Dusk
Elite
- Joined
- Nov 12, 2005
- Posts
- 2,715
- Location
- In the Auction House, selling my shit.
- Avatar Name
- Trinity Dusk Trinity
Imagine you were put in charge of either MindArk or one of the Planet Partners, just for one day. You were given a brief to suggest three changes, and they would be implemented. For the sake of argument, resources are unlimited for the day so go for it. The only area that is off-limits is bug fixes; but nothing else is taboo.
What would you do, and why?
Me? Well I love space in EU, but it hasn't grown really since its implementation. Therefore I would do the following:
1) Remove the log-off feature on the large space vessels.
Every time you board a vessel of this type, your stackables are linked to the ship although you can still use them, trade them, TT them, etc. If you log off, your items are still linked to the ship, and if your ship is destroyed by pirates they get your loot (without needing to shoot your writhing, gasping torso). If, when you next log on the vessel hasn't been destroyed by pirates while you were gone, and you subsequently leave the ship, your stackables are no longer tied to it.
2) Expand Space.
Keep the planets in their relative positions (and keep travel times between them the same), but expand space well beyond them. Make the current space merely the centre of the known universe. If you want me to quantify how big it should be, I'd say fifty times the current size minimum. The purpose is the ability to explore the universe, to find new items, to allow different people to have control of parts of space, to have more to space than just fighting pirates, carrying passengers and the like. Maybe have remote space rocks that can be mined by large vessels and small vessels alike.
3) Show only the local mark-up on items.
In real life, if you buy something in one country it is often the case that the price would have been different in another country. So why does the ingame MU data display universe-wide MU data? My proposal would be that MU data for an item (for example, lysterium ingots) would display the MU for your location only (i.e, the planet you're currently on). If you are on Calypso, you see the Lysterium Ingot MU data for Calypso only. If you want the same data for Arkadia you would need to travel there. I remember the 1980s game Elite and draw my inspiration for this idea from that. It would potentially generate exports between planets, as well as encouraging people to buy low in one place and sell high elsewhere.
So those are my ideas. With unlimited resources for one day only, what would you suggest?
What would you do, and why?
Me? Well I love space in EU, but it hasn't grown really since its implementation. Therefore I would do the following:
1) Remove the log-off feature on the large space vessels.
Every time you board a vessel of this type, your stackables are linked to the ship although you can still use them, trade them, TT them, etc. If you log off, your items are still linked to the ship, and if your ship is destroyed by pirates they get your loot (without needing to shoot your writhing, gasping torso). If, when you next log on the vessel hasn't been destroyed by pirates while you were gone, and you subsequently leave the ship, your stackables are no longer tied to it.
2) Expand Space.
Keep the planets in their relative positions (and keep travel times between them the same), but expand space well beyond them. Make the current space merely the centre of the known universe. If you want me to quantify how big it should be, I'd say fifty times the current size minimum. The purpose is the ability to explore the universe, to find new items, to allow different people to have control of parts of space, to have more to space than just fighting pirates, carrying passengers and the like. Maybe have remote space rocks that can be mined by large vessels and small vessels alike.
3) Show only the local mark-up on items.
In real life, if you buy something in one country it is often the case that the price would have been different in another country. So why does the ingame MU data display universe-wide MU data? My proposal would be that MU data for an item (for example, lysterium ingots) would display the MU for your location only (i.e, the planet you're currently on). If you are on Calypso, you see the Lysterium Ingot MU data for Calypso only. If you want the same data for Arkadia you would need to travel there. I remember the 1980s game Elite and draw my inspiration for this idea from that. It would potentially generate exports between planets, as well as encouraging people to buy low in one place and sell high elsewhere.
So those are my ideas. With unlimited resources for one day only, what would you suggest?