"VTOL-hunting" IS an exploit, now confirmed by support!

Soc Mate has a statement from MA/FPC Support where they say" getting not hit in a VTOL is a feature and not a bug" he ask if its allowed to use a VTOL for "pingpong" mobs.


I try to get the full sup-case later today.
 
Oh c'mon.. just put a line in EULA:

" Participants are strictly forbidden to use their brains or similar organs capable of cognitive deduction or advanced logic."

lol, inserted :D
 
Soc Mate has a statement from MA/FPC Support where they say" getting not hit in a VTOL is a feature and not a bug" he ask if its allowed to use a VTOL for "pingpong" mobs.


I try to get the full sup-case later today.


When I reported this exploit to support they told me to take screenshots, including avatar name, date and time and to send them in.
 
Why do people care so much? This is a game where you play against the house "MA/FPC"... not each other like "WOW" or some other subscription based MMORPG. Any advantage gained does not in turn hurt anyone... maybe a bit on the economy side because a few mid levels can hunt a big mob that might actually give them something decent in the loot compared to there alternatives.... but in the grand scheme I think the impact is very minor.

Even with you playing vs the "house" they still win since you cant kill the mob for free... just armor/fap decay free....


Who cares... reminds me of the people who bitched at people who used autoclickers...


If it dont hurt anyone...

"Just because you can do something, means YOU SHOULD do it"

Perhaps some are MA-Agents.:girl: Yet today we have a official autoclicker integrated ingame and less tired crampy fingers. Regardless of the VTOL "cheat", the house still wins, as always.:lolup:

"Chuck Norris doesn't flush the toilet, he scares the shit out of it!"
 
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Why do people care so much? This is a game where you play against the house "MA/FPC"... not each other like "WOW" or some other subscription based MMORPG. Any advantage gained does not in turn hurt anyone... maybe a bit on the economy side because a few mid levels can hunt a big mob that might actually give them something decent in the loot compared to there alternatives.... but in the grand scheme I think the impact is very minor.

Even with you playing vs the "house" they still win since you cant kill the mob for free... just armor/fap decay free....


Who cares... reminds me of the people who bitched at people who used autoclickers...


If it dont hurt anyone...

"Just because you can do something, means YOU SHOULD do it"

So if i tank lets say a warlock "normally", and you use an ML-35, then jump into a VTOL every time it gets close, fly away and do it again until dead... or ping-pong it with a friend using VTOL to not get hit, jumping in every time it gets close, or trap it, or or or.
You actually think youre taking extra peds from MA and my loot stays the same as always?... Think again.
And no your not "playing against the house", the house takes a cut every day regardless how you and i do, and if we do well, then another player will have to pay for it, not MA. Only possible way to "hurt" MA/FPC economically is to not deposit/withdraw, since what you do ingame has zero impact on how much they earn, since they already have the RL money.
That means you play against me, and im sorry but personally i get pissed when you cheat ("you" as in any player doing this, purely fictional example), since that makes it harder for anyone else playing "by the rules" to have a chance in here, not like its easy anyway.

There will be "X" amount of peds available to pay out on any given period of time, and if you hunt cheaper than the game is designed for it to be possible, the ones that pay for that will be players that dont use some sort of sploit.

Now how do i know this? Simple, think of the 1X0 axes.
They were eco beyond insanity, which was ok to begin with since they were designed only for absolute newbies to use as a step on the way.
But when people noticed it was easy to profit with them, which led to like 70% of the game beginning to use those and what happened?
All fine and well there besides one "small" thing: While people were using the axes anyone using anything else was so fucked it was unbelievable loot wise.
Now im sure alot would say "boohoo you should have used the axes then", but if everyone had moved to axes that would mean what... that everyone profited? ;)

Think about it.

Exploits/bugs/tricks/whatever only work if very few people use i
t. If it turns into something everyone uses the system will react and even it all out.
No i dont think it matters much to ingame Eco if 10 people do this (or any other exploit). Now if hundreds start doing it (and i think its in that range by now tbh) it will fuck it up not only for the "ubers" whatever the hell thats supposed to mean by now, but for everyone.

Btw I think most of us can agree that the system could be alot more challenging like some state, with the possibility to maybe track, trap, sneak etcetc options for hunting. What i dont get though is how does that automatically translate to it being ok to make your own rules up/break the existing ones?
Thats pretty much like saying its ok to rob someone (without any further comparison), since you think the law is stupid irl, and you should therefor be allowed since you noticed it was possible and profitable.

