fluske
Elite
- Joined
- Apr 3, 2005
- Posts
- 3,043
- Location
- netherlands
- Society
- Rangers
- Avatar Name
- dutch fluske
hi,
i read at the other forum a message from kim,and i have not seen it discussed here yet,reason i post it cause i think its terrible news for hunters and maybe if enough people will not like it it wont be implemented
here is message,
Im very happy to share the following information with you that I think will greatly enhance the Entropia Universe experience.
Improvements to creatures and their AI!
The creatures will now be able to alternate between different types of attacks each with their own set parameters and animations/sounds/particles.
The monsters will also have the ability to do AOE attacks that strike all players within a specific radius. These attacks can deal either regular damage or damage based on a percentage of the avatars current HP.
Coming later:
1) Damage over time effects togeather with AOE application of the same.
2) Creatures using mindforce.
3) Creatures using projectiles that can be avoided
the way i read it is,that will do diffrent sort of damages thus resulting in more diffeent armour needed + additional decaycosts
new animations i think at feffs which area pain in the ass to hunt now
the strike attack at all poeple in radar will mean i not only gte decay from the mob im hunting but also from mobs other people are hunting in the vicinity,
damage based on currents avatr hp means having more hp is costing more decay then having low hp thus all my skilling gets punished instead of rewarded
all in all,bottomline....more decay and they are tryig to sell it to us as an improvement
i read at the other forum a message from kim,and i have not seen it discussed here yet,reason i post it cause i think its terrible news for hunters and maybe if enough people will not like it it wont be implemented
here is message,
Im very happy to share the following information with you that I think will greatly enhance the Entropia Universe experience.
Improvements to creatures and their AI!
The creatures will now be able to alternate between different types of attacks each with their own set parameters and animations/sounds/particles.
The monsters will also have the ability to do AOE attacks that strike all players within a specific radius. These attacks can deal either regular damage or damage based on a percentage of the avatars current HP.
Coming later:
1) Damage over time effects togeather with AOE application of the same.
2) Creatures using mindforce.
3) Creatures using projectiles that can be avoided
the way i read it is,that will do diffrent sort of damages thus resulting in more diffeent armour needed + additional decaycosts
new animations i think at feffs which area pain in the ass to hunt now
the strike attack at all poeple in radar will mean i not only gte decay from the mob im hunting but also from mobs other people are hunting in the vicinity,
damage based on currents avatr hp means having more hp is costing more decay then having low hp thus all my skilling gets punished instead of rewarded
all in all,bottomline....more decay and they are tryig to sell it to us as an improvement