JohnCapital
Slayer
- Joined
- Jul 19, 2006
- Posts
- 9,831
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- Colorado
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- Freelancer
- Avatar Name
- John Teacher Capital
I'll be the first to admit this may be a complete coincidence. However, I'll let you decide for yourself.
Amps are set so that they can do no more than 50% dmg. of the gun it's attached to. I.E. a gun that does 100 dmg. should use an amp that does no more than 50. Anything bigger, and you get no extra dmg. The thought is that the excess decay will be lost.
So let's test that.
Test: Small foul hunt on TI using Opalo SGA w/ two A104 amps
Opalo top dmg = 8, so any amp dmg above 4 is lost. (A104 does 14 dmg. losing 10 dmg. every shot.)
6-12 dmg/shot vs 5.5-11 for typical Opao+A101
Results:
gun+amps cost = 78.36
ammo = 114.18 (exactly enough for 1,903 shots w/ each amp, or 3,806 total shots)
gun+amps+ammo = 192.54
Armor decay (unplated kobold, no fap) = 1.62
TT loot = 172.13 (89.4% return vs. weapon costs)
For the number jugglers:
Lost 20.41 TT vs. weapon cost. Well below any expected TT loss from excess amping.
Total foul killed: 283 (mission counter start=90 end=373)
192.54/283 = Avg. 0.68 weapon spend/foul
172.13/283 = Avg. 0.61 TT loot/foul
1.62/283 = Avg. 0.0057 defense cost/foul
3,806 shots/283 killed = 13.44 avg. shots/mob
Round to 14 shots/mob = 0.05059x14=0.70/mob
Most were youngs. Perhaps 2% were adult/scout
4% LA tax means pretax loot = 172.13/0.96 = 179.30 true TT looted
179.30 true loot / 192.54 cost = 93.12% True return vs weapon cost
Theoretical cost of opalo+A101 to kill 283 foul youngs (100 health)
avg. dmg: 11*.75 = 8.25
100 health / 8.25= 12.12 shots x 1.1 (10% miss) = 13.33 shots round to 14 shots/young (basically same # of shots as A104 setup)
14 shots @ 0.02672/shot = 0.37408 cost/kill
0.37408 cost/kill x 283 kills = 105.87 total weapon cost
105.87 x 89.4% return = 94.65 expected TT loot
Actual loot exceed typical by 172.13/94.65=181.86%
Actual weapon cost exceed typical by 192.54/105.87=181.86%
(Since I used same % return, this isn't as amazing as it looks)
Feel free to check my numbers. I may have made a mistake somewhere.
Yes, it's only one test, and yes it could have been a coincidence. Try it yourself.
Amps are set so that they can do no more than 50% dmg. of the gun it's attached to. I.E. a gun that does 100 dmg. should use an amp that does no more than 50. Anything bigger, and you get no extra dmg. The thought is that the excess decay will be lost.
So let's test that.
Test: Small foul hunt on TI using Opalo SGA w/ two A104 amps
Opalo top dmg = 8, so any amp dmg above 4 is lost. (A104 does 14 dmg. losing 10 dmg. every shot.)
6-12 dmg/shot vs 5.5-11 for typical Opao+A101
Results:
gun+amps cost = 78.36
ammo = 114.18 (exactly enough for 1,903 shots w/ each amp, or 3,806 total shots)
gun+amps+ammo = 192.54
Armor decay (unplated kobold, no fap) = 1.62
TT loot = 172.13 (89.4% return vs. weapon costs)
For the number jugglers:
Lost 20.41 TT vs. weapon cost. Well below any expected TT loss from excess amping.
Total foul killed: 283 (mission counter start=90 end=373)
192.54/283 = Avg. 0.68 weapon spend/foul
172.13/283 = Avg. 0.61 TT loot/foul
1.62/283 = Avg. 0.0057 defense cost/foul
3,806 shots/283 killed = 13.44 avg. shots/mob
Round to 14 shots/mob = 0.05059x14=0.70/mob
Most were youngs. Perhaps 2% were adult/scout
4% LA tax means pretax loot = 172.13/0.96 = 179.30 true TT looted
179.30 true loot / 192.54 cost = 93.12% True return vs weapon cost
Theoretical cost of opalo+A101 to kill 283 foul youngs (100 health)
avg. dmg: 11*.75 = 8.25
100 health / 8.25= 12.12 shots x 1.1 (10% miss) = 13.33 shots round to 14 shots/young (basically same # of shots as A104 setup)
14 shots @ 0.02672/shot = 0.37408 cost/kill
0.37408 cost/kill x 283 kills = 105.87 total weapon cost
105.87 x 89.4% return = 94.65 expected TT loot
Actual loot exceed typical by 172.13/94.65=181.86%
Actual weapon cost exceed typical by 192.54/105.87=181.86%
(Since I used same % return, this isn't as amazing as it looks)
Feel free to check my numbers. I may have made a mistake somewhere.
Yes, it's only one test, and yes it could have been a coincidence. Try it yourself.