Major tier upgrade process

OMG is getting more complicated :eyecrazy:

i think it was pretty well thought out... people always hate change... and this always happens after VUs and mini updates... but u gotta adapt to it...
 
Not having to risk an item to upgrade one is a step in the right direction, must admit. I have a few items where a 5% risk is not feasible - plus we've not even seen what these upgrades are.

But, if you remove the 5% salvage risk on the 2nd item, why not just remove the requirement altogether??
 
But, if you remove the 5% salvage risk on the 2nd item, why not just remove the requirement altogether??

Because then it would make sense...



Thus, it's not gonna happen!
 
Because then it would make sense...



Thus, it's not gonna happen!

The first time somebody gets scammed for 'loaning' an item of high value to upgrade the other this could be turmoil. There are TWO people in game I'd trust to upgrade the rare items I happen to have and not have them rip me off. Avoid the headache. Make these upgrade req's reasonable for the high-end stuff.

After all, we still don't know what the decay/cost is to use the 'enhancements' - probably getting !!!!! anyway. Not to mention the cost to upgrade each tier. *Rant Done* :p
 
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blahhh i can see what is coming...

there is a item u can see in any boring grinding chineese game with tier... this item make sure u can salvage the item even on a fail.

BUT WAKE UP! IN THIS GAME WE CANT GRIN MONEY.

ITS NOT RAINING PED...is it?

So despite this, i foresee mindark launching such item and i suspect they may worth alot... which i think is bad :(

They seem to borrow all the ideas that grinding-micropayment-mmo uses. But forget this is a RCE and not a game u can manage to buy insane price item because u can just get that amount with a few hours brainless botting-or-grinding.
 
Subscribing,


Wondering as well how I will upgrade an UL HL12 that appears to be the only one in game...

And as well if we will know what we will be getting out of the upgraded gun to know if its even worth the trouble!


N8

You would be getting the ability to use the tier slot and hence use the enhancer of your choice in that freshly upgraded tier slot, L gear the tiers upgrade automatically, but it's manual upgrade on unlim gear.

Then keep an eye on Akoz enhancment stats thread to see what enhancements you can add and what they do is all we can do for now.

https://www.planetcalypsoforum.com/forums/items/174035-item-enhancer-stats.html
 
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You would be getting the ability to use the tier slot and hence use the enhancer of your choice in that freshly upgraded tier slot, L gear the tiers upgrade automatically, but it's manual upgrade on unlim gear.

Then keep an eye on Akoz enhancment stats thread to see what enhancements you can add and what they do is all we can do for now.

https://www.planetcalypsoforum.com/forums/items/174035-item-enhancer-stats.html


That didn't really answer my question as to how I can even open a slot. I need another HL12 to open the slot...and as there is only the one that I own in the game that is going to be hard to do ;(

I was hunting last night and tonight and my gun is ready to upgrade...I am just unable to do so.


N8
 
I wanna think that I know what he is talking about.
I heard something about the 2nd item is returned. I'm gonna focus on that part cause it sounds good. The rest was very confusing.
I also hear something they have will be fixed.. so that is good
I dunno, but thanks for the update and the upcoming fix.
In the mean time i'll just collect the ingredients

Lol, I like the way you're thinking about it. It's like just willing away the pain of a bad headache. ;)
 
hmm
:scratch2:
maybe they just need to pause the entire tier system for the time being, put ammo back, write a manual, work on it, get things better, figure out how i dont have to shoot 2000 bullets per shot....and then.......try a second release?
 
* deleted *
 
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still a bit confusing, can you exactly explain what needs to happen to not loose the secondary item? What is this check thing? A check mark? A program check?

A "check" is pen and paper rpg vocabulary for a dice roll.
Simply put, If the dice roll is within a certain range, you succeed, if its outside, you fail.
What the range is depends on the situation, considering your characters skill and equipment and how difficult the action is. (and possibly a bunch of other things, depending on how complicated you want to make it)
 
That didn't really answer my question as to how I can even open a slot. I need another HL12 to open the slot...and as there is only the one that I own in the game that is going to be hard to do ;(

I was hunting last night and tonight and my gun is ready to upgrade...I am just unable to do so.


N8

Maybe you didn't read the whole thread? :scratch2:
Less complaining, more reading, go experiment or wait for someone else to figure it out.

MA says they have some other things in the system that hasn't been found yet. Even unique items will be upgradable.

