Ok,
in this Posting i want to declare how i think mining works.
Probably this posting won´t help you much to mine with more efficency but it could help you to understand how thinks could work and how skills (and tools) matters.
But beware this is only a theory, cause like everybody else (exept some MA-employes) i don´t know for sure how thinks work.
This posting even don´t want to explain how MA solved this problem.
The aim of this theory is to explain how the principles of a the PE-World could work.
Even if they are absolutely wrong you could learn a bit.
Cause as a programmer you have a lot of oportunities to reach a aim, but the principles are always the same.
(Indeed i will you show my theory with a strongly simplified example in order to make it more understandable to non-programmers)
So if you will understand this theory you can probably much more divide some myth from the things how the real system could work.
To make it more simple for me (my english isn´t the best ) i will write further on as my theory would be facts to save relatives.
But never forget this is only a theory how the princip of the system COULD work.
So lets beginn:
first: There are NO ores lying in the ground
everytime when a bomb detonates a great random number will be choosen.
The normal random-range is 1-100.000
if the bomb detonates in a "ore"-field (depending from coords) the number will be lowered (the more the bomb is in the field the more the upper-limit will be reduced)
For every founding in the last X-hours (regeneration time) the upper limit will be increased.
So the random will change like this
from (1- 100.000 -5000(for beeing in a orefield) + 15000(for the deposits found in the last X-hours)) =>
Random = 1-110.000
The number we got is 63211
No we have to compare this number to another number which will also created through a random function:
The normal random-range is 1-1.000
Now we count all skills together that affect mining with different modifiers,
lets say:
50 X Intelligence + 5XComputer + 10XGeology + 15XProspecting + 20 Groundassetment and so on.
this will give us a number, lets say 30.000 this number will be multiplied with the effiency from our Orefinder.
the better the orefinder is the higher the multiplier will be (if we can handle this orefinder well), lets say our multiplier is 3.
So we have a total sum of 90.000.
This will be added to our upper-limit.
No we have a rand from 1-91.000
If the chosen number is greater than 63211 we hit a deposit, if its smaller we have no resources found.
Lets say the number is greater, so we found something.
this will be bring us to the next randomfunctions:
At first we have to find what kind ore we find.
this is a very simple function.
The area we are in supplies only 3 or 4 types of ores.
so we take a basic-rand from 1-100
if the chosen number is between 1 and 60 we will find the common ore
if its between 61 and 90 we´ll find the mid-level ore
if its between 91 and 100 we´ll find the rare ore
for every pro-level we have in mining we get a plus 1 added to the minimum level
so lets say we have level 10.
Our personal random would be 11-100
the chosen number is: 63
This will mean we´ll find the mid-level ore
So the last thing we need will be the size of the deposit:
the size will be another random function including the loot-pool and probably many other factors....
this part probably includes a extra random which decides if you global/HOF or not (like rand 1-100.000 if the chosen number is 1 you global)
So thats my theory.
I hope you all understood how many factors could be wrong.
Cause there are so many ways you could change that system.
But most of changes would lead to the same results.
All i want to show with that theory is:
if you are well skilled your chance of finding ores is increased.
if you are well skilled your chance of finding rare ores is increased.
if you are well skilled but at the wrong place you have only a very small chance to find ores
if you are well skilled but to the wrong time at the right place (cause the were found many deposits in the regeneration time)you have only a very small chance to find ores
if you have only few skills you can find ores but your chance isn´t so high
if you have only few skills you can find rare ores but the chance is very small
So skills do matter (a lot), but you can even find the greatest HOF of the rarest ore without any skill
in this Posting i want to declare how i think mining works.
Probably this posting won´t help you much to mine with more efficency but it could help you to understand how thinks could work and how skills (and tools) matters.
But beware this is only a theory, cause like everybody else (exept some MA-employes) i don´t know for sure how thinks work.
This posting even don´t want to explain how MA solved this problem.
The aim of this theory is to explain how the principles of a the PE-World could work.
Even if they are absolutely wrong you could learn a bit.
Cause as a programmer you have a lot of oportunities to reach a aim, but the principles are always the same.
(Indeed i will you show my theory with a strongly simplified example in order to make it more understandable to non-programmers)
So if you will understand this theory you can probably much more divide some myth from the things how the real system could work.
To make it more simple for me (my english isn´t the best ) i will write further on as my theory would be facts to save relatives.
But never forget this is only a theory how the princip of the system COULD work.
So lets beginn:
first: There are NO ores lying in the ground
everytime when a bomb detonates a great random number will be choosen.
The normal random-range is 1-100.000
if the bomb detonates in a "ore"-field (depending from coords) the number will be lowered (the more the bomb is in the field the more the upper-limit will be reduced)
For every founding in the last X-hours (regeneration time) the upper limit will be increased.
So the random will change like this
from (1- 100.000 -5000(for beeing in a orefield) + 15000(for the deposits found in the last X-hours)) =>
Random = 1-110.000
The number we got is 63211
No we have to compare this number to another number which will also created through a random function:
The normal random-range is 1-1.000
Now we count all skills together that affect mining with different modifiers,
lets say:
50 X Intelligence + 5XComputer + 10XGeology + 15XProspecting + 20 Groundassetment and so on.
this will give us a number, lets say 30.000 this number will be multiplied with the effiency from our Orefinder.
the better the orefinder is the higher the multiplier will be (if we can handle this orefinder well), lets say our multiplier is 3.
So we have a total sum of 90.000.
This will be added to our upper-limit.
No we have a rand from 1-91.000
If the chosen number is greater than 63211 we hit a deposit, if its smaller we have no resources found.
Lets say the number is greater, so we found something.
this will be bring us to the next randomfunctions:
At first we have to find what kind ore we find.
this is a very simple function.
The area we are in supplies only 3 or 4 types of ores.
so we take a basic-rand from 1-100
if the chosen number is between 1 and 60 we will find the common ore
if its between 61 and 90 we´ll find the mid-level ore
if its between 91 and 100 we´ll find the rare ore
for every pro-level we have in mining we get a plus 1 added to the minimum level
so lets say we have level 10.
Our personal random would be 11-100
the chosen number is: 63
This will mean we´ll find the mid-level ore
So the last thing we need will be the size of the deposit:
the size will be another random function including the loot-pool and probably many other factors....
this part probably includes a extra random which decides if you global/HOF or not (like rand 1-100.000 if the chosen number is 1 you global)
So thats my theory.
I hope you all understood how many factors could be wrong.
Cause there are so many ways you could change that system.
But most of changes would lead to the same results.
All i want to show with that theory is:
if you are well skilled your chance of finding ores is increased.
if you are well skilled your chance of finding rare ores is increased.
if you are well skilled but at the wrong place you have only a very small chance to find ores
if you are well skilled but to the wrong time at the right place (cause the were found many deposits in the regeneration time)you have only a very small chance to find ores
if you have only few skills you can find ores but your chance isn´t so high
if you have only few skills you can find rare ores but the chance is very small
So skills do matter (a lot), but you can even find the greatest HOF of the rarest ore without any skill