Oh and another btw, i dont think anyone wants to take away the useability of the VTOL's for escaping mobtrains and similar, neither players or developers.
Would say theres a pretty good chance of that being the reason there is no fix yet? Since they want to do it right? At least i hope so.

Again though the post was mostly ment as info, so people know theres a risk in what they are doing, since both me and alot of other people that sent cases in to find out if this was a "feature" or a mistake, were told its a lockable/bannable offence.

Would piss me off as bad as anyone else to suddenly get a mail with a warning, or saying im locked for doing something i didn't know was wrong, and where the only info source was some post on a forum its not sure i even visit.
And on top of that a post ages after the problem was known, since its taken over a month to get a response.

That and to again ask that our dear developer gods:
As a general thing, please post info like this where everyone can read it, so all knows asap if there is something they're not allowed to do. No wonder people think its all right to do whatever the way it is atm...
 
they get stuck in some trees/rocks.. but some works rather good.. the whole point with gunships is that you can shoot stuff on the ground and be safe... ??... does MA think thats an exploit? if/when I buy a chopper and equip it with vulcan miniguns and hellfire rockets Im for sure gonna go hunt some mobs with it.. and it will probably be large mobs.. the decay and ammo costs should be enough to not make this an exploit..

or make robots fire rockets on you and make the mobs fly after you.. there is dragons in game already and they should be able to take the fight up too the clouds.. big bulks are flying mobs.. FLYING! just that MA coders cant figure out how to make them fly up in the air instead of just a meter over the ground..
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if you give us an option to use flying machines.. that we can arm to the teeth.. then you must have atleast known that theres a risk.. a small risk that ppl will use these machines to kill stuff... right?

and if ppl can bring out these machines and fly away whenever they want.. then dont be surpriced if ppl do that when they are in a risky situation.. like when a big mob comes after them..

if theres a big hole in the ground in your virtual universe.. that you created.. why would it be an exploit to lure mobs down that hole and then kill it? humans did kill animals that way and and it is probably used today aswell... you mean that american troops uses exploits when they bomb talibans in their caves using flying machines that dont even show up on radar?

monkeys used their brains and started using a stick to kill something... and if it became too dangerous they climed up a tree or hid in caves..

entropians used their brains and started to use their VTOLs, choppers, tanks and all the other toys/tools YOU gave us.. how can that be an exploit?
 
they get stuck in some trees/rocks.. but some works rather good.. the whole point with gunships is that you can shoot stuff on the ground and be safe... ??... does MA think thats an exploit? if/when I buy a chopper and equip it with vulcan miniguns and hellfire rockets Im for sure gonna go hunt some mobs with it.. and it will probably be large mobs.. the decay and ammo costs should be enough to not make this an exploit..

or make robots fire rockets on you and make the mobs fly after you.. there is dragons in game already and they should be able to take the fight up too the clouds.. big bulks are flying mobs.. FLYING! just that MA coders cant figure out how to make them fly up in the air instead of just a meter over the ground..
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if you give us an option to use flying machines.. that we can arm to the teeth.. then you must have atleast known that theres a risk.. a small risk that ppl will use these machines to kill stuff... right?

and if ppl can bring out these machines and fly away whenever they want.. then dont be surpriced if ppl do that when they are in a risky situation.. like when a big mob comes after them..

if theres a big hole in the ground in your virtual universe.. that you created.. why would it be an exploit to lure mobs down that hole and then kill it? humans did kill animals that way and and it is probably used today aswell... you mean that american troops uses exploits when they bomb talibans in their caves using flying machines that dont even show up on radar?

monkeys used their brains and started using a stick to kill something... and if it became too dangerous they climed up a tree or hid in caves..

entropians used their brains and started to use their VTOLs, choppers, tanks and all the other toys/tools YOU gave us.. how can that be an exploit?

Dude, you can't shoot mobs using mounted guns on VTOL. You can only shoot avatars in PVP areas with them :laugh:

You loose agro of a mob as soon as you enter a vtol so you can fly away and shoot again in the same mob. When the mob comes close to you, you just enter the vtol and fly away again. This way you don't need imp fap 200+ HP and shadow to hunt for example warlocks. Do you get it now? :scratch2:
 
What is the difference to regular pingponing on slow mobs, that has been done for years now?

I know that we had team hunts on Malcruentors, where the one who got attacked just run, while all others continued shooting.
No armor needed, just long range weapons. Thats all.

It could also be done solo, shot-run-shot-run aso.

With the adjusted run speed its impossible to use that hit and run tactics anymore. Can´t outrun a Exa tday.
Therefor we got the vehicles that make the hit and run possible, so why call it a bug or exploit now?
At least you have to pay for full using vehicles, while old style hit and run tactic was without any extra expence!
 
