Fanan
Stalker
- Joined
- May 27, 2008
- Posts
- 2,044
- Location
- Portugal
- Avatar Name
- Fanan Head Shot
Hello.
I play your game now for more than six years.
Since January of 2013 major changes happened to your loot algorithm and it was never like before. You called it modified loot, well since then the loot was total crap and most important, very very boring! Don't know what is your plan but I can tell you that this isn't working for the players! For you maybe but only on a short term I'm sure.
Nowadays it very easy to go hunting and come back with a total TT in loot below the ammo spend. Last night for example from 300 ped with LC-60 L + XR70 I came back with 180ped in loot! Just for the ammo it was 120ped lost, not taking in account the weapon decay and amplifier decay. These kind of runs became so regular that it freak me out. Please don't tell me that I made it to level 72 and 200 HPs to not even get the ammo back!
Hunting: The new limiters (cap) introduced to the low HP mobs don't give any hope to the low level of hunters/depositors. What is the hope for players starting now if only huge HP mobs can give them a ok HOF? Why would they even start to play? At least double that cap! The fact that you don't even get the ammo back is psychologically demoralizing! How can I spent tones of money during 6 years to level up to 70 on hunting (commando) if I can't even bring the ammo back? This is very common to happen nowadays! Very sad!
Mining: Even if you want to play for the HOF it's almost impossible now. I used to have a lot of fun with level 2/3 on FOMA for example. Now at FOMA it's not fun even with a level 8 or higher amp. You turned mining boring and very predictable! Unamped mining should be that way, boring and predictable but not the amped mining! Players deposit tons of money, they just want to have fun and see a HOF time to time but your algorithm don't give any HOF and they loss at same speed or even faster than before!
Crafting: How can you give 20 followed near successes in full quantity? How can I have only one success in 100 clicks (condition)? Is this that you call a game? If I told this to anyone, they would call your "game" a big scam! This is not fun anymore! I craft for successes, if it's to get near successes I prefer to just TT the oils/wools! Stop the huge amount of near successes it's pathetic! And again like in hunt, rise the limiters to the double of what they are now. Is unbelievable that a 2000 clicks run can't even produce a little global!
The actual algorithm maybe could work with 3 times the players that exist actually but that isn't the case. Wish you could at least hear me, this, if you want to prosper for another 10 years.
Best regards,
Fanan
(This was sent to the support case.)
I play your game now for more than six years.
Since January of 2013 major changes happened to your loot algorithm and it was never like before. You called it modified loot, well since then the loot was total crap and most important, very very boring! Don't know what is your plan but I can tell you that this isn't working for the players! For you maybe but only on a short term I'm sure.
Nowadays it very easy to go hunting and come back with a total TT in loot below the ammo spend. Last night for example from 300 ped with LC-60 L + XR70 I came back with 180ped in loot! Just for the ammo it was 120ped lost, not taking in account the weapon decay and amplifier decay. These kind of runs became so regular that it freak me out. Please don't tell me that I made it to level 72 and 200 HPs to not even get the ammo back!
Hunting: The new limiters (cap) introduced to the low HP mobs don't give any hope to the low level of hunters/depositors. What is the hope for players starting now if only huge HP mobs can give them a ok HOF? Why would they even start to play? At least double that cap! The fact that you don't even get the ammo back is psychologically demoralizing! How can I spent tones of money during 6 years to level up to 70 on hunting (commando) if I can't even bring the ammo back? This is very common to happen nowadays! Very sad!
Mining: Even if you want to play for the HOF it's almost impossible now. I used to have a lot of fun with level 2/3 on FOMA for example. Now at FOMA it's not fun even with a level 8 or higher amp. You turned mining boring and very predictable! Unamped mining should be that way, boring and predictable but not the amped mining! Players deposit tons of money, they just want to have fun and see a HOF time to time but your algorithm don't give any HOF and they loss at same speed or even faster than before!
Crafting: How can you give 20 followed near successes in full quantity? How can I have only one success in 100 clicks (condition)? Is this that you call a game? If I told this to anyone, they would call your "game" a big scam! This is not fun anymore! I craft for successes, if it's to get near successes I prefer to just TT the oils/wools! Stop the huge amount of near successes it's pathetic! And again like in hunt, rise the limiters to the double of what they are now. Is unbelievable that a 2000 clicks run can't even produce a little global!
The actual algorithm maybe could work with 3 times the players that exist actually but that isn't the case. Wish you could at least hear me, this, if you want to prosper for another 10 years.
Best regards,
Fanan
(This was sent to the support case.)