PlanetCalypsoForum.com :: Entropia Universe Discussion and Resources
  • Bertha Bot

    by Published on 02-02-2018 14:36



    Tame, hunt and PvP all at once in another glorious Hogglo Diablo Mash Up taking place right now! These rare Hogglo breeds are event-exclusive, with loot being both shared and non-shared.!
    Locations:

    • 79666, 94076 (PvP Zone East of Fort Argus)
    • 79515, 93944 (PvP Zone East of Fort Argus)

    Hogglos:

    • Gigantic Hogglo Diablos donít die easy, so come and strengthen the groupís firepower.
    • Tame + take home your own Hogglo ó if you can find it! Elusive Hogglo Pygmies and prized Hogglo Blacks are sometimes found sheltering under the big bellies of their Diablo defenders.

    Happy hunting!

    Hogglo Diablo Mash Up Tame Hunt PvP!
    by Published on 01-12-2018 15:56
    1. Categories:
    2. Dev Notes

    Developer Notes #15



    In the latest release of Entropia Universe (15.15.7) a persistent issue related to lag and connectivity that had affected an increasing number of Entropia players was resolved.

    The Entropia community reported their experience of lag in support cases and on community forums. These reports helped our developers to pinpoint the causes of the problem within the many layers of IT-technology that constitutes the core of the Entropia Universe platform.

    What makes Entropia stand out among other MMOs are, among many other things, the highly secure Real Cash Economy and its borderless server architecture that provides a seamless and immersive virtual universe. Events such as economic transactions should be visible to all affected participants instantaneously, no matter where they are located within Entropia Universe.

    For players within visible range of each other even more information needs to be shared. This includes the smallest things such as avatar movement, clothing or armor equipped by avatars or the firing of weapons. Some events such as creature attacks will also include calculations of varying complexity within various systems.

    All game events that occur between Entropia Universe clients around the world and the Entropia Universe data centers are securely transmitted over the internet. To achieve a smooth and reliable Entropia Universe experience, all components in the client-internet connection-server chain must themselves perform smoothly and reliably.

    When an unexpected and intermittent behavior such as lag begins to occur, developers need to examine when and where it started and then work to isolate the possible causes of the problem. In a complex environment such as Entropia Universe there are many layers of software that can be involved. Further, a number of services provided by 3rd parties such as Internet Service Providers can also be part of the experienced problem.

    As both our datacenter engineers and developers worked through the layers of the infrastructure and software that could be contributing to the lag problem of the past few months, a number of issues were addressed in patches during the final months of 2017. We also measured the effect of those patches and received valuable feedback from community polls and support channels.

    After weeks of hard work the developers found that changes to certain underlying parts of the server software dramatically decreased the incidence and severity of lag experiences. Extensive testing of the new software was performed over Christmas and New Years, and on January 5, 2018 a patch was ready for release.

    The developers wants to express their gratitude to all players who reported valuable information about their experience of the lag situation. While all at MindArk are dedicated to continually improving the Entropia Universe experience in the years to come the feedback from the people behind the avatars that essentially are the Entropia community are simply priceless.

    If you still encounter lag-related issues please review the System Requirements and make sure that your computer and internet equipment have the latest updates. A router restart can also sometimes help with problems on your local network.

    The Entropia Universe support team are always available at https://account.entropiauniverse.com...t-faq/contact/ if you need any further assistance or want to report an issue.


    Originally Posted Here
    by Published on 07-07-2017 12:12     Number of Views: 3429 
    1. Categories:
    2. Hunting,
    3. Crafting



    The annual Eomon migration period is here! Take part in a spectacular piece of Calypsian history and watch the majestic Eomon migrate over the plains of the Eudorian continent.

    The Eomon migration has been a popular seasonal hunting event for many years on Calypso. Predators follow in the wake of the mighty Eomon herd, such as Atrox and Mulmun mutants.

    For 2017 there are extra spawns of Longtooth Adolescents for newer hunters with less experience and more basic equipment. There is also a thrilling special extra mission and a Video Competition!
    For full details please see the Eomon 2017 Intel page: http://www.planetcalypso.com/events/...2017/index.xml


    Originally Posted Here
    by Published on 06-08-2017 20:24     Number of Views: 5233 
    1. Categories:
    2. Dev Notes,
    3. General

    Developer Notes #11 - Loot 2.0

    Later this month, MindArk will be releasing a special Loot 2.0 Version Update that will overhaul the way in which hunting loot is calculated and distributed. Many of the features and systems added over the past few years have gradually led to this update, which will significantly improve overall loot returns for the vast majority (upwards of 98%) of participants.