Why do people care so much? This is a game where you play against the house "MA/FPC"... not each other like "WOW" or some other subscription based MMORPG. Any advantage gained does not in turn hurt anyone...

:eyecrazy:

This gets my vote for the most misinformed statement of the month and year. You do not ever play against MA. You only play against other players - they are the ones that put peds into loot pool and take these out too (just like you). MA does not take PEDs from loot pool and its not MA peds in there. MA takes decay. Every time you use something, a microtransaction from your items goes to MA and planet partner accounts. Every time you click a blueprint, drop a bomb/probe or hunt a mob, you are competing against the rest of us. Both with your skills, your items and also your contacts, as that all determines what you have available, what you know and what rates you buy / sell things for.

Oh, and - sweating / stones / dung / etc also take peds out of loot pool. Just a very tiny amount at a time.
 
When I reported this exploit to support they told me to take screenshots, including avatar name, date and time and to send them in.

Oh great, another MA cop.:handjob:
 
:eyecrazy:

You do not ever play against MA. MA does not take PEDs from loot pool and its not MA peds in there.



Ahem! can this be proven as fact? Strangelly each time when they do a update or patch, suddenly globals turn into hofs, which I always call non-hofs. When you see or get a 50 ped HOF, how does that make you feel? So youre saying they dont drain the lootpool themselves at all, even just a little? How sure are you of this as fact? The lootpool theory has been going on for ages and I dont want to refute it outright, but isnt that just another theory? We are talking about Mindark who has a lot of secrecy surrounding their "Dynamix". Want to tell me they have revealed all?:scratch2:

Because of the obvious I refuse to drop a bomb/probe or fire a shot immedietly after a update/patch. Am I wrong? Just feel that its not worth it and dread hoffing low when usually theres a loooong stretch between hofs. I aint RADDIM or Black-White who Hofspam chat from CND, and I remain dumbfounded at how they can do that, just smells funny.

I dissagree, as many others do, that this still is a casino of sorts with different bells and wistles and the casino/chips you buy into is peds/la-la land muney, and the majority of frequent depositors play constantly at a loss. Wonder what the IMF knows about PEDs? Fact is it doesnt matter for me and others how many times we Hof or global in 1 month, its always less and lesser than what we initially deposited into the game for that month. Sometimes gradually and sometimes realy fast. I personally think that a ATH/uber is selectivelly awarded. But thats just me lol. So the House always wins. That statement stands as valid.
 
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@poster 67 : i am glad you were quick on editing your post wich was breaking rule 3.6 or link to video with RL VTOL via Wikileaks would have landed here ;)
 
. Want to tell me they have revealed all?:scratch2:

They'll never reveal the fact they get profit from anything other then decay..
The fanboi's will quote Marco like a bible thumping evangelist on where MA's profit comes from. But they will ignore the fact 90% of what Marco says is false or never comes true:yup:
 
They'll never reveal the fact they get profit from anything other then decay..
The fanboi's will quote Marco like a bible thumping evangelist on where MA's profit comes from. But they will ignore the fact 90% of what Marco says is false or never comes true:yup:

Yep, what I meant. Now who the heck is Marco? :eyecrazy: Do I know him, should I know him? Does he know me? Have we met? VTOL mechanic? Casino boss? or just the house-owner? Just kiddin, I think he is the CEO of Mindark. No offence Marco Sir :)
 
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Hi,

Thank you for your patience. I have been informed that our developing team is now aware of problems with the vehicles being used to gain an advantage over others, which makes them exploitable in certain ways and are currently working on a solution to fix this, however we can not offer you an exact time for this to be fixed.

Using exploits to obtain economic advantages is a behaviour which is certainly in violation of the EULA and all participants are obliged to report bugs and exploits when found. If you do not report such exploits or bugs and if you or any other participant is found taken advantage of this situations, you run the risk of getting your account locked.

Kind regards,

i can`t see any comfirmation of an exploit here from support. as anyone can do it, it doesn`t seem to be an advantage. so no exploit here at all.
 
Dude, you can't shoot mobs using mounted guns on VTOL. You can only shoot avatars in PVP areas with them :laugh:

You loose agro of a mob as soon as you enter a vtol so you can fly away and shoot again in the same mob. When the mob comes close to you, you just enter the vtol and fly away again. This way you don't need imp fap 200+ HP and shadow to hunt for example warlocks. Do you get it now? :scratch2:

then thats even more dissapointing..
 
income besides decay...

