case 230685 (and earlier ones), is fixed, but I and others have re-tested it, and it isn't.

I expect you are already aware of this, and will be really fixing it in another Release in the near future.

2012-08-31 22:47 Entropia Universe Support:

Hi,

Thank you for your report. The new Mining UI feature will only remember which was your last search selection between your sessions and not between your different finding tools.

Thank you for your patience.

Kind regards,
George | Planet Calypso Support

2012-09-01 10:27 You wrote:

Hi,

That would be a pointless change of little benefit.

It seems your Support Staff still haven't understood the real problem, despite 15 months now of Support Cases and comments on various Forums.

To announce a trivial change as the substantive change everone has been waiting for is competely misleading.

When can we expect the real change?


Edit : just seen things are worse than I thought - even this simple change is bugged except on Arkadia
 
Last edited:
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