Without long balads, my view of SGA wasnt too good.
Reasons (not in any order)
-------------------------
1st Lack of items for Miners and Crafters - Like they were some undeserved minority. I dont get it.
2nd Strange loot distribution - items added on the run - leaving players in fake believe they can loot it eventho they cant. 2 SGA mining amps to one player in one drop?! Crazy considering how much of that crap dropped
3rd CP hype: there were also 0 SGA items put to loot there IMO at the 1st week, great TP tax to suck more peds. (MA/FPC has officialy screwed up all pilots, and took their business, using monopol to increase price!!!!) From when is using a TP so expensive for MA/FPC to operate?
4rd It leaved more ppl unhappy than happy, but thats just my feeling and I can be wrong. Dedicated hunters looting nothing - and you say its ok. I dont get this too. Can you imagine that dissapointment? And having dissapointed players is ok strategy? And I dont mean uber items should drop like rain, I hope thats clear...
5th Merry mayhem - I consider it SGA too. Solohunting was impossible this year, it ended like ... I dont know: someone looting 30hours straight 1 chomper in 5seconds. All the time. Its impressive, and I mean it for real, only chance to win with
those rules. Eh this kind of rules are a bit crazy to me and most of the players...
too lazy to go on!