I don't think the HL12 is unique anyway... maybe try to work out a deal with the other owner(s).

But even if it is unique there is/will be a way to upgrade tiers according to Marco.
 
Would be nice to have clean concise answer with pictures maybe?

They've probably spent all day sitting around a table eating meals and working on a way of making up a bug and have only got designs on a paper napkin so far :silly2: Wonder if the designers will be working all weekend to get this implemented.

Let me start with that I have received information from MindArk that there is currently a bug present which blocks the skill and profession associated with the action of upgrading UnL-items. It will be fixed in a mini-update next week.
How can what possibly seems to be a new and pretty major type of skill profession be missing and not even mentioned in the first place :confused:

NEW FUNCTIONALITY

Item Enhancement system


  • Weapons, Armors, Mining Tools and Fast Aid Packs have a new property called Tier
  • Tier increases independently for each item when it is used
  • Tier Increase Rate (TIR) indicates how fast Tier increases and is different for each item (shown in Items Info)
  • Limited items increase Tier faster than unlimited items
  • Major Tiers (1.0, 2.0, 3.0 etc) unlocks Sockets, i.e. an item with Tier 4.0 has four unlocked Sockets
  • Limited items are automatically Upgraded when they get to a new major Tier (Tier 1.0, 2.0, 3.0 etc)
  • Unlimited items must be Upgraded through a manual process when they are about to reach a new major Tier (Tier 0.9, 1.9, 2.9 etc)
  • Upgrading an Unlimited item requires ingredients; if it succeeds, it takes the item to the new major Tier (Tier 1.0, 2.0, 3.0 etc)
  • There is a new type of item called Enhancer
  • Enhancers can be connected to Sockets (and connected Enhancers can be disconnected)
  • Connected Enhancers modify the stats of an item
  • Enhancers are stackable but their effect is not affected by stack size
  • Connected Enhancers may break when the item they are connected to is used, which reduces the connected stack size
  • Enhancers are craftable and are a new addition to the manufacturing system, with a new profession and skills
All I see is enhancer manufacturing involves a new profession and skills unless I'm reading it completely wrong and crafting and upgrading are going to be the same skill set :dunno:

If this is supposed to become a profession we really, really need a safe lending system implemented as I'm sure some people would love to specialise in this!

On a more positive note things are now looking a little more interesting! :)
 
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This "explanation" does not explicitly say that there is some (missing) profession level where there is a 0% chance of losing the second item.

It needs to be rewritten to be more clear.
 
5% risk to loose a rare item to get a 5% increase of stats of choice... seem like it evens out in the end... no? :p

nope, more like 10% chance (at 50% success rate the chances are you have to attempt it twice, doubling the risk of loss)

Plus, the 5% improvement is only temporary, and can dissapear at any (pseudo-)randomised time as the "stackable" enhancer de-stacks, an comes at a price, the unlocking of tier 1 for example does not add 5% improvement alone, let alone a permanent improvement,
 
MA says they have some other things in the system that hasn't been found yet. Even unique items will be upgradable.

Aaahh... the other things.

I'm sure that MA will secretly implement these “other things” one day, once they actually figure out what they should be.

;)
 
nope, more like 10% chance (at 50% success rate the chances are you have to attempt it twice, doubling the risk of loss)

I suggest that you read a good text book on Probability Theory.

http://en.wikipedia.org/wiki/Probability_theory

Given the current stated odds, the actual chance of losing an item on any given attempt is 2.5%.

Losing an Item = 50% Chance of Upgrade Failing AND 5% Chance of Salvage Failing = 0.5*0.05 = 0.025 = 2.5% Chance.

Nothing personal, I just tired of continually reading similar misconceptions all over this forum.
 
That didn't really answer my question as to how I can even open a slot. I need another HL12 to open the slot...and as there is only the one that I own in the game that is going to be hard to do ;(

I was hunting last night and tonight and my gun is ready to upgrade...I am just unable to do so.


N8

I didnt bother answering your HL12 question as it's pretty obvious if you say there's only one HL12 your fucked at this time arent you.

So you didnt ask what we would be getting for the upgrade and if it would be worthwile bothering? which is what i answered and gave you a link to whats known so far as far as enhancements.
 
But you still need a secondary item?!. Which imo is kinda retarded cuz there is unique items out there.. Aswell as semi-unique.