They'll never reveal the fact they get profit from anything other then decay..
The fanboi's will quote Marco like a bible thumping evangelist on where MA's profit comes from. But they will ignore the fact 90% of what Marco says is false or never comes true:yup:
Regarding income besides decay, they do at least take some taxes... I am glad that they stopped taking the rent though.

http://www.mmogamer.com/06/11/2007/...ness-to-attract-150-million-users-to-entropia

The MMO Gamer: Does MindArk take a transaction fee when players trade with each other?
Marco Behrmann: No. We also don’t take any transaction fees converting real-virtual currency.

Case Description
Category: In-world (game play)
Subject of query: Other in-world questions
Details: As an owner of a shop and booth in Omegaton, I wonder where taxes on my shops are going. Normal LAs and Malls have participant owners that collect the Taxes. Omegaton, Genesis, and Sakura seem to have no LA owner or main estate terminal for the entire LA. Therefore, I'd like to know, where the heck are taxes collected from shops in Sakura, Genesis, and Omegaton going? If it's going back in to the loot pool, is there any way you can prove it? If it's going to Mind Ark or FPC, why? It seems a bit like taxation without any form of representation since there's no LA owner to talk to like there is with other shops on other LAs, malls, etc. If you can collect the taxes together, similar to the way ammo is collected in events to give to the winner of an event as a prize, maybe you can do similar with shop owners in game or maybe collect it for something for LA owners in the cities to vote on how it will be utilized in a voting booth or something, making the community stronger?

....

Hi,

Thank you for your patience regarding this issue. Please accept my apology for the delayed reply.

I have been informed that in such cases MindArk and / or Planet Calypso are the owners in such cases and therefore receive the tax fees.
Kind regards,
 
I haven't recieved an answer on my support case yet regarding general hunting with vehicles (sent long time ago).
Other then it's forwarded to the design team ..bla bla..
I've vrestled with the EULA regarding the VTOL or Vehicles hunting overall and i cannot get a clear vison of what is allowed or not.

If we start look @ release 11.2.0
snip:

VEHICLES
They are fast and they are awesome - vehicles are now available in Entropia Universe!

Take your friends on a road trip, cruising through the varied landscapes of the different planetary systems. Take a joyride along the coast or through the inland, quickly reaching remote locations. Drive through PvP zones, sneak up on opponents in a pimped military car, and crush all resistance.

With this new Vehicle system, the whole community now has the opportunity to build vehicles. Some basic functions and features in this system are described here, but there are several others that you can find when you start exploring the system.

For information on upcoming expansion of this system, see the section Coming Updates of the Vehicle System last in these release notes.


They introduce vehicles and encourage us to explore the system (using vehicles in various activites like in hunting/PvP etc)

Then they release VU 11.3.0
snip:

Additional vehicle improvements:
•Vehicle Inventory will now be closed at vehicle recalling.
•Added range limit to vehicle action Pick Up.
•Vehicles will physically move when hit by explosion from, for example, grenade launcher.
•Improved explosion effect when a vehicle is destroyed.
•Added control information in the vehicles' Item Info.
Creatures don't attack flying vehicles.


And the release notes states clearly, Creatures don't attack flying vehicles.

So how can this be an exploit and not an feature ?? (An exploit, in video games, is the use of a bug or design flaw by a player to their advantage in a manner not intended by the game's designers)

They state that flying vehicles don't get attacked by creatures. Did they only think about "aggro" when they implemented this ?? If so, it's a major screwup from MA's side when implementing a feature like this.

We really need some adjustments of vehicles or some CLEAR rules from MA what's allowed and what NOT allowed to do.
There are alot of "grey" zones regarding what we can or cannot do atm. VTOL aggro factor one, but other vehicles may be used (exploited or what it will be named) in the same way when hunting slow running mobbs or in team etc.
 
So how can this be an exploit and not an feature ?? (An exploit, in video games, is the use of a bug or design flaw by a player to their advantage in a manner not intended by the game's designers)

They state that flying vehicles don't get attacked by creatures. Did they only think about "aggro" when they implemented this ?? If so, it's a major screwup from MA's side when implementing a feature like this.

You said it there yourself, it's a design flaw. MA surely did not intend for people to be able to hunt mobs far above their skill/gear level by jumping in a vtol.

I tested it myself. Solo it is pretty slow and boring, but in a team ping ponging I'd think (did not test) it's quite an exploit.
 
so uh, when are they going to fix the exploit that people can make a circle around a mob and sweat it and then kill it as it's not moving much due to the circle, which almost happens daily at neas?
 
I see this "exploit" as a good thing.

