Dutchie
Alpha
- Joined
- Aug 20, 2006
- Posts
- 693
- Location
- Netherlands
- Avatar Name
- Effem Dutchie Millbrook
Hm. I'm seeing some mixed advice on amping.
I'm just started and at rifle 180 or so.
However, I started to amp at around 80. Killing almost anything with an unamped opalo would be a pain since you need sooo many shots. And if you have no decent armor one is often killed before (and with e.g. fully repaired pixie or goblin you'll take a lot of armor decay).
From an efficiency point of view (dam/sec), I would say amp from the very beginning.
Now someone mentioned that without amping you skill faster. I did not do a real experiment to this, but I am quite sure I did skill a lot faster with the amp. It seems that the skill gain I get from the same mob is the roughly the same.
(and if someone wants to experimentally verify this, please do).
However I can kill more mobs in the same time. Also I can move to a little bit less low mobs. It took way less time to go from 80 to 180 with amp than it took to go from 0 to 80 without amp.
So for me:
it seems that skill gain is more related to ammo burned than on amping or not
an amp has better dam/pec so more economical
the skill gain/hr is better with amp
(and yes: ammo burn/hr is also higher; however if that is the major concern then better stay within the city limits (no need to burn ammo in PA, so economically this very cheap )
There is still one open issue for me:
If you kill the mob you get some additional skill gain. So it might be more efficient when skilling to take down lower level mobs. Or is the additional skill gain depending on the HP of the mob?
(or in other words: do I (due to the skill bonus you get when killing a mob) skill more from taking down 9 snab-mail young (hp 20) than from taking down 1 cornundacauda mature (hp 180) ? )
I'm just started and at rifle 180 or so.
However, I started to amp at around 80. Killing almost anything with an unamped opalo would be a pain since you need sooo many shots. And if you have no decent armor one is often killed before (and with e.g. fully repaired pixie or goblin you'll take a lot of armor decay).
From an efficiency point of view (dam/sec), I would say amp from the very beginning.
Now someone mentioned that without amping you skill faster. I did not do a real experiment to this, but I am quite sure I did skill a lot faster with the amp. It seems that the skill gain I get from the same mob is the roughly the same.
(and if someone wants to experimentally verify this, please do).
However I can kill more mobs in the same time. Also I can move to a little bit less low mobs. It took way less time to go from 80 to 180 with amp than it took to go from 0 to 80 without amp.
So for me:
it seems that skill gain is more related to ammo burned than on amping or not
an amp has better dam/pec so more economical
the skill gain/hr is better with amp
(and yes: ammo burn/hr is also higher; however if that is the major concern then better stay within the city limits (no need to burn ammo in PA, so economically this very cheap )
There is still one open issue for me:
If you kill the mob you get some additional skill gain. So it might be more efficient when skilling to take down lower level mobs. Or is the additional skill gain depending on the HP of the mob?
(or in other words: do I (due to the skill bonus you get when killing a mob) skill more from taking down 9 snab-mail young (hp 20) than from taking down 1 cornundacauda mature (hp 180) ? )