Jimmy B
Indioni Jones
- Joined
- Dec 2, 2005
- Posts
- 12,256
- Location
- UK
- Society
- Skillin' Villains
- Avatar Name
- Oni
Right, decided to do some loot tests after discussion arising in this thread, and elsewhere.
Test 1 - Kill some Ambulimax Young moronically
Equipment used: Gremlin+5B, Fap-5, Fap-2600, H350 (L) with two H-lasers, an I-scope and an A102. Couple of hits with Valor to finish.
Purpose: To test the theory that cost to kill mob, or amount of damage dealt, has an impact on the loot. The new ambulimax were perfect since they can't kill me, and their fast regeneration makes things much faster.
Results (numbers are PED, first number is first ambu killed etc, markup isn't included):
Ammo: 50, 50, 50, 50, 50, 50
Armor: 3.45, 2.63, 2.96, 2.89, 3.21, 3.02
Weapons: 16.58, 16.9, 16.9, 16.74, 17.37, 16.43
Fap: 1.2, 0.8, 0.86, 0.67, 0.76, 0.94
Total Cost: 71.23, 70.33, 70.72, 70.30, 71.34, 70.39
Loot: 5.97, 130.70, 5.88, 8.41, 4.37, 2.48
Overall spend: 424.31 (70.72 avg)
Overall loot: 157.81 (26.3 avg)
After it went ~6, ~130, ~6 I was so sure I was getting 130 on the next one lol
Test 2 - Kill some Ambulimax Young sensibly
Now I killed 12 Ambulimax Young with H350 replaced by a Scrof, and the A102 replaced by A106.
Total Ammo: 39.8
Total Armor: 0.77
Total Weapons: 19.85
Didn't fap.
Total Cost: 60.42 (5.035 avg per ambu)
Loots: 1.21, 1.45, 1.97, 2.90, 3.99, 1.19, 1.90, 2.14, 2.12, 40.35, 4.29, 2.01
Total Loot: 65.52 (avg 5.46)
(lowest single ambu loot I received earlier during ambumania was 0.60 I think)
Conclusion, Part 1
Cost to kill was roughly 14 times more in the regeneration experiment than in the more sensible run. The vast majority of this is extra ammo & weapon decay from letting the mob regenerate.
It seems that in the short term at least, the extra damage dealt isn't turned proportionally into loot. However, it does seem there is some extra loot. It kinda looks a bit like the in test 1 was multiplied by 3 from the 'standard' loot, but its hard to tell from such a short test. Quite a lot of the items did come in stacks that divided 3, but not all (e.g. got 1 Kidney Oil in one loot). It could plausibly be that its capped at 3, so may be worth doing a retest just letting the mob fully regenerate twice.
One other possibility is that its somehow calculated based on the weapon - using the formula in falkao's thread listed above, without pauses to allow regeneration it would be reasonably close to 3 times more expensive to kill ambu with H350 than with Scrof. My feeling was that I could have killed the ambus in roughly 1000 ammo which is fairly consistent with that, so it may be worth retesting like that if I have the stomach for it.
The global was 6 Brain (114 PED), 12 residue, 3 skin color set (33pec), 36 Adrenal (7.2 PED), 905 Ammo.
Test 3 - Mindless Exarosaur slaughter
Had about 42 PED ammo worth of decay left in the H350 which I'll never use in normal circumstances, so I went to slaughter some exarosaurs with it. However, in keeping with the insanity theme of the experiment, I didn't loot them.
Total spend was nearly exactly 60 PED. I killed 11 at the end:
Mature: 0.44
Old: NL, 0.35, 0.17, 0.16, 0.08
Guardian: NL
Dominant: NL, NL, 0.82
Alpha: 0.53
Total Loot: 2.55
Conclusion, Part 2
Not looting the mobs you kill is a bad strategy.
Test 1 - Kill some Ambulimax Young moronically
Equipment used: Gremlin+5B, Fap-5, Fap-2600, H350 (L) with two H-lasers, an I-scope and an A102. Couple of hits with Valor to finish.
Purpose: To test the theory that cost to kill mob, or amount of damage dealt, has an impact on the loot. The new ambulimax were perfect since they can't kill me, and their fast regeneration makes things much faster.
Results (numbers are PED, first number is first ambu killed etc, markup isn't included):
Ammo: 50, 50, 50, 50, 50, 50
Armor: 3.45, 2.63, 2.96, 2.89, 3.21, 3.02
Weapons: 16.58, 16.9, 16.9, 16.74, 17.37, 16.43
Fap: 1.2, 0.8, 0.86, 0.67, 0.76, 0.94
Total Cost: 71.23, 70.33, 70.72, 70.30, 71.34, 70.39
Loot: 5.97, 130.70, 5.88, 8.41, 4.37, 2.48
Overall spend: 424.31 (70.72 avg)
Overall loot: 157.81 (26.3 avg)
After it went ~6, ~130, ~6 I was so sure I was getting 130 on the next one lol
Test 2 - Kill some Ambulimax Young sensibly
Now I killed 12 Ambulimax Young with H350 replaced by a Scrof, and the A102 replaced by A106.
Total Ammo: 39.8
Total Armor: 0.77
Total Weapons: 19.85
Didn't fap.
Total Cost: 60.42 (5.035 avg per ambu)
Loots: 1.21, 1.45, 1.97, 2.90, 3.99, 1.19, 1.90, 2.14, 2.12, 40.35, 4.29, 2.01
Total Loot: 65.52 (avg 5.46)
(lowest single ambu loot I received earlier during ambumania was 0.60 I think)
Conclusion, Part 1
Cost to kill was roughly 14 times more in the regeneration experiment than in the more sensible run. The vast majority of this is extra ammo & weapon decay from letting the mob regenerate.
It seems that in the short term at least, the extra damage dealt isn't turned proportionally into loot. However, it does seem there is some extra loot. It kinda looks a bit like the in test 1 was multiplied by 3 from the 'standard' loot, but its hard to tell from such a short test. Quite a lot of the items did come in stacks that divided 3, but not all (e.g. got 1 Kidney Oil in one loot). It could plausibly be that its capped at 3, so may be worth doing a retest just letting the mob fully regenerate twice.
One other possibility is that its somehow calculated based on the weapon - using the formula in falkao's thread listed above, without pauses to allow regeneration it would be reasonably close to 3 times more expensive to kill ambu with H350 than with Scrof. My feeling was that I could have killed the ambus in roughly 1000 ammo which is fairly consistent with that, so it may be worth retesting like that if I have the stomach for it.
The global was 6 Brain (114 PED), 12 residue, 3 skin color set (33pec), 36 Adrenal (7.2 PED), 905 Ammo.
Test 3 - Mindless Exarosaur slaughter
Had about 42 PED ammo worth of decay left in the H350 which I'll never use in normal circumstances, so I went to slaughter some exarosaurs with it. However, in keeping with the insanity theme of the experiment, I didn't loot them.
Total spend was nearly exactly 60 PED. I killed 11 at the end:
Mature: 0.44
Old: NL, 0.35, 0.17, 0.16, 0.08
Guardian: NL
Dominant: NL, NL, 0.82
Alpha: 0.53
Total Loot: 2.55
Conclusion, Part 2
Not looting the mobs you kill is a bad strategy.
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