Do you also abort a half due hunting run -while below average return- when you get killed by a mob even thought you know you havent cycled enough to get the average return for that mob type/lvl ?
If loot is below "average" I abort it because I get broke...
Another commin reason I even abort good hunts is because I have work next day and I'm far overdue of going to bed (unfortunately - in an ideal world I could hunt all night long and go to work when the good loot was over and not having to go to sleep).
Another now obsolete reason was that the sulfury(L) blade I had had broken/was about to break.
Yesterday I aborted a daikiba wave because I got overweight because of the trophies even after stacking (knowing going to storage, dump the skulls and get back would cause a timeout).
You need to realize that if you move stuff between planets because you get a better markup on another planet then you are actually doing something with that travel that benefits you
I can't recall any item of mine that has gone *up* in price regardless how much I travel in space.
And again, I'm no trader. I leave high level trading to professionals. I don't want to make a profit at any price. Ok, let's say there are two reasons I would visit space:
- Space itself (hunting, skilling etc).
- Going to another planet. Sometimes to join an event beginning in less than hour. Going back to Calypso, to for instance renew my "bank loans" (which I would have to do once/month at least).
As for space making room for traders besides Twin Peaks: I've never seen a long term "street trader" on Next Island. And I don't even have the slightest where on Planet Cyrene I could meet one. Rocktropia might have one, but the times I've been there I haven't seen any. Even on Calypso there are times there isn't a street trader in Twin peaks, and things like animal hides/wools and common animal oils pretty much no trader buys. As for trying to sell Rocktropia ores/enmatters to a street trader in Twin Peaks... forget it.
Noone keeps you from traveling through space and if you dont carry stuff yourself there is not much you need to fear to loose.
ErnnestJ and Windy Ozoner with their alts (ie Cutie) usually at Rocktropia spacestation.
Pretty much all times I've been at Rocktropia they've either stalled the ship by preventing warp warmup, or even shot down the mothership up to 3 times in a row. At NI I got killed once because I got a CTD on leaving the mothership and Windy appeared from nowhere and killed me while I was unable to log back in. (Someone had earlier reported that Dreadnought had flewn way faster than a mothership normally would but at that time I didn't know Goblin was a pirate alt so I didn't beleive it was serious).
Our avatars skills do have a markup value for one reason - because it takes time to gain them.
My skills have gone down in value roughly to a third since I joined the game.
For instance, I've spent lots of time skilling plasma with the only weapon that was practically doable - a plasma rifle. Then MA drops eredicator type four by a mob you eihter could kill by cheating or having 300 HP+2 mod fappers - and well, those happy people now can skill plasma three times faster than me and cheaper. I think *that* would make my plasma skills mroe valueable.
In vu9 I bought a teleport chip I wasn't able to use at the time, but I skilled up to be able to use it and to get anywhere I wanted (with two defined exceptions). Later MA implemented a big area of PVP, separating non-pvp areas completely, where my teleport skills are useless.
As a passenger on a mothership, unless the crew are on the margin so my rk-5 do make difference, I can't see any of my skills being of any use to me or the ship as a whole. If the mothership gets shot down, all my HP is reduced to 10 and I can't even use my rifle while floating in space to try to at least show what I feel aobut being shot out. My pilot skills and my gunner skills are completely useless as a normal/paying passenger. (I know I don't have IRL skills or good enough computer for serious pvp.) At least when space was new typically two shots was needed to kill me when I was floating around and thre was a chance to slip away.
(Sure, the space skills can be useful - when hunting by my own in my quadwing. But where the problem is - to travel between planets, using your preferred way as a paying customer on an SI enhanced ship - I can't find any way my skills makes travelling easier.)