    The information in this Developer Notes article is intended to inform participants of the upcoming changes and to gather initial impressions and feedback to help ensure a smooth implementation of this exciting update. Please bear in mind that the changes described below are still being finalized and tested, so some specific details may be changed upon release, while other changes may require additional refinement or testing and therefore may not appear in the initial Loot 2.0 release, but instead in subsequent patches or Version Updates.

    Loot Changes
    • Loot calculations will be optimized and improved to better factor in the various costs associated with hunting activity, including: healing, ammo consumption, buffs, tool and armor deterioration, attachments, and more.
    • A special hunting bonus pool will be implemented that will distribute funds from various sources, including skill misses, PVP, marketing and special events, which will improve overall loot returns for all participants.
    • A new Economy rating parameter will be introduced, on a scale of 1-100, that indicates the efficiency of a tool and which influences loot calculations. This change from the once dominant damage/pec model will provide the design team with more freedom to release exciting and interesting items with a wider range of damage output and special effects. For example, our team will have the ability to create powerful new items that provide access to challenging and exciting content without dramatically increasing cost to play. Existing items will be assigned Economy values that reflect their relative efficiency to one another and to the entire array of items in the universe.
    • Avatar skills will play a role in loot calculations and this role will be expanded in future Version Updates. Imagine new professions that offer hunting specialization opportunities and a way to incrementally increase net loot returns for dedicated and active hunters.
    • MindArk has been monitoring the community discussions concerning so-called 'loot waves' and will implement changes in the Loot 2.0 and subsequent Version Updates that will address this issue by improving the distribution of resources and items, with the goal of ensuring that loot opportunities are more interesting, dynamic and fair for all participants
    • Ammunition will be removed from hunting loot. This change has been requested by many participants over the years and will assist participants in more accurately tracking their results.
    • Loot value calculations and the composition of the items in loot will be affected by properly matching avatar skills and gear to the creature being hunted, rewarding efficient kills with more interesting loot. For optimal loot, it will be important to avoid inefficiencies such as low damage output compared to creature health, excessive time and cost to kill, overkill damage, unmaxed weapons and other factors. This system is intended to reward game knowledge, which has traditionally been an important and unique aspect of success in Entropia Universe, and to provide opportunities for participants to improve their loot returns via experimentation, optimization and specialization.


    Also in the Loot 2.0 Version Update will be a range of improvements to various other systems with a eye toward lowering costs and increasing enjoyment for all Entropians. An example of such are the following planned changes to armor:

    Armor Changes
    • Armor now decays significantly less per point of damage absorbed.
    • Armor no longer has a minimum decay based on total protection, it will now always decay proportionally to the amount of damage absorbed.
    • Armor can now absorb all incoming damage down to a minimum of 0.1 point of damage taken, instead of the previous 1.0 points of damage.
    • Armor and armor platings now decay independently based on the amount of damage they each actually absorb, rather than both decaying as if absorbing the full amount of received damage.
    • Armor decay is now linear per point of damage absorbed, rather than increasing in cost per damage absorbed.
    • A profession level requirement will be introduced for non-(L) armors. Meeting the required level results in the armor offering full protection at all condition values. If the profession requirement is not met, armor works as before, with protection decreasing relative to condition.


    Our design and development teams have been working very hard on these important changes for many months now, and MindArk looks forward to incorporating valuable feedback from our wonderful and passionate community leading up to the release of Loot 2.0!

    Discussion Thread

    Originally Posted Here
    by Published on 05-23-2017 14:45     Number of Views: 5246 
    1. Categories:
    2. Support,
    3. Dev Notes

    In light of the recent malware and ransomware attacks, including WannaCry, MindArk has performed a comprehensive review of its security policies and procedures.

    In order to ensure an appropriate level of account security for our customers, MindArk has decided to discontinue support for Windows XP and older operating systems starting in Q4 of 2017.

    We urge any Entropia Universe participants still using Windows XP or older versions of Windows to upgrade their operating systems within the next several months. MindArk will provide information and support once the upgrade deadline approaches later this year.

    Account security is MindArkís highest priority; we appreciate your understanding and cooperation in helping to keep Entropia Universe safe and secure for all participants.

    We also encourage all participants to secure their Entropia Universe accounts with the Entropia Pocket two-factor security system.

    Klas Moreau
    CEO MindArk

    Originally Posted Here

    Forum Thread
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