BBpunisher
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Falling dmg = tax on us the players. Was anyone complaining before the update that they wanted falling dmg?
...But i'm not tottaly against the damage thing, i just think that this needs some rearrangement. They could make it so you could only take damage when falling straight more than a XXX meters, not when your running down a "normal" smooth hill and get damage almost every step.. there are situations where a small hit of these could kill you in a hunt.. at least for my level...
Was anyone complaining before the update that they wanted falling dmg?
I m not against the fallin damage, it s just sad MA remove some that was very funny. Infact jumping from an high mountain was, since evr, a Calypsian very funny activity. No more fun :-(
"Hoverboots that slow you down just enough to not get hurt (L)"
Hi everyone.
I'm somehow pissed of because a simple jump makes some damage too on the avatars.
I would understand taking some damage in a huge fall, but c'mon, taking damage even while going down a small hill, no jumps at all, it's insane...
It's typical from Mindark to take out every little bit of fun we have with avatars.
First was the ability to run while sitted down (fun like hell really ) then small bugs that didnt affected at all any business, and now we take damage if we make a downhill run...
I'm hoping we can make a petition to Mindark remove this so called "feature".
Who's sharing my opinion and who's with this feature?
Damage etc fine with me.
Its just another way of skilling and cost is very minor.
It may be somewhere however, I have not seen it but how much of the new damage is skill related.
I am mid skill around 170 and I have tested the damage jumping of cliffs etc (both in and out of vehicles) and the damage is very minor. There is no way I could kill myself.
Jung
I think tuning it to make it more reasonable is the way to go.
If I run down a hill I should be fine. If I jump off a small bump I should be fine.
If I jump off a steep hill I can see taking a small amount of damage somewhere between 0.1 and 9.9 points.
If I jump off a cliff I should take damage that depends how far I fall varying from 10 points to 500 points depending on height.
Also, just to be fair, if we take damage from something then any mob doing the same thing should take an equivalent amount of damage.
Took me 10 seconds to learn watch where I run to. Are you guys blind or?
Also, just to be fair, if we take damage from something then any mob doing the same thing should take an equivalent amount of damage.
Yes, mobs need to take fall damage too. This way n00bs can have a new job other then sweating -- they can be herders, and herd lots of mobs for higher level hunters so that they lead the mobs off of the cliff and commit suicide so that the hunters won't have to do as much damage to kill the mobs. This seems like the most logical addition that should be added to the next vu.Besides, if it wants more reality; the mobs must be afected by gravity (damage) in equivalent way that humans... is the fair option.
Anyone who thinks mobs should take fall damage needs to think more carefully about how EU works.
MA aren't going to give everyone free loot.