When we hunt in teams nowadays its just "bam, bam, bam, MISS MISS MISS MISS, bam bam and loot". This new "feature" adds some kind of tactic to this game and sort of removes the "repetitive" part of the game :)

Mindark / NEVERDIE / FPC / NI should really consider going further with this and add some kind of hunting from vehicles (ofcourse with fees and decays replicating the old school way of hunting so MA will not go bankrupt).

I can see some sort of VTOL + Machine gun + Vehicle repairer VS a big freaking evil mean birdie :D

Excuse my english :ahh:
 
I see this "exploit" as a good thing.

When we hunt in teams nowadays its just "bam, bam, bam, MISS MISS MISS MISS, bam bam and loot". This new "feature" adds some kind of tactic to this game and sort of removes the "repetitive" part of the game :)

Mindark / NEVERDIE / FPC / NI should really consider going further with this and add some kind of hunting from vehicles (ofcourse with fees and decays replicating the old school way of hunting so MA will not go bankrupt).

I can see some sort of VTOL + Machine gun + Vehicle repairer VS a big freaking evil mean birdie :D

Excuse my english :ahh:
agreed
knight-rider-02.jpg


061604%20147.jpg
 
If this will be declared legal by MA and/or shooting mobs from flying vehicles will be possible in the future I think the owners of uber armor, good faps and skills above noob level will be a wee bit indignant, not to say a tad pissed.

:eyecrazy:
 
If this will be declared legal by MA and/or shooting mobs from flying vehicles will be possible in the future I think the owners of uber armor, good faps and skills above noob level will be a wee bit indignant, not to say a tad pissed.

:eyecrazy:

yes true, but who said this can't be linked somehow? :)
like "vtol+machine gun+vehicle repairer+medic+etcetcetc vs maddafakka"
 
Is this a some stupid joke or is it April?

Why MA makes this kinda "bugs" at the first place then. If its possible then I consider its not a exploit. If it is then fix it ASAP. I hope I dont read here that accessing storage terminal from right side is EXPOLIT!

ofc unskilled who are hunting mobs this way makes me angry cos most of us are invested small fortune to get skilled and have a decent gear grrr but ubers can use VTOL also I say it even not exploit!
 
Here's a quick solution.

Make only Vehicles PVP everywhere. Then players who have a problem with it can have their vigilante type justice.
 
Used this feature to do the launchers during the harbringer event. Just thought it was a clever way of doing the mission, never even thought of it as a bug/exploit considering the release notes stated the no-aggro ability. :dunno: Also used the VTOL to hightail it out of an area if I accidentally aggro a big mob that'd one-shot me.

Not done the ping-ponging method before with the VTOL, but I'd assume doing this solo on a big mob you would rack up a fair amount of cost anyway - taking into account fuel and mob regen during flight (meaning more weapon/amp decay than if you were just tanking). Not to mention it'd be rediculously slow, and to be honest I simply can't be arsed to do it. A test to see how much you save compared to a mid-level person hunting using average gear, and an uber-eco + massive evade player would be interesting. Would be nice to see some figures. :)

Team VTOL ping-ponging not done this either, and I can see why people would be immediately pissed about that. However I can't ignore this good point GoNi made:

What is the difference to regular pingponing on slow mobs, that has been done for years now?

I know that we had team hunts on Malcruentors, where the one who got attacked just run, while all others continued shooting.
No armor needed, just long range weapons. Thats all.

It could also be done solo, shot-run-shot-run aso.

With the adjusted run speed its impossible to use that hit and run tactics anymore. Can´t outrun a Exa tday.
Therefor we got the vehicles that make the hit and run possible, so why call it a bug or exploit now?
At least you have to pay for full using vehicles, while old style hit and run tactic was without any extra expence

Team hunted Globsters before now like this. Team of 5 or 6, no armour and armed with Marbers. Did it near a revive terminal, so if you happened to die, just run back out and continue. No FAP, no TPing. All vehicles mean is that now you can outrun faster mobs, but pay to do so. Hell, people used to pay newbies to be runner so the hunter wouldn't need to FAP as much and save on armour decay.

Personally I don't see it much of an issue. You can still be unfortunate and fail to get into the vehicle on time, it still costs to some degree, and (teamwise) it's not much different to the tactics that have been used for years.

If you could shoot mobs from the VTOL, then yes, I agree that'd be rediculous. :laugh:
 
Here's a quick solution.

Make only Vehicles PVP everywhere. Then players who have a problem with it can have their vigilante type justice.

No offense but thats kinda like the worse idea ever =), imagine all the trigger happy ubahs at Twins or PA.
 
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