As far as i know there is only two imk3's ingame, i own one and that scammer has the other.. in other words there is no chance for me to tier my gun.

I was really looking forward to a good solution to this, but guess i was wrong in thinking it could be solved..

/Faith

U are a unique guy with a unique problem. Think of the rest. With a need for secondary item for upgrading, MA has virtually DOUBLE the players base overnight ! Brilliant idea. Why did'nt I see it coming, lol.

Cheers to MA. Your player base has doubled, or triple if all decide to keep an additional spare weapons/tools/whatever upgradeable items (for precaution) in case the upgrade fails an the secondary item is consumed. :yay:
 
MA says they have some other things in the system that hasn't been found yet. Even unique items will be upgradable.

Marco, let me be blunt - this is bullshit. Requirement of a second item, ON ANY LEVEL, is pure bullshit.

I'll stop with the "pure bullshit" part and give a suggestion, which I strongly hope someone there looks at as an immediate.
Allow crafters the ability to take an item, and a 'blank' blueprint - and create a 'copy' of the original item, as a template, for tier upgrading purpose ONLY (i.e., dummy item - unuseable). This prevents and eliminates all of the whining, and introduces (groan...) yet another ped sink for MA and their ever-worrisome bottom line.

Beyond that, please also pass onto them that this season is almost undoubtedly my last - this is the very final straw, I'm just seeing some of these events through to their finale so I know which of my bets on who's gonna win, wins :D.
You guys had a great concept, but then someone there decided to find a way to take a tier upgrade system that's found in any regular RPG and fuck it up with a RCE concept that is a hidden item-control check system that specifically targets ubers, harms the bottom line for mid levelers, and gives low levelers a very harsh ped drain - all in your misguided efforts of 'fairness'.
Socialism and it's ilk does not work, especially when trying to mix with capitalism - virtual or otherwise.


p.s. - You guys allow ownership transfer of an account? I have a few friends who will still keep pumping money into this farce, and I'd like to give one of them my account as a Xmas present. :confused:
 
nope, more like 10% chance (at 50% success rate the chances are you have to attempt it twice, doubling the risk of loss)

Plus, the 5% improvement is only temporary, and can dissapear at any (pseudo-)randomised time as the "stackable" enhancer de-stacks, an comes at a price, the unlocking of tier 1 for example does not add 5% improvement alone, let alone a permanent improvement,

It adds some TT to the item, not much but it is a permanent improvement ;)

...
I'll stop with the "pure bullshit" part and give a suggestion, which I strongly hope someone there looks at as an immediate.
Allow crafters the ability to take an item, and a 'blank' blueprint - and create a 'copy' of the original item, as a template, for tier upgrading purpose ONLY (i.e., dummy item - unuseable). This prevents and eliminates all of the whining, and introduces (groan...) yet another ped sink for MA and their ever-worrisome bottom line.

....
I think they have something like this in mind for the unique and very expensive items. At least I think that is what Marco suggests when he says that even unique items can be upgraded and we have not discovered the way to do it yet.
 
Please,u must delete secondary item from upgrade process and everything will be ok.


Thanks
:yay::yay::yay:

Karlos
 
Totally agree with Sunab Naverith on allowing crafters to create a "dummy clone" of an item.

Thus allowing a new profession, new business and as Sunab mentions, a new ped sink for MA/FPC.

This would be a hell of a better system than actually having to get a second item and would actually allow unique items to be tiered up too.

C
 
Please,u must delete secondary item from upgrade process and everything will be ok.

Well not quite, but largely.

So what are the sources of a duplicate item?

- everyone deposits more and carries duplicates
- you buy the duplicate on the auction, then sell it back (if it hasn't been consumed)
- you know someone who will lend it (against collateral)

actually the last isn't practicable, because presumably they will be tiering it themselves, and you need a duplicate with no tiers and minimum TT. (MA have forgotten so far to say what the TT of the duplicate can be, and here owners of UL SIB weapons are at at additional disadvantage - the 50% condition limit; perhaps that will be the subject of the next 'clarification').

So what on earth is the point of requiring a duplicate item of uncertain TT value and rarity?

As for Upgrader Profession, how many upgrades is it going to take to reduce the chance of loss to say under 1%? Maybe 1000 upgrades? Will we know within 2 years, until someone gets skilled enough to measure it?
 
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when do we get a tiergarten? :scratch2:

that needs an upgrade from the Kindergarten where MA employees currently spend their time